The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The survivor perk rework has a major flaw in my opinion

Yes yes, killer main over here whining about the survivor buffs yadayada. The problem I have with these is not that dislike the idea behind the reworked perks in general. Anti-Tunnel and Anti-Camp? All for it! Devour and make-your-choice are some of my favourite perks for a reason. I need that extra spice in my life.

Now the problem, my dear fog wanderer, is that, at least in my opinion, many second chance perks reward bad plays. As it is now with Borrowed-Time and will continue to be with the new survivor base-kit and perks like Off-the-Record. 

Example: 

Killer hooks survivor and wants to immediately patrol to wherever he thinks is best.

Enter survivor friend who as soon as the killer turns away from the hook unhooks his fellow crouch-companion

I consider unhooking while the killer is within spitting distance of the hook a bad play. Normally. If it would be punishable.  

Furthermore if you dare have any survivors left during end-game-collapse and hook someone, you need special circumstance to have a chance to secure your kill, like being skilled enough to play around whatever survivors throw at you , which if we are honest most killers are not, or having an exposure mechanic up your sleeve. And even then you may only get the would-be rescuer. But if they unhook them right in your face? That entity snack is gone.

Now. What I wanted to start with this is not a "camping bad" "survivor strong" debate. I want to offer the proposition of certain perks(Second chance perks like Borrowed-Time as example) or mechanics(new proposed survivor unhook base-kit) to only activate when the killer is already a few seconds around a certain distance of the hook (so most probably camping) and not activating during end-game-collaps at all (to let the survivor work for their escape).

And with that proposition I want to start a discussion by offering the first counter point: "many killers can camp from some distance still". A very valid point, which is why I would really like to hear your opinions and thoughts on that matter. Am I alone on this matter? Do you have a better proposition? Am I just really really dumb? Please share your opinion!

Comments

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I too love devour hope and MYC. However, if your running MYC you shouldnt be going after the person with BT. You should be going after the unhooker.

  • Xendritch
    Xendritch Member Posts: 1,842

    I really don't understand this mentality of killer getting the biggest buff it's ever gotten and the immediate reaction is "this one perk too strong in end game".

    Like tell me no amount of buffs are going to make you feel like you can win before EGC without actually saying it.

  • Predated
    Predated Member Posts: 2,976

    "I consider unhooking while the killer is within spitting distance of the hook a bad play. Normally. If it would be punishable."

    Yeah, and it is punishable, by instantly chasing the unhooking survivor. Why should the unhooked survivor be punished for a horrible play their teammade has made?

    "not activating during end-game-collaps at all"

    Well, thing is, the unhooking survivor would literally be your entity snack, if they did a very daring unhook, their unhooked teammate should not be just an easy snack, you've had all game to reduce the numbers for survivors, and with the current changes being made, its made easier to pick someone off before all gens are finished. So the odds of having 3 survivors being able to quickly heal up, 3 people going for an unhook, is going to be rarer in the first place. Meaning its much easier to swap 1 entity snack with another.

    Let alone that these changes are also made so that killers have less chance to secure a single kill, many players have mentioned that killer average kills are going to be closer to 2.5 because 0 kills currently is practically impossible, especially for killers like Bubba. With these changes, 0 kills are going to be possible if survivors play well, even against someone like Bubba(still very hard, but possible). Right now, the most common outcomes are 3-4k's(depending if the killer slugs for the 4k, which sadly still hasnt been changed), or 1k. 0k's and 2k's only really happen when the killer never tunnels or camps. With the changes made, 4k's and 0k's should be closer in ratio, with 3k's and 1k's both changing scenario's to 2k's.

    The only thing left to do is buff Myers' basekit a tiny bit, and nerf nurse and blight's addons a tiny bit and you have a very healthy roster of both killer powers and perks to accomodate them. Without screwing survivors over.

  • Unnamed_1
    Unnamed_1 Member Posts: 18

    Im not really complaining about the existance of Borrowed Time or the usage, just that it promotes the "let's unhook infront of a killer mentality" that I find quite .... weird? Aren't I supposed the be the big bad and you the one scared of me?

    Exactly my point! I don't tend to "tunnnel" (going for injured people) but I would like to punish people for unhooking right as I hung someone out to dry right away. But thats apparently just me I guess

    EGC was a given example and if you are not in tune with it thats fine too. That is what discussions are for. To your second point: what is winning? I win if I got some bloodpoints and had fun along the way. My post may seem to paint me as the "give me buff pls perks to stronk" but I really just wanted to know if people are thinking the way of things is fine right now and as planned.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Well yeah if theyre dumb enough to unhook right in your face they should be punished. Just wait out the 10-12 secs then smack them.

  • Unnamed_1
    Unnamed_1 Member Posts: 18

    To your first point: yes I do think if your teammate screws you over you should get punished. It is a team game for the survivors for a reason. The thing right now is (without perks or anything mind you) if I look at the unhooked (new base-kit+Injured) or the unhokee (healthy) it does not really matter for who I go here since both have basically two health states. So only really promotes people to make the choice to go for the unhooked, since he at least was already hooked. (If you are going to maximize kills stricly looking at logic)

    And the Second Point: I brought that point up because of the sudden rise of endurance perks. I can only speak from my perspective and from my games where I had not so great experiences with whats currently there. I appreciate your insight on what you might think the balances shifts too. Thank you for your input ^^

  • Unnamed_1
    Unnamed_1 Member Posts: 18

    Well thats gonna be 15 seconds with the new BT or I would have to outwait 80 seconds with the new off-the-record.

  • Predated
    Predated Member Posts: 2,976

    Thats the thing tho, all other changes in the game, the added 10 seconds, the basekit 2.5% on kicking, the fact that Thanatophobia is buffed massively(0.5% might sound quite minor, but its 0.5% AND 10 whole extra charges, right now, 4 stacks of thana means 1 gen solo takes 100 seconds, after the update, 4 stacks of thana means 1 gen takes 115 seconds). Not even including things like Dying Light being indirectly buffed, while Gift of Pain being increased from 9% to 16% on top of the 10 extra charges means you can still slow down generators quite a lot, with just 1 hook. And the more you hook, the slower the game goes.