Is fall 2021- summer 2022 the worst period of dbd ?
Trying to be objective there
I remmember spamming the game last year as a survivor with my friends but also solo as a killer. Queue times were similar and there were times when we taged faster as a 4 swf than i taged as a killer. Game was fun and not everymatch was a sweaty one, this is what made us come back over and over again
Then the RE chapter got out and it was a blast, really fun (rpd was disabled at the time)
Then sbmm was announced and ready to launch, many people at the time thought it was a good idea, it wasnt
We quitted playing alltogether. I came back playong alone 1 year later after sadako got out and then i realized how game wqs different from what i left
75% dh, only meta perks, gens being done in couples of minutes. "Ok then lets play a bit of survivor"
4 regression stacking to try to stop gen "rushing". Hard tunnel, only A+ tier killers
On top of that, new killers were either not fun (artist) or garbage (sadako), i only enjoyed pinhead
Then the boons problem added some salt on top of that. The new map being atrosciously survivor sided
When i checked the player count at the time on steam, it was catastrophic and i noticed people stopping the game at the same time as me and my friendd did then pick it up again in may and notice how game went downhill
The thing that is bothering me the most is behaviour is always going for the bad decisions. Its like our feedback dont and never mattered. Look back at the new ui. They were so proud and stubborn that they didnt change it based on firsts feedback, even so it was obviously terrible
But now, good luck trying to repair one year of bad decisions...
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BHVR need to start dishing out more QOL updates and stop trying to delay them for future updates. They really need to stop being so smug as that won't get them anywhere. We also need them to listen to the community. Stop making balance changes when you know nothing about your own game. This is what the fog whisperer program should be. The fog whisperers should be the ones to tell BhVR how to balance the game, as they are the only ones who play the game at a high level.
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It wasn't as bad as The Dark Times, which I popped in at the very end of
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I'm not sure if it's the worst period of dbd ever, but it's absolutely the worst period in recent years imho. Dark Days™ still has that title for a reason, but that was also at the very release of the game up until like the very end of 2017 so it feels ages away.
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Let's say in term of "trends", yes.
In general terms, no.
Like @Pulsar said, dark times where way worse with the infinites, insta Mori, unbalanced killer powers and survivor perks and map generations.
Since then the game went closer and closer to balanced but SBMMR was implemented without further keeping the course and then came things like some specific killer nerfs, boons, map reworks and so on and it feel like the gap balancing wise is widening again.
So not the worsed but they had to step on the brakes for the ongoing trend and finally buckled with the upcoming changes.
It remains to see how much those changes will align with the wishes of the community and how satisfying they will be or if they end up lackluster or straight up detrimental like some changes in the past made by bhvr have shown to be.
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Worst period yes the resident evil chapter made the game borderline unplayable on console
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I think comparing this stretch to the Dark Days is a bit of a poor comparison.
The Dark Days was largely due to the growing pains that any game goes through, and from there they largely improved the game drastically in terms of balance.
This recent stretch has instead just been a huge period of stagnation and poor decisions from the devs. MMR was not well received, the meta has been phenomenally stale, and that's not just the last year, it's been stale for a long time, but the longer it goes on the worse it feels. They keep making decisions that show they've unlearnt lessons they learnt in the past, ie. not leaving too many windows open on one building, not making maps ######### enormous, hell even just map reworks like Gideon show that they for some reason think it's acceptable to have a god pallet every 2 steps after years of removing broken pallets from older maps. Perk and killer reworks for the most part have been unsatisfactory and show a lack of understanding of why they needed reworking. Also don't forget it took them like 3 years to balance Self-Care to the point where it took the same net time as a two-man heal, then slapped in a perk that gives everyone on the team Self-Care with a speed boost.
I would say this has been 100% the worst period for Dead by Daylight, not necessarily because the game is in its worst state, but that the general enjoyment has dropped steadily and the decisions have been somewhere between bad and baffling. We've had lots of promise that there'll be changes, but not much change. I'm eager to see this 40 perk rework to see whether they've actually changed, or they're maintaining their nonsensical approach to buffs and nerfs.
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I mean, after Stranger Things was removed, DbD just felt like it went downhill for me.
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The worst period of dbd is when you transition from newby to a regular.
Then you're periodically bombarded with all of the terrible parts of dbd that have always been there. The rose tinted glasses are off, novelty gone, and the questionable ideas are loud and in your face.
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Thank you very much kind Sir, I will now put these glasses back on. There are some scratches on them, but it'll do.
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Sadako is superfun. She actually got me back to playing the game after essentially 2 year hiatus, and when I hated the game enough to hide it from my steam game directory. The game is still #########, but at least Im temporarily having fun.
I played the snot out of Nurse when she first came out and everyone thought she was garbage. I did the same when Spirit came out. Now Sadako... Im sure that same pattern will repeat unfortunately and the devs will eventually nerf Sadako to unplayable status. At first these complex killers will be thought terrible, their full potential will be discovered, then devs will nerf them due to toxic entitled survivors. Always the same thing.
OT: I do agree with the topic. This was one of the worst times in DBD history. Much of it has to do with the way devs treat the game.
ps. I mean, sometimes the devs hit some gold nuggets. This sort of things shows they still have cool ideas.
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there's literally nothing to nerf about sadako she's accepted by both sides as one of the worst killers in the game if not the worst (yes i think trapper and clown outshine her or at least are more fun to play than her) plus there's more complexity to clown or freddy than sadako she's too basic. you can rest knowing she's not gonna get any worse than how she is right now.
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When i checked the player count at the time on steam, …
Funny how the people who posted about Steam Chart numbers the last few months all of a sudden stopped talking about them now that May had a 7% gain. Hmm…. 🤔
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Wasn’t that the time of infinites, instant moris, instant gens, and 5 blink Nurse?
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Yep
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Something i noticed prior to the anniversary stream, the numbers on steam chart had halted around 29K and was fluctuating primarily between -300 to -700 throughout the entirety of april and some weeks into may, however while it was still in the minus, it was slowly rising through the red numbers until it became green again in may, then the anniversary stream came and now the numbers are rising faster.
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So far.
The real defining moment will be that 40 perks rework.
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Yes the Dark Times were certainly worse.
However, I think they are excusable as a rough start.
The thing that IMO makes this recent time periode worse than the Dark Times is not that it's the lowest low the game has ever had, but that prior to this we were at a decent spot and it actively regressed from that.
The game got worse over time, not better - and THAT is the problem I have with it!
I think that's also the reason for why I quit DbD when I noticed this downward trend, yet powered through the Dark Times back in the day.
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I feel like the game, as bad as it was, was..okay right up to the release of Mikarla.
After that was a new but boring Golden Age for survivor. It became braindead easy to play and was super safe compared to the scary killer role.
CoH+SS+IW=easy 4Ewith RPD badges
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Worst its been for a while. The absolute worst for dbd was when it first released because nurse wasnt out and there was infinites and a killer being 50% slower while vaulting. Even if you played trapper to cancel the infinites.... double pallet and window jungle gyms, regular double pallet tiles, and your traps could get broken for the rest of the game.
Also not to mention the absolute cult of a community that would burn you at the stake for daring to camp or tunnel as killer.
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I didn't start playing until Clown was brand new, but all the new maps being hilariously survivor-sided and facing 4 dead hards almost every match is god awful
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Well that's what I meant with the part about
"but SBMMR was implemented without further keeping the course and then came things like some specific killer nerfs, boons, map reworks and so on and it feel like the gap balancing wise is widening again."
Maybe that was not clear and easy to understand but i meant basically the same you did.
The game was worse but went from nearly good to bad again.
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i think the only exceptional chapter that truly revived the game after plague's release was SILENT HILL. the game during SILENT HILL chapter was in the best state it has ever been in. I don't think it's possible that we will ever reach that amazing state of the game again.
most of the chapters in between plague's release and the current chapter were either forgettable (all-kill, ghostface) or actually harmful for the game (mikaela reid, binding of kin with its massive amount of bugs, ash with mettle of man) with the exception of cursed legacy and resident evil.
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Well said
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Not worse than when the game first started or the many technical issues that have occasionally made the game unplayable or near it.
But, I've been playing since day 1 of console release, and I've got to say over the past several months to a year I've played DBD the least I ever have. I come back for new chapter and mid chapters or events for a couple weeks and then I won't touch it until the next update. That has never been the case before. I never went more than a couple days without playing unless I was on vacation. So I think that says something. The game is growing increasingly stale. Even though I have enjoyed Artist, Sadako and Dredge, they aren't enough to keep me coming back.
I'm hoping the big perk overhaul will accomplish that. I don't just want strong perks to be nerfed, I want weak ones to be buffed or completely reworked. I want new game mechanics, base game changes. And I need the prestige rework to be good to keep me interested in playing between big updates and events because the mind numbing tome challenges aren't doing anymore (how many times do we need to cleanse 15 totems, repair 10 gens co op, hide near the killer for 60 seconds, or fall from great heights in chases? I understand the need for filler challenges but do they need to take so many ######### trials to complete?)
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No, far from it
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I get the whole "dark times" but that was on game relase, they did address those issues over time
The situation we are today is that we went from an unperfectly balanced but fun game to a comptetitive mindset of 2 kills/trials and a sbmm to """"match you again people in your skill range""""
Thats why i said worst period
Trying to blance the game in a competitive mindset was the worst mistake they did
The game is supposed to be a horror slasher simulator, not balanced for esport. But they did take that road for almost a year now and we are experiencing the result now
To the guy that said that steam player increased, they increased because of the anniversary, new killer, bp event and so on
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I don't think I could have said this better myself. Like someone mentioned above, Fog Whispers should play a major role in balancing as they play the game consistently and a good bit of the time make accurate recommendations (however the community as a whole still should be listened to)
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