I don’t think SB will be meta after DH nerf
Overcome is way more handy and easier to get value from. It’s more consistent imho (and consistency / lack of counter is the reason DH is broken).
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Overcome also doesn't do jack if you're already injured, ie, freshly unhooked.
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SB is going to make all killers wish they never complained about DH just like 6 months ago before it got fixed.
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Overcome has much less versatility since you have to be healthy or have endurance to use it. SB can be used at any time so long as you’re not exhausted. SB is also better vs instadown killers like Bubba and killers with low cooldown like huntress
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Therefore DH shouldn't be nerfed?
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Whatever makes you sleep at night
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Overcome has a major downside compared to SB tho, you need to be full health for it to work. If your teammates don't heal you, or if you shouldn't be healing (against Plague or Legion for eg) setting up the perk can be a waste of time. Also, and I think it's probably the most important aspect: if you get tunneled the perk is useless, a BT hit won't trigger the perk, and DS won't bring it back either, you'd need to run second wind (and you would get value out of it max 1 time per game..). On the other hand sprint burst doesn't require you to be full health so you can just yeet out of here when you're unhooked, which is powerful against tunneling.
(also i'll die on my "Lithe is the better exhaustion perk" hill)
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Sure but you are less likely to get tunneled since you make so much distance in the first chase. You can easily go to strong area like shack and heal there.
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You also can not use Overcome after you unhooked. You can not use it if you are already injured, so killers like Legion, Plague will also ignore this perk. Lithe and SB will be new meta i guess. Head On and Smash Hit, maybe.
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I mean sure but you probably can manage that with sprint burst (and maybe get away without even taking a hit). I think you'd be harder to catch with overcome, but will be in more trouble once you're caught.
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All speculation.
You have to wait and see what they are doing.
I don´t think it will all be nerfs.
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I don't care if it gets nerfed I don't use it but its only worked for 6 months out of 6 years. Killers wont be happy until there's a perk that makes survivors stand still while they farm them.
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its not what makes me sleep if you were playing 6 months ago and were on here you would see nothing but nerf sb threads since dh didnt work for the last 5 years.
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And in those 6 months, it has risen to become the single most used perk by astronomical proportions, and is widely seen as extremely frustrating to face.
Get your us VS them narrative outta here.
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I don't know if you noticed but its everyone's narrative like I said I don't use dh don't care if it gets nerfed but just like before sprint burst will be the new thing to cry about just like it already was.
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I agree with everyone else. Even though overcome Is good sprint burst is better. I don't see overcome being meta
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My friends and I have already started experimenting with SB, and the matches are much more safe.
What we discovered is that, there are A LOT of scenarios where SB is better than DH, that are just as crucial as your beloved "DH to a pallet"....
- You are hooked near far from an exit gate... SB will get you there, which means that you also keep your BT endurance and escape much more safely.
- You can afford to stay on a gen for much longer before the killer gets too close, no matter how "safe" the zone is.
- You can make risky plays around saving teammates because there is no more 'trading' if you manage to get there before you can get hit.
- The list goes on...
Sure you may not love DH, but to undervalue SB because you are not as annoyed by it because you don't see it as often is a big mistake.
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Another guy that needs to play more Killer before picturing everything so easy on the Killer side.
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Not really Sprint Burst requires a lot more micro management not used in chase and hence doesn’t have the on demand power of Dead Hard and like 99ing actually requires some effort.
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SB is overall way better, but it's way harder to use. Overcome is useless against lots of killers.
I am going to play with Lithe or without any exhaustion perk.
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99 sb is really easy and takes no effort and the only micro management you do is hit shift just like dh you hit e
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well on that we agree, I don´t think I have ever used it either as I don´t have it.
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99 Sprint burst in chase is skilled otherwise it’s easy and it’s lackluster impact in chase is why I prefer facing Sprint Burst over Dead Hard
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Im totally fine with SB over DH. At least with SB when I catch up to you I know the chase will end.
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Well see i dont know how long you have been playing but sprint burst is literally a better version of dh for people who use it for looping and distance not just for the invincibility which those people get caught quick anyways.
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It literally takes 0 skill to wait until its 99 and never let go of sprint 80 percent of the match loopers hold sprint anyways unless they are trying to regain exhaust
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I disagree. I feel dh is stronger because you can use it at will.
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LET'S NOT FORGET THE HIDDEN FEATURE OF DH TO GO OVER TRAPS, LIKE IT WASN'T OVER POWERED ENOUGH
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Regardless it’s impact is less then Dead Hard I will take Sprint Burst over Dead Hard whenever
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Do you play a lot of survivor? Same with sprint burst.
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Does SB continue after vaulting?
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*watches SB squad fall apart after 1st person hooked gets proxy camped resulting in multiple people exhausted from trying to secure a single save*
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Guess well see in a couple weeks if killers are back on the forums mad about sb or not... Which spoiler alert they will be.
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I think it will be a lot longer than that before anything is finalized/shaken up, unfortunately.
I'm just looking forward to any sort of shake-up in the current game at this point in its life cycle.
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it will be announced next week and the perks will be in the mid chapter ptb release in 3 weeks.
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No.
I prefer facing sprint burst 1000 times instead dead hard.
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sprint burst has no i-frames so i dont really care what will be meta
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This thread and the other "SB WILL be meta" thread together are great examples of why DH needed to be nerfed
Enough players agree that DH is the best exhaustion perk, that you see at least two, usually 3-4, in almost every game, making chases feel very repetitive because you have to wait out DH every time (and that's only the times when DH doesn't get them to the next pallet or window in time)
But once the DH nerf hits, you'll start to see more variety. Some survivors run SB because they think it's the best, others run Lithe because they don't want to have to walk all the time. Some again will run Smash Hit and Overcome. I think both perks are worse than Lithe, but a lot of survivor mains will disagree, which is great because it increases exhaustion perk variety. I'd love nothing more than a lobby where each survivor ran a different exhaustion perk and I had to remember which survivor ran which.
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Sprint burst users can't use it to step over a trap, and they can't zoom past me if i corner them with plague
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Ill give you the traps but as far as zooming away oh they are gonna zoom a lot farther especially if they 99 sb
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They get trapped in a small enclosed space with plague blocking the only exit, like the ones in macmillian, they're not zooming anywhere
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Bt hit does trigger overcome. Can confirm.
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I mean I guess I used to always use sb with windows so I know where I'm going and it helps a lot but to each their own I really don't mind either way I don't use any exhausts perks just tired of people crying about them.
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Who says DH is getting nerfed though?
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Only because bhvr have been introducing op buildings. SB was an issue back when infinites existed because everyone and their kitchen sink would use SB to get to it.
No what have they been doing hmm...
Garden of joy main building
Haddonfield houses
grim pantry upstairs
Groaning storehouse
the saloon
The entire game map
all super safe and permanent loops that waste a lot of time.
A well used Dead hard still wastes more time then sb and saves you from mistakes. but if they don't sort these buildings out, it will be like 2016-2017 again.
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I agree completely the map design is ######### that's why killers still have bloodlust once the maps are fixed killers will no longer be able to use blood lust as a crutch though. As for wasting time that's really up to the killer I've seen sb waste more time in some instances and ive also seen people exploit dh for i frames but either way with dh being nerfed sb will be the next thing people want nerfed.
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I mean, the perks who give you speed (Overcome, Lithe, SB, etc) are countered as a whole by high mobility killers, Wraith, Billy and Nurse included. DH just happens to be a perk that counters everything equally lmao.
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I doubt it. DH is still more frustrating to go against, because it can be used on demand at loops.
Sprint Burst might need a small nerf in the future as well, if it becomes the new, dominant meta perk, but we'll see.
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Thats why it was always complained about before dh got fixed about 6 months ago. But yea 99ing that thing is no problem especially with vigil and fixated so you can use it on demand at loops pretty efficiently.
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I love using lithe. A couple months ago I had a challenge where I had to use lithe. When I was just using dead hard. Lithe has stuck on my main build every since. Also my hate for dead hard overtime had some influence. If they nerf dead hard into the ground it won’t affect me because I use lithe on my Claire and my next 3 mains don’t use exhaustion perks. Cheryl who is fifth uses sprint burst but that’s it really
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Incorrect. You can hold onto it but you HAVE to sprint at some point. If you wait for the killer to get close you can try to bait a swing but screw it up and you lose it because you got hit. Once you get hit and I catch up to you there is zero chance I will miss or you won't get that extra distance to reach a pallet/vault to extend the chase. If I see you SB away then I know you don't have DH and I don't have to work around it. Some can argue that they can try to recharge SB during a chase. If the chase lasted long enough for you to recover SB either your really good at looping, it's bad map design or I screwed up by not changing targets.
And since you are under the impression that play time equals skill(Which in this game it doesn't). I've had the game for maybe 5 years and 1000 hours of playtime. Id say it's 60/40 killer/survivor. While that is chump change to some other people I can think of. I hardly play this game for any long period of time. Often a new killer comes out or I feel the itch and I'll play for 2 weeks. Then I'll quickly remember why I stopped playing the game and go back to playing something else. It's how I keep my sanity when playing a frustrating game.
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