Whats going to happen to deaf players now? Spine chill is dead and people who couldn't hear used it
Title, I agree that it completely countered stealth killers so it could have been nerfed there but now it's completely useless and hurts certain players who need it.
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They could aways add the visual signals for audio cues from the mobile game.
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I was actually thinking about that. The devs need to do something tho before the update goes lives
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As the person said above I wouldn't care if they added visual cues from mobile
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I suppose they could run either new Distortion or Stakeout for a somewhat similar effect (though less direct / useful overall). I think I'm okay with most of the changes save for the LoS requirement for spine chill.
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Spine chill only activates when a killer has a clear line of sight they also added a 0.5 cool down
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The king, he read all the changes
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Which makes it quite possibly the worst perk in the game once it releases. You don't really need to be warned about a killer staring at you when you have clear LoS on them.
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I dunno what there thinking, making it so bad
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Here's the official announcement: https://forum.deadbydaylight.com/en/kb/articles/337?fbclid=IwAR1kizvf3E9nmcVstivw_IZErAe7cCBTc21koyNzqNSafFPwO8GZ_mA3XpQ
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It should only not work on undetectable killers, this line of sight change is weird
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While not Deaf myself, I have always thought that the game was always extremely inaccessible to Deaf/HoH players. Many mechanics rely very heavily on audio cues. The decision to remove the dust kickup from the spirit's rework in particular was a very particularly explicit kick in the gut for the Deaf/HoH community imo, to have a killer's entire mechanic's counterplay revolve around using a sense that some people don't have.
That being said, I don't think being required to run a specific perk should be necessary to make the game more accessible. I think the perk's changes are fine, and the solution to this issue in particular lie elsewhere in the game design.
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What would you do?
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bhvr just seems extremely reluctant to make the game at all accessible to disabled people for whatever reason. took literal years and public mockery of a dev just to get colorblind filters.
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That's a tricky one, considering aura reading is a mechanic in the game and being able to turn on directional indicators for footsteps would essentially greatly negate aura reading as a mechanic, especially since some killers are quieter or louder than others and stealth is a mechanic both sides can utillize.
I think a good option would be to create optional directional visualizers for notable actions, such as gens popping or teammates vaulting (as survivor), killers breaking objects or opening lockers, charging up or using powers. Maybe general visualizers, like to indicate the Demon Dash or Chainsaw Sprint but also with proximity visualizers to recognize if they are out of terror radius. Recreating the same amount of informational acquisition hearing players have without providing unfair advantages.
Whether these would appear like they do now for killer notifications (radially from the center of the screen) or like on some compass in the HUD (like Fortnite's directional indicators for gunshots) is something I'm not too versed in what would be best, as there can be a lot going on at any given moment and screen clutter in a chase game is a concern.
Honestly, I think the best feedback would to listen to the Deaf community on what they need, though. Not me.
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The deaf friend I had didn't even want to make it far enough into the game to unlock spine chill before dropping it due to the inability to hear terror radius or skill check prompts - I think relying on perks to bridge the gap is entirely the wrong way to resolve these problems, though.
Accessibility features absolutely should not tax disabled players perk slots!
For that reason, I don't think it's appropriate to clutch onto Spine Chill's current effects out of concern for its value as an accessibility feature. The devs have a responsibility to address accessibility issues in other ways than perk balance.
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All of this, plus, there are still perks that'll cover for an inability to hear the terror radius - ones that, as someone with intermittently terrible hearing myself, I may even start using.
Those who are inclined to stick out a lack of accessibility will still have options until that lack is addressed, so it's not really relevant to the topic of Spine Chill.
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