Kinship, a perk that could be good, but feels mediocre
At the moment its application feels too situational, as it requires you to be the one who is hooked and on second state. It's only really useful in a SWF scenario I feel like, as you won't catch any Solo Q players running this when you could run any of the meta perks instead.
If it was reversed in its role and you were the one that had to go up to the hook to give extra time, I could see it actually being quite good against campers, which seems to be something that is complained about every day on this forum.
What do you think about Kinship?
Comments
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Kinship is one of those perks that's incredible in certain situations, and useless in others.
In a SWF, it basically ensures that a facecamper will only get 1 kill at most.
In solo queue, it can be pretty useless if the camped person decides to suicide (understandable, as there's absolutely zero reward for sitting there for 3 minutes getting hit on the hook by a Bubba).
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Kinship could be an awesome way to curb facecamping, if it gaves the other players a cue that you got it.
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It would be better in solo Q if 1 of 2 things were apart of the perk
- Making the activation condition easier (I.E It triggers instantly if the killer hasn't left the area)
- Or if it told your teammates you have it in some way so they can know to go trigger it
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I don't think Kinship has to change, necessarily. I think that if you could see your teammate's loadouts in the pre-game lobby and in the 'pause' menu, Kinship would immediately be in a way better spot because people would know to actually try and use it at least some of the time, instead of it always being a complete mystery until the endgame screen.
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It should absolutely show that it's in play to other survivors when they go on the hook, just like Kindred shows a little icon there should be a kinship icon by the survivor's status area or something. Same for deliverance admittingly.
The perk does its job and does it well, just allow people to know it's in play so they at least have the option to know it's there and plan/play around it. That would be a good first change to try if you ask me.
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That would be really nice and would help solo Q players. I'm all for that change.
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Tough because the perk can be abusable in swf but I'd still like it buffed to apply to both hooks states, not just the first one.
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It can be very good in SWF but I haven’t gotten much out of it in solos. Either way it only works in specific situations and is overall not worth using imo
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I think it's pretty silly that teammates get zero indication when a player has it. It's also not clear when it's activated unless you know what to look for on the hook timer. The activation condition is also pretty unforgiving for solos. Great perk effect, but the design is pretty lacking. I wish it would proc relative to killer proximity and show the icon to teammates with the timer on the icon itself.
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