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The 39 confirmed perks being reworked

gatsby
gatsby Member Posts: 2,533

BHVR officially confirmed which perks are being reworked on twitter. Here's my thoughts about what will happen to them some of these. They may be right or wrong. This is just to start discussion around the future of the perks.

Tinkerer - (nerf) - undetectable only activates the first time each generator reaches 70%

BBQ - (buff) - stackable bloodpoint bonus for hooking becomes base-kit. generators being repaired are highlighted in yellow for 4 seconds in addition to auras of survivors being revealed from 40m away.

Borrowed Time - (nerf) - if a Survivor takes a protection hit with endurance, the endurance effect is ignored.

Botany Knowledge - (buff) - +50% healing and med-kit efficiency.

Calm Spirit - (rework) - do not disturb crows. gain notifications when the Killer disturbs crows in a 40m range.

Coulrophobia - (rework) - healing is decreased by 50%. no longer terror radius based. has a flat range of 40m.

Corrupt Intervention - (rework) - the three farthest generators are blocked for 30 seconds base kit. corrupt extends the duration by 90 seconds.

Dark Devotion - (buff) - undetectable buffed to 60 seconds after hitting the obsession. 5 second aura reveal of all survivors within 32m.

Dark Sense - (buff) - additional effect of being able to see the Killer within 8m of any generator.

Dead Hard - (nerf) - dash distance doubled. invincibility frames removed.

Decisive Strike - (nerf) - additionally deactivates when a Survivor enters a locker.

Deja Vu - (buff) - no cooldown. can permanently see the three unfinished generators closest together.

Distortion - (buff) - breaking a chase gains will cause the survivor to gain a token. max tokens is 5.

Eruption - (buff) - regression from perk buffed from 6% to 12%

Scourge Hook: Gift of Pain - (buff) - slowdown effect becomes active immediately after being unhooked and is only reset when downed.

Hope - (rework) - gain 0.5% stackable movement speed bonus for each generator completed.

Iron Will - (nerf) - make no grunts of pain for 60 seconds after being injured or unhooked. cooldown resets every time healed or hooked.

Surge - (buff) - removed basic attack requirement.

Knockout - (buff) - removed basic attack requirement.

Lethal Pursuer - (buff) - additional effect of giving 1% haste while in chase.

Lightweight - (rework) - footsteps are silent. scratch marks disappear for 3 seconds every 15 seconds.

Lucky Break - (rework) - scratch marks and blood trails disappear for 5 seconds after being injured. perk resets once healed.

Monstrous Shrine - (rework) - sabotaging and unhooking all hooks takes 15% longer.

Hex: No ED - (rework) - all survivor auras are revealed once the last generator is completed for the remainder of the trial or until cleansed.

No One Left Behind - (buff) - effects activate when the last generator is completed.

Overzealous - (rework) - the first time a totem is cleansed or blessed by the survivor with the perk they gain a stackable 2% generator speed bonus for the remainder of the trial. cap is 10% for the 5 totems in the trial.

Off the Record - (rework) - after being unhooked, your aura and scratches are hidden for 60 seconds. grunts of pain are hidden for the remainder of the trial.

Overcharge - (rework) - all skill checks on an overcharged generator are "extremely difficult" for the remainder of the trial.

Scourge Hook: Pain Resonance - (rework/nerf) - removed scream effect. generator chosen is random as long as multiple generators have over 15% progress.

Pop Goes the Weasel - (buff) - duration reverted to 60 seconds.

Pharmacy - (buff) - all chests opened are guaranteed to contain a med-kit.

Hex: Ruin - (nerf) - generators automatically regress after 15 seconds of not being worked on.

Saboteur - (buff) - the auras of all hooks can be seen for the duration of the trial.

Self-Care - (rework) - health bar passively increases when not in chase. full heal takes 90 seconds. ignores effects hemorrhage.

Sole Survivor - (rework) - the killer cannot read your aura within 8 meters. Each teammate hook grants a stack that increases aura immunity by 8 meters.

Spine Chill - (nerf) - spine chill not longer affects vault speeds. spine chill now affects blessing speeds.

Tenacity - (buff) - can recover while crawling. recovery speed is decreased by 50%. can completely recover from the dying state independently.

Thanatophobia - (rework) - after being injured for 45 seconds. Repairing, Sabotaging, Blessing and Cleansing speeds are decreased by 30% until healed.

We're Gonna Live Forever - (buff) - stackable bloodpoint bonus for unhooking becomes base-kit. survivors within 8m of you gain the ability to fully recover from the dying state while within range.

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