Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Can we please add "Getting Healed into Healthy State" to the Conspicuous Actions
You getting fully healed means you're not getting tunneled right? So Let's just add "Getting Healed into Healthy State" into the list of Actions that will turn off Endurance and DS. This would make Off the Record a more fair anti tunneling perk.
Comments
-
Someone can use For The People on you in the killers face and you can't prevent it.
13 -
You do know theres perks and addons that can passively/instantly heal people right?
12 -
DS has basically been made completely useless. It should be further nerfed? After the changes, trust me, no one will use it.
11 -
Extremely situational. I don't see this being a negative though, the current problem is Off the Record giving essentially a 3rd health state.
If someone swoops in and Uses For the People on Survivor mid chase, who do you think the Killer will go for? The Healthy Survivor probably with DS or an injured Broken Survivor?
5 -
If you got fully healed by using syringe, you had ample of time to use it and the additional 16 secs there means you are not being tunneled. Same with Inner Strength/Healing. If you had time to use this, you are not being tunneled.
"If someone swoops in and Uses For the People on Survivor mid chase, who do you think the Killer will go for? The Healthy Survivor probably with DS or an injured Broken Survivor?" quoted above.
1 -
If they're already tunneling a survivor I wouldn't be surprised if they stay on the healthy survivor. I've had more killers go after me having JUST been healed by others after an unhook instead of the other teammates who are injured after to trying to take a hit and distract the killer. I've seen plenty of killers go after a teammate that was just unhooked and quickly healed instead of the teammate that tried to take a hit and distract them. Tunneling killers do not care - they just want to get those players out and I come across those killers way more than I do the ones that try to not tunnel.
There's also Renewal where you will automatically heal 20 seconds after an unhook - this can happen while a killer is tunneling the survivor in a chase.
Camping was just buffed, bloodlust was buffed, killers hit cooldown has been shortened and the distance survivors go when hit has been lessened. DS has been nerfed again to now not even work in end game and have a shorter stun so it's useless. OTR is one perk that may be useful to prevent tunneling but if the survivor tries to keep it active that means they are being completely useless for their team - they are doing nothing to progress the game or help teammates which helps the killer.
4 -
"OTR is one perk that may be useful to prevent tunneling but if the survivor tries to keep it active that means they are being completely useless for their team - they are doing nothing to progress the game or help teammates which helps the killer."
Sure I agree if there's still Gens to be done, but what about in endgame where Gens are all powered Up and another Survivor can just touch and open Exit Gates? It's an 80 Seconds Endurance after every Unhook, Does tunneling exist on End Game?
Edit: The Main issue is SWF can Heal themselves quickly and bodyblock for their teammates as they have 3 health states. You literally won't be able to counter this as Killer in End Game.
Another Edit: You can literally Run 2 Laps on Mother's Dwelling with 2 injure Speed Boost. Get Hit once, no problem. Get hit twice no problem again with OTR, Use Exhaustion Perk for another Speed Boost again.
You can see a simulation of it being a chase with Nemesis just using his M2.
1 -
If you got fully healed by using syringe, you had ample of time to use it and the additional 16 secs there means you are not being tunneled.
Yeah, but a syringe takes affect as soon as the respective button to use it takes affect. Using a syringe doesn't mean that you're not being tunneled especially since syringes can be used on other survivors.
4 -
Someone with Botany and We'll Make It heals you with a medkit in 5 seconds and Bubba comes right back to hook and downs you to intentionally kill you earlier. How is that not tunneling enough to warrant DS?
5 -
There's too many variables where a teammate could intentionally remove your decisive
7 -
Odds are you're camping the hook in end game. If survivors come to try and rescue most times the killer gets a hit on them - so now you have 1 survivor without Endurance and 1 survivor with Endurance. If you are choosing to go after the person that just got off hook and has Endurance instead of going for the other injured survivor that has no Endurance then yes, you can tunnel in end game just like you can camp in end game.
Edit because I just saw yours: the Otz video shows the "current speed boost" survivors get when hit. This patch is nerfing the speed boost after hit as well as giving killers a shorter cooldown after a successful hit.
2 -
Don't trust this one here, he is utterly clueless.
2 -
Its actually a good tactic, even when you don`'t want to actually tunnel the survivor: when they are on deathhook and you descend on them, altruistic survivors will swoop in and shield them, giving you potentially multiple free hits, especially against the otherwise elusive god-loopers.
0 -
You still had the choice of being fully healed. Did you not? you're are not being tunneled if you let yourself be healed in any set amount of time.
"I just got you off the hook and you did the Gen for 5 seconds but Bubba comes right back to hook and downs you to intentionally kill you earlier. How is that not tunneling enough to warrant DS "
1 -
also act that helps killers are pretty much against rules, I feel "because people gonna use it to break rules" is rather meh to be a reason.
0 -
That just bad gameplay design if the only choices are either facecamp to counter endurance or not camp and lose kills.
0 -
Lmao you guys will never stop
5 -
Wouldn't losing kills be good as killer because then your MMR should go down until you get survivors that you can kill before end game without feeling as though you have to camp or lose kills? Survivor it makes sense to raise MMR because while lower MMR you might have easier killer you also are more likely to have worse teammates so it's a lose/lose. But as killer if you're struggling to get kills before end game it seems like it would be beneficial to have that lower MMR where you aren't struggling.
0 -
Im more concerned about the End-Game than the middle of the match, I dont tunnel purposely, accidents do happen, but Id imagine some annoying stuff to be done with this.
Allow me to show you a very unpractical situation that is still very much possible. (I dont expect to see this ever, but it's still something dumb to look at, and activate the neurons to people who care about ridiculous numbers. Do note these numbers are based on downing all survivors from healthy until put into the dying state.)
Off The Record provides another health state for 80 second after being unhooked, 3 total procs of OTR can be present at one time, since 1 person needs to unhook. OTR provides 2 health states per person with it activated before they go down. This totals to 6 OTR health states, 8 total suggesting the unhooker is healthy.
Renewal allows survivors to passively heal suggesting they have healed a single health state of a survivor prior to the hook state. Being healed a health state does not deactivate OTR. This increases the total amount of health states that can be taken by people unhooked to 9, and raising the total health states to 11, again suggesting the unhooker is healthy.
Adrenaline provides a free health state, giving survivors a speed boost and the Exhaustion status effect, activating when all generators are completed. Suggesting every survivor has Adrenaline with a 99% generator, all survivors can take an additional health state, raising the total amount of health states taken to 15.
If 4 survivors bring Anti-Hemorrhagic Syringes (do note, the survivor who does not have OTR, and completes the 99% generator needs to do this), can be applied for 4 additional health states. This raises the total amount of health states survivors can take to 19.
And last, but not least, this isnt even considering Mettle of Man can be in play, which the amount of health states is HEAVILY dependent upon the outcome of the match, but just for consistency sake, Ill say it gives all survivors an additional health state, raising the total of health states taken to 23. Mind that Mettle of Man can potential provide more or less health states.
Again. It's not practical at all, and personally Id just let the survivors escape at that point if this ever happened to me. Id love to see people try to pull this off since it seems really hard to pull off, but bless the poor killer that has to deal with this. It would literally be soul crushing to have this happen. Of course the order at which this is done should be Renewal into Adrenaline into Anti-Hemorrhagic Syringes into OTR into Mettle of Man.
1 -
The Patch purpose is meaningless then, BHVR found that the Escape Rate are much higher that they like so they are buffing Killer but They'll add a perk that makes it either face camp or lose and promotes non altruistic strats. Wouldn't Escape Rates remain the same then?
0 -
And I was told someone using For The People after an unhook was "extremely situational." 😂
1 -
You're just focusing on end game kills though when they made improvements so you should get kills earlier in the match.
Basekit for killers they increased killers ability to get kills mid game by (1) making gens take longer, (2) making gens lose more progress from a kick as well as (3) making it so killers can kick the gen faster, (4) have survivor go a shorter distance after a hit, (5) have a shorter cooldown after a successful hit, (6( be able to break pallets faster and (7) gain bloodlust 2/3 faster. The only thing basekit survivors got was a 5 second endurance with haste to maybe help with camping but you can either wait for it to wear off by counting to 5 or just hit them immediately anyway since you'll have a faster recovery from successful hits and they'll have harder time seeing thanks to putting off mending while in chase.
If you are still struggling with all those buffs to get kills before end game where you feel you need to camp or lose kills then shouldn't your MMR be lower to where you aren't struggling for kills?
1 -
I mean, Ive never seen anyone use For The People, so you tell me which is "extremely situational" lol.
0 -
They're rare but they're out there. Had one the other day - like all FTP users they just use it first chance they get without thinking of the consequences... Like how not being able to heal for a bit is just feeding an Oni or Dredge... 😂
1 -
Uh... that's an argument against your suggestion. If the killer will go for the FTP person anyway, OTR won't make a difference.
2 -
No
3 -
No
3 -
I can imagine several situations that would make it both frustrating and unfair.
I don't think it would be a good change.
2 -
It needs to be tried, preferably by some streamers so everyone can enjoy the cartoon.
0 -
Even worse, Botany & We'll Make It inside CoH. Hell, just new Botany + CoH is back to original CoH healing rates.
0 -
Imagine still asking nerf for DS?
I know you did not ask nerf directly for DS but this change will also nerf DS too.
1 -
That's fine, you still get an extra health state.
1 -
If being fully healed doesn't make Endurance go away then. It's either go for the Broken injured Survivor or keep chasing the Now Healthy Survivor that still has endurance because of the 80 Secs duration.
0 -
Nowhere near a good comparison for one reason: player agency.
You choose if you get into a generator. You have to press the button. You choose if you heal yourself, you have to press the button. You choose to open the gate, bless the totem, etc. because you have to press the button. You do not choose if another survivor tries to tap a heal on you, use FTP, a syringe, or anything else. You do not have agency over that situation, and thus your perk should not be deactivated because you did not have a choice.
3 -
Okay, but if it did make Endurance go away, you'd still have a fully healthy survivor you're chasing, over one that is broken and is guaranteed to not have DS or OTR.
There's a certain limit to how much you need to be protected from making a series of really egregious mistakes. You go after that full health survivor that might have DS/OTR, instead of the broken, injured survivor that is guaranteed to have neither is -your- error.
3