Un REEEEEEE lenting

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Valik
Valik Member Posts: 1,274

This perk is very niche and not very good at all.


As a pro player, it's collecting dust at the bottom of your bin, because the times it can actually be useful are few and far between.

As a new player, even when you're missing attacks in chase and struggling to hit - the meager bonus is often outclassed and overshadowed by even the likes of Iron Grasp or Spies From The Shadows.


What are your thoughts on Unrelenting?

Should it get a change? Why or why not?

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  • Phantom_
    Phantom_ Member Posts: 1,193
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    I'd love for Unrelenting to have been more like Mad Grit, without having to carry a survivor. I think that would be hilarious. Though in that case there should probably be a timer and max number of hits on it or something like that.

  • Valik
    Valik Member Posts: 1,274
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    Creative!

    So like - after missing an attack, for the next 8 seconds you have 100% missed attack cooldown with a 24 second cooldown or something like that?

  • Phantom_
    Phantom_ Member Posts: 1,193
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    Yes, it'd be really nice for most M1 killers. However, I'd say it should definitely have a longer cooldown. A Nurse or Blight with such a perk is otherwise just too evil.

    Did you have any thoughts on changing it?

  • Valik
    Valik Member Posts: 1,274
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    A few - ranging from a token based stacking buff on misses to make it better for newer players - token based one-time bonus to make it better for experienced players - to interrupting the cooldown animation with an interaction (Vault/Pickup/Break) to cancel it early.


    I kind of just want to see what the community has in mind, though. i find that my personal sentiments are not always popular!

  • Phantom_
    Phantom_ Member Posts: 1,193
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    Oooh I didn't even think of a token-based perk change, but that's actually a v good idea!

  • HexDaddyissues
    HexDaddyissues Member Posts: 328
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