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On Today's Episode of Strange Rng,

Verconissp
Verconissp Member Posts: 1,589

https://clips.twitch.tv/ExpensiveImportantSandwichStinkyCheese-qkaG5qC3K-8CQ95c I have only see this in swamp and in rare cases, a double pallet spawn on Groaning Storehouse,

BUT NEVER ON COAL TOWER

If you also got stories / pictures / videos of this, share it here =D

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 8,998

    Didn't take a screenshot but I've gotten an allusive quad pallet spawn on preschool

    It was the small rock loops in one area

  • HectorBrando
    HectorBrando Member Posts: 3,167

    That pallet spawn in Coal Tower is not that rare, the map is super small and if the map rolls the high number of pallets it has to put them somewhere. The main building always has 2 pallets, the jungle gym at one side has either a L/T or a pallet gym and the boxes near said gym almost always have a pallet too, if the pallet is not on the gym he showed then its on the gym on the oposite side of the main. I do find it weird the hill tile spawmed halfway in the middle, it almost always spawns on the corners near the main or adjacent to shack.

    Its the way the map is designed, a extremely tiny small map with a deadzone in the middle means the outer ring has all the pallets the map can have, the map doesnt even have an abnormal amount of pallets but the way its built means the pallets are concentrated all in clusters, it sucks they can chained one after the other? sure it does but that comes with a map that can be traversed in seconds and always has at least one 3 gen opener (usually more than one).

  • Verconissp
    Verconissp Member Posts: 1,589

    Oddly enough, that side was the only pallets clumped up, there was just alot of T/L walls everywhere to make up for no pallets,

    which is, still odd to say the least to even have spawned in the first place. usually it has a decent amount of pallets, not "7 pallets spawned near eachother and less than 16m"

  • HectorBrando
    HectorBrando Member Posts: 3,167

    If the rest were T/L then it explains the massive cluster, Ive seen that happen several times in small maps, if the first tiles selected are T/Ls or no pallet tiles the last ones are almost always pallet town because it has to put the selected number of pallets somewhere.

  • Verconissp
    Verconissp Member Posts: 1,589

    It's still odd though to find like 3-4 T/L walls back to back but even then, i rarely get that cluster together in like, once ina blue moon type, xD

  • HectorBrando
    HectorBrando Member Posts: 3,167

    Yeah, when the algorithm starts filling the map with crap the last tiles are usually super strong because they get all the good stuff in the same spot, its either a massive pallet chain or clusters of L/Ts which are a bit weaker but they are pain to deal with and cant be broken...

    The contrary can happen too, there is a video of Scott Jund in Suffocation Pit where he counts literally 7 pallets (guaranteed shack and mine shaft pallets included).

    I wish they changed the algorithm a bit so both sides fringe cases become impossible.

  • Verconissp
    Verconissp Member Posts: 1,589

    Yeaaah... but this is behavior, and rng is not on everyone's side sadly,

    As much as i want it to be,