Nurse betrays the asymmetrical nature of this game

socalfusions
socalfusions Member Posts: 123
edited June 2022 in Feedback and Suggestions

Never seen such a lopsided balance of power in a game where one side is effectively helpless in achieving the games main objective. Every single match I've had during the anniversary event and just in general against a competent nurse is a guaranteed 4k as not even the better survivors can deal with an uncounterable mechanic. Dead hard is not a counter to nurse as the potential loop it could have gotten you is irrelevant and you go down anyways. Frankly I just feel offended to be matched against a Nurse that proceeds to wipe my solo que team, it's a complete waste of everyone's time and not competitive in any sense.

Nurse is just a blaring example of how out of touch of reality the asymetrical nature of this game was originally designed to be and honestly surprises me everytime they release a major update and leave this killer untouched while also not providing any new or updated tools for survivors to use.

Comments

  • anarchy753
    anarchy753 Member Posts: 4,212

    Yeah well it evens out a lot of killers when 'competitive' rulesets nearly always result in the killer just staring at the first person until they go second stage on hook, then clean up what they can because all the gens are done.

    Competitive is a TERRIBLE place to look for balance decisions.

  • fulltonon
    fulltonon Member Posts: 5,762

    He said "competent nurse" so you mean this thread is invalid from the start?

  • Akumakaji
    Akumakaji Member Posts: 5,619

    I actually love versing nurses. I have become quite good at changing my behaviour rather erratical and most of the time I can waste soo much time of a nurse. Well, I guess that they weren't the fabled god nurses of legend, and eventually I would go down in 9/10 cases, but sometimes I manage to run them for 1-2 gens.

    The key is that nurses counterplay isn't static, but always a mindgame. Most mindgames are 50/50s and with most nurses the first mindgame is nearly always a 95/5% chance in your favor if you know what you are doing. Most survivors try to run away in a straight line, so when you hear her charge up, run in her direction and she will just zoom past you. You can do this a maximum of two times, befor the nurse wisens up to it, and then the true mindgames begin: you do indeed go straight. Or to the side. Or stand still. I don't know, and so shouldn't do the nurse.

    Eventually you will gamble wrong, and you will get caught, but if you stay erratic a nurse won't just catch you in two blinks and 15s. She is still strong, but also a lot of fun to verse.

  • TheLastHook
    TheLastHook Member Posts: 495

    However, playing SWF with voice communications... that betrays nothing.

  • legacycolt
    legacycolt Member Posts: 1,684

    Nurse should be reworked. She’s very problematic for the game in so many ways.

  • socalfusions
    socalfusions Member Posts: 123
    edited June 2022

    Huh? She's the best killer in the game for a reason and not even the top players can run her and tournaments against her are more or less 50/50's depending on map layouts but still come down to tunneling out one person, this post was touching more on solo que and partially grouped players that comprise the majority of the player base who get rolled by nurses.

  • socalfusions
    socalfusions Member Posts: 123

    This is EXACTLY what happened in one of the recent tournaments I saw, ironically it was a Nurse that got someone on hook and never left yet the team still all had to come to get them off the hook. Pretty much described the competitive ruleset where tunneling a player out asap is one of the most common strategies and also why it's a bad idea to balance off of it because 90% of players aren't playing at that level.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited June 2022

    If you talk about "majority of players" then majority of nurses are just bad.

    Why are you comparing tourney tier top level nurse and plentiful meh survivors? will you compare all those SWFs to killers and ask for survivor nerfs?

    I just don't get it, it's like you are saying killers shouldn't have a fair chance against any survivors who are competent enough.

  • anarchy753
    anarchy753 Member Posts: 4,212

    Competitive rulesets will never be a good way to judge a killer.

    Either hook states matter and they'll camp a person out, then chase down another with noed, or unique hooks matter and it becomes abusable for the survivors to leave someone on hook if they know the killer needs a specific amount of points to win.

    Competitive is flawed from the ground up and should never be used as a balancing point for the real game.

  • Icaurs
    Icaurs Member Posts: 586

    The only reason competitive players can beat a top Nurse is because of Gen-rushing.

    I mean legitimately prioritising the gens and exiting and doing nothing else not just doing the objective.

    Yes you technically can genrush the Nurse to prevent her from being able to apply proper pressure, but its because killers have access to tools like the nruse that the ability to gen rush needs to exist in the first place. Her existence is holding back the majority of killers because survivors need to be able beat her.

    See originally the counter to nurse was a stealth playstyle. Slow careful, using the mist and larger maps to avoid her. Now stealth is no longer a realistic option for survivors, they lost the actual counter she was designed in mind to play with so now either the survivors genrush or they lose. If the nurse is being looped, then the killer is doing something wrong.

  • fulltonon
    fulltonon Member Posts: 5,762

    There is nothing to do beside gen rushing, competent killer = hook rushing and competent survivor = gen rushing, really nothing strange in that.

    If survivors literally CAN NOT take even thirty seconds or so, then the survivor is doing something wrong, because it's literally not possible to predict every move survivors do.

  • Icaurs
    Icaurs Member Posts: 586

    We're talking about a killer who covers the same distance as the survivor does in their 1st chain blink. Then only a matter of seconds to recover both charges. If you the nurse are failing to hit the survivor within blink range, and then you are doing something wrong. See the problem is the second blink. The first blink, yes you can reasonable dodge it, but the second? If the nurse knows where you are? No.. there is no way to dodge it.

    Lets say hypothetically you do make an error and over shoot the teleport, I imagine you are punished heavily for it yes? Well not really. If the blink is obviously too long, she waits out the fatigue which also charges her blink at the same time. If its a fairly close and she tries but fails, she is so close to hit the survivor, she can generally get them without even waiting for the second charge.

    So no.. assuming she can land her blinks, no she cannot be dodged. There isn't really many movements for a survivor to make against a nurse, its either keep going forward or double back. If you keep going forward she lands on top of you and hits you, and if you double back she auto corrects and doubles back herself.

    You seem to have this idea that nurses will just mess up. But would hold that same attitude for survivors. DBD is balanced because of the assumption that survivors should make an error? Of course not, we know that with enough practice you can reach a point with little to no mistakes, killers are no different.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited June 2022

    And if you are within the range of second blink, you are already close enough.

    If they are close enough they will be killed, just like every other killers, what's the problem there?

    Oh and yes, if survivors NEVER make mistake like knowing whatever killers gonna do, game is literally unbeatable and survivors are literally unkillable, it's just a fact.

  • Icaurs
    Icaurs Member Posts: 586

    And if you are within the range of second blink, you are already close enough.

    Two problems with this.

    Firstly the distance she covers is quite a bit, and and she can choose exactly how far wants to go within the range.

    Secondly most killers have this thing called "WALLS" by using walls, pallets ect survivors are able to put a barrier preventing the killer from being in range to use their swing. Her swing quite literally cannot be countered by walls. That's what separates her from every other killer in the game.

  • Marc_123
    Marc_123 Member Posts: 4,081

    Like SWF betray time and space with magic communication across the whole map?