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Relent to Unrelenting
Unrelenting is a long maligned perk in the game that falls off rather quickly as players accrue far more useful perks as they learn to play the game.
While it can be seen in the wild on rare occasion, the reasoning is not a mystery - getting a fraction of a second return on a missed attack is of little benefit, even to newer players that are still learning the game.
At this point in time, it reduces a 1.5 second cooldown to a solid 1 second. Nice, but it doesn't do much. In early games, it may make a very slight advantage in very particular circumstances where killers miss a lot of their attacks - but in average to advanced lobbies where killers scarcely miss, the returns are diminishing.
Would any of these solutions be attractive changes to make the perk practical and useful to pro players and newcomers alike?
Drop a comment with your thoughts!