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New killer Concept
Killer name : The worshipper
Power: Abyss Domain
Lore: Cthulhu priest ( or similar figure)
You cannot physically harm any survivor and you are intangible till survivor is on the edge of life ( knock down).You can travel around the map at high speed (maybe like wraith speed)
You can summon up to 2 spawn that will chase survivors. You can select one minion to control it for a time.
Spawn stats:
Speed 110%
No power.
You can press power button in certain structures to activate certain effect.
Windows: After 3 secs that window get blocked for 15 secs.Cooldown:?
Pallets: After 3 secs that pallet get blocked for 15 secs.Cooldown:?
Generators: Gen will be haunted and will regress naturally but if a survivor touch it the survivor will scream
Totems: Totems affected will be blocked when trying to boon will be blocked.Surv will be oblivious 20 secs after the action.
Comments
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That's a lot of power for one killer. I can see where you come from. It would be perfect for map pressure, control and you would get intel on poositions of survivors. Problems I see with this:
- a lot of stuff to do, could get in the way of the gameflow for the killer
- coordination would be very difficult. If I understood it right, the minions can knock down the survs, killer can hook them and powers exclusivly for killer, than chases would get very confusing. Try to disable the pallet there? Is your char there? No? Well, no luck then, but while trying the surv probably got away.
- surv mocking the "helpless killer" while he tries to come back with his minions
- etc.
It's a good starting point, but it needs polishing.
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Playing it would be like this:
You can let the spawn chase the surv and help him with ur blocking power.
You can summon the spawn, starting blocking the window for example a TL close by and posess the spawn to chase the surv and keep chasing or while u dispossess you can go to other gen and summon another spawn while the other is chasing the previous surv.
So basically you would be in 2 places same time.
1 spawn being a bot of the tutorial ( Hey you dont even need to do another AI )
1 being controlled by you as a 110%
Or you could help em by blocking the stuff.
2-You cant mock becuz u cant see it.
What you mean with gameflow stuff?
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With gameflow I mean just doing what your doing and not having to stop to think about how to do something or the controls, etc, hope that clears that up.
Bots in a game thats usually completly controlled by players would be difficult. It's about human errors, like overseeing the surv in the corner or forseeing the way he would run to act smarter in one moment and dumber in the other. A bot would need to be consistend, would'nt be bound to these flaws and would either be programmed to easy (ends up being almost useless) or too hard (searching automatically in the right area, seeing survivors based on unnatural stats that overcome every human action.
It could work. But there would be complains neitherless like always. "Unfair playstyle, bla bla bla."
Also there would be no chase for the killer whatsoever, depending on how good the bots are. Either they're useless and you have to, what would lead back to the original flaws I mentioned, or they would be too good leaving the killer to chill out. I'm not sure if that would be helpfull for the vibe of the game.
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Well could be stressing it would be a killer not for all players like Nurse but refressing.
I think that a but that chase a surv by just applying pressure would be enought I think bots of tutorial are okay.
The killer can control the spawn if he wish to having a chade while he knows the other bot is chasing another surv.
Why unfair playstyle?
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The "unfair playstyle" comment was reffering to petty surv mains, who always complain (looking at those who already want dredge to be nerved O.O )
Beeing able to effectivly chase two persons at once would actually fall under the category of OP. No other killer has that much power over the arena. And the bots of the tutorial are fine because they play in one role, not additional for a role that's also a human.
A good example of that whole thing would be tne Nemisis. Sadly I'm neither expirienced versing him, nor playing him. The zombies are accepted, because they cannot be controlled and only have a smaller impact on the game (thats pure speculation, please correct me if I'm wrong)
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Maybe to not make it crap Add this to the power.
Abyss Mark: When a survivor is Marked the spawn will chase that surv.
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That's defenitly a good idea for balance. Would both minions chase the surv? How could the survivor potentionaly win the chase?
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The mark last 60 secs or he can get a certain distance to lose it.
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Distance as an indicator is rather difficult. The speed of your minions are at 110%, but the killer has the speed of wraith. Jogging allong with the surv marjing him again and again ^^
By the way, cool name idea. :D I love everything Cthulhu related and it would fit the game very well.
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Well I left the balance stuff to devs but the idea is there.
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Would the totem thing still work when cleansing instead of booning?
Also, Idk if it is a coincidence or not, but I posted a killer concept with some similarities to this one on June 14 XD. But I like this "sabottaging" killer whose power is aimed at frustrating survivors.
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