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New killer idea

UnknownKiller
UnknownKiller Member Posts: 3,024
edited June 2022 in Creations

Killer name:The fireman

Power: Hold press to release a fire stream over survivor producing damage if not LOS quickly.

You can set fire to structures and survivors with your power.When a survivor is set on fire.They must go to a pool to extinguish the fire if not they will lose a health state.

Structures in fire like pallets or breakable walls will break overtime ( if pallets are down)

Perks:

Cauterize: When hitting a injured surv apply broken status for 30/45/60 secs after its unhooked.

Hex: Sear hope

When the exit gates are powered once a survivor stop opening it and touch it again the gate switch it will be blocked till the hex totem get cleansed.This effect can only happen on one door.

Watch thy Flame:

Kick a generator to set a trap on it.Survivors will face a difficult skillcheck ( ike overcharge or continous skillchecks like merciless storm) if the skillcheck is failed gen explode injuring all survivors around the gen.

This perk can only be activated once per gen. ( if suscessful)

Post edited by Mandy on

Comments

  • Todie77
    Todie77 Member Posts: 6
    edited June 2022

    Your killer's power is essentially a buffed version of plague, combining both her green vomit and red vomit, while also being able to remotely destroy pallets.

    An idea for a fire based killer, could maybe revolve around area denial, similar to pyramid head's 'rite's of judgement', or even plague's idea of averting survivors from certain loops. Here's a quick idea I came up

    Power: Incinerate

    Press the active ability button to create a large circle around you for 30 seconds. This circle has a radius of 32 meters.

    Any survivor who attempts to either enter or exit the circle will become injured and affected with the deep wound status effect.


    Add-ons for this power could include changing the circle's radius, giving yourself buffs (undetectable, haste, etc.) nerfing the survivors (oblivious, mangled, etc.) and other add-ons could include changing the shape of the power (changing it from a circle to something like a square or triangle). A meme add-on could remove the deep wound aspect, while granting the killer bonus bloodpoints.

    The perks are an entirely different story. Interesting concept, but absolutely broken so I'll try to alter them to be more balanced while still keeping their original purpose in tact. This isn't to say they're bad ideas, but definitely need some balancing.


    Scourge Hook: Cauterize

    Each time a Survivor is unhooked from a Scourge Hook, they are affected with the broken status effect for 15/30/45 seconds

    (Having the broken status effect last for up to a minute on any hook is what caught me off guard. Changing this to a scourge hook perk, and reducing the time makes the perk feel a lot more balanced)

    Hex: Sear Hope

    Whenever a generator is completed, the generator with the most progress instantly loses 10% progress, and is blocked by the entity for 30/45/60 seconds

    The blocked generator has it's aura revealed to you in white

    (Another perk to slow down or entirely stop opening gates would be both annoying and likely unbalanced. I decided to go for a different take on slowing down the game, attacking the generators instead of the gates.)

    Watch Thy Flame

    After damaging a generator, for the next 60 seconds, the first survivor interacting with the generator will face a series of difficult skill checks. If the survivor fails a skill check, they instantly lose a health state

    Watch Thy Flame has a cooldown of 100/90/80 seconds

    (This perk idea is interesting. Punishing survivors for failing a difficult skill check by taking away a health state. However, not having a cooldown and also punishing every survivor on the generator is really strong)


    Of course, this is entirely hypothetical and I have no idea how BHVR would implement this idea into the game, but it's an interesting idea for a killer. If you have any further questions on how to change your killer, or even want to expand your idea to a full chapter, feel free to add on me on discord and we can talk about it!

    Todie#4328

  • Seraphor
    Seraphor Member Posts: 9,429
    edited June 2022

    I've thought of a flamethrower killer before too.

    Similar to your idea, except 'burning' would work similar to deepwound until you put it out by patting/rolling instead of 'mending'.

    The difference would be in the killers direct special attack. Being caught in the stream would rapidly decrease the "deepwound" burn gauge, so as killer you want to hold the survivor within your fire stream for as long as possible.

    Essentially it would be a bit like a combination of Legion and Bubba. You can either hit and run for the burn and slowdown, or you "tunnel" and maintain your flame on them, to drive the burn down until their go into the dying state.

    It would also leave a short term trail of flames when used, like torment but lasting just a couple of seconds, which would also inflict burn if walked through.