Killer Kill Rates....
So this just dawned on me, the Dev's mentioned in the dev chat how they were seeing kill rates a little too low and part of these buffs is to boost it up. Doesn't this mean that the match making system is not working. I mean, if a survivor survives too much their mmr should go up and they should face tougher killers until balance is restored with escape rates approximately equalling kill rates.
I suspect this is because of the MMR cap. If you have a little bit more than a heartbeat and an interest to try, I think most people reach the cap now so the match making is having next to no influence. Might then the solution to kill rates lie with raising the cap? Of course this would slow matchmaking, but the solution to that might be the incentive system being added no blowing up the fragile balance of the game with this next rework.
thoughts?
Comments
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The reason the mmr doesn't work properly is, that there are not enough players playing certain roles at certain times. So in order to provide everyone with shorter queues, the skill range is progressively widened. Up until the point where new players meet experienced ones.
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Devs have said majority of people are mid MMR, top MMR is like less than 1%
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I think they are talking about higher MMRs - the gross kill rates are mostly fine, but a lot of that is offset by newer players and we don't have access to more refined statistics.
Getting to the MMR cap is not easy. It's why, if you watch streamers at the MMR cap, you'll get used to seeing a lot of names.
The goal is specifically to blow up the balance of the game and completely change the meta, which has been really stale for the past age, then rebalance once the dust settles.
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...if that's the case, they could just lower killer baseline MMR and it'd work.
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I think the cap is easily the issue here. Theres a big difference between survivors who just barely reach it survivors that never leave it.
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It doesn't mean MMR/SBMM isn't working. It means that kill rates aren't where they'd like them to be when the system is working. That's the whole point of having such a system. It shows where the balance of the game is when players of similar skill are matched against each other.
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That creates a problem rather than fixing one. It completely defeats the purpose of such a system when there's functionally no difference between a 500 hr casual killer and a 4000 hr 4x slowdown warlord.
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They'd probably want the kill rate to rise because the average match is more consistent under a healthy MMR system rather than rise as a byproduct of very high skill killers routinely mowing through average to low skill survivor lobbies 4 at a time.
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