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If anything is "boring and unfun" it is one sidedness and division of community

Shaped
Shaped Member Posts: 5,870
edited June 2022 in General Discussions

Also exaggerations and making everything so dramatic.

If both sides are op which one is it?

Everyone trying to make their preferred role the one who dominates. Everyone cherry picking things and ignoring everything else about the changes we are getting to push their agenda. This side is dead, no this one is dead. Absolutely unplayable. Yeah right.

People exaggerating how horrible is their every match since forever. No it is not. You just ignore everything positive like it doesn't exist or you are just an impulsive person who always has a scapegoat and needs to win every single game with no effort.

It is great to talk about things and what you think, adapt. But the way you are handling it just makes everything seems worse than it is. It is always a catastrophe, whatever happens, catastrophe.


Also, about bhvr. People in the community acting like they could do a better job with their biases. Sure you would. You always talk about game dying but I bet if any of you doomsayers were made to make decisions, this game would definitely die for sure. Looking at some of your takes that only take one side in consideration while trying to completely destroy the other tells me everything I need to do.


Rant over. Take care.

Comments

  • foxsansbox
    foxsansbox Member Posts: 2,209
    edited June 2022

    Some people just like being miserable. It's a mentality that permeates far beyond this game, or the culture in general. I mean, it's 2022 and people still want hooks to teleport around like PH cages, which is honestly one of the silliest suggestions I see thrown around ALL the time.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279

    Completely agree. I used to come here to laugh at memes and funny takes but some people making posts such deranged from reality, it stopped being funny long time ago.

    And all the negative nancies and drama queens after these patch notes came out is truly something else.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    In a game like Dead By Daylight, you will always have people complaining about the other side. It's the nature of the game

  • Dito175
    Dito175 Member Posts: 1,395
    edited June 2022

    Same, looking at the forums seems to kill all the excitement

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Factual information, very true

  • Raccoon
    Raccoon Member Posts: 7,716
    edited June 2022

    It's usually the same old users doomsaying, being negative, or playing the 'poor me/my side card.'

    It's best to just ignore them/not engage unless it's the eve of the Blue Corn Moon and they actually make a relevant/interesting point.

    Some people could literally get whatever they want and they'd still be here making the same old threads.

  • StibbityStabbity
    StibbityStabbity Member Posts: 1,839

    Both sides are the worst.

    Embrace chaos.

    Return to Nea.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,957

    Yeah, totally partisan folks (and you can definitely tell who those are in moments like this) are obnoxious, but also pretty much to be ignored, imo. Not to be a jerk, but if someone only plays half the game, I'm not really concerned with what they think about the state of the game.

    You would definitely like everyone to be more balanced in their gameplay and rounded in their perspective, but you're always going to have those for whom survivor or killer becomes an identity thing, and they're just not going to ever get on board.

  • Adjatha
    Adjatha Member Posts: 1,814
    edited June 2022

    Every side in any game needs to have two different people working on it: An Advocate and an Adversary.

    The Advocate is passionate for their side, has a strong mental picture of what the strengths of the side SHOULD be and a variety of ideas how to get it to that place.

    The Adversary is passionate about gameplay balance. They know what advantages the side already has and how any additional buffs might disrupt internal balance. It's a give and take that is balanced internally, rather than externally.

    For a low-hanging fruit example: original Circle of Healing is something made by an Advocate without an Adversary. It's a perk that gives Self-Care to the entire team, at 150% faster healing than the solo perk, that ALSO improves med-kit heals. This is because the Advocate wants fast healing. With no Adversary, there is no one to say "hey, we have a perk that gives self-care already, but it's for one person. This thing that gives it to the whole team needs to be way weaker than the thing we already have."

    For an opposite example: original Gearhead is a perk made by an Adversary without an Advocate. The premise is 'show which generators are being worked on, which seems simple. However, the Adversary says "well, it can't be too easy to activate," so it takes two attacks. Then they say "we don't want people to activate it from afar," so only basic attacks. Then, they say "we don't want it to be outside the control of survivors," so it only triggers on Good-not-Great skill checks. Then, "we don't want it to be always available," so there's a 30 second window where it might activate. And finally, "we want some kind of counter-play," so it goes away if you stop repairing for a second and then get back on it. The whole thing was a mess of too many limitations with very little actual payoff, because no Advocate was there to say "this needs to be something worth using."

    The reason why things get so Us-Vs-Them is because so many aspects of this game get developed by Only Advocate teams or Only Adversary teams. We get killers like Sadako who are complete jokes on launch because there was nobody passionate about making a good killer who worked on her. Only folks who wanted to make sure she wasn't strong.

    And players can tell.

    But then you also get times where Only Advocates are on the job, so you get examples of "75% of survivors use Dead Hard, so we're changing it to be basically the same except actually better in some cases." And people can tell on that one too. DbD has a very obvious problem of not mixing the pro- and con- sides of their teams into working on the same thing. And that trickles down into the player experience every time.