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Killer Buffs won't do crap on High MMR with How broken Map Balance on some Maps are.

D3spair
D3spair Member Posts: 715

idk Guys, Even with these Buffs I don't see me Playing as Clown would get more Kills in Garden of Joy or The Game. You can take these Buffs back if BHVR actually addresses map balance. Garden of Joy still has 3 God Windows and a God Pallet while every Pallet on the Game is a Safe Pallet and etc.

High MMR Escape will stay the same imo. All these changes did is made Solo queue Survivors weaker while SWF power of Friendship is being buffed.

Comments

  • ad19970
    ad19970 Member Posts: 6,464

    Map balance is still something I hope they continue to look at, but of course these killer buffs will help killers, everyone of them. Especially the extra 10 seconds that gens will take to be repaired.

  • DEMONANCE
    DEMONANCE Member Posts: 800

    that is correct, i am hoping in the future when many of the major problems this game has gets fixed ( like what this midchapter is aiming for) the focus next will be on ######### map design.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited June 2022

    Even though the core issue is map design that's just so much extra work having to go back and fix every single map (this would take BHVR literally years at their pace) which is why I think they're going the more bandaid fix route that's much faster. That said, this is entirely the reason we were telling them this literally years ago before there was too many maps and doing that was more feasible but they ignored the games core problems for too long and let the problems escalate.

    At the very least if it's too much to adjust tile sets on all the maps they should at least do a pass on map size shrinking them down. Like 95% of the games maps are too large to properly apply pressure and need varying degrees of size reduction. For a frame of reference, Coal Tower should be the gold standard of map size at 8,448 m^2

  • HauntedKnight
    HauntedKnight Member Posts: 388

    I still don’t understand at a very basic level how this game can have a map the size and layout of dead dawg and then a map like mother’s dwelling. Is it because of nurse that some maps are so large? I honestly don’t get it.

  • JeanCharpentier
    JeanCharpentier Member Posts: 370
    edited June 2022

    Globally perks have been band aids for years not. The game has always had a broken design.

    Hooks can be camped, tunneling is super effective (the most effective "strategy"...), loops are too numerous and strong.

    And well instead of working on the core gameplay mechanics to improve the game :

    • remove the camp totally
    • remove the tunneling
    • tweaks the map design for less loops forcing the survivor to actually use mindgame

    Nope the devs have decided to change the band aids... by other band aids. It does not adress anything, it will just shifts the META, the game balance will remain quite the same.

    4 great survivors with no perks will still wipe out a great killer with no perk. Starting from there, the game is broken at its core, you cannot count on perks to balance a broken game, especially when there are hundreds of perks....

  • jesterkind
    jesterkind Member Posts: 7,997

    They'll help, but they won't solve the issue.

    Catching up to survivors faster will help on Red Forest, and breaking pallets faster will help on Gideon's. Those maps will still need to be addressed down the line, hopefully sooner rather than later, but it's a bit reductive to say these buffs won't help at all.

    Heck, even just ten seconds longer on generators will be nice on bigger maps.

  • dugman
    dugman Member Posts: 9,713

    I’d still love to see them get rid of map offerings altogether, I think they just exacerbate issues with specific maps by allowing people who want to abuse potentially broken map areas to force the game to them.

    Really though everything about map balance is a separate thing from rebalancing the perks and gen speeds. The great majority of this rework sounds good, I’m definitely not going to complain about it. Are there some other things that can be improved too? Sure, but one thing at a time.

  • MrPeanutbutter
    MrPeanutbutter Member Posts: 1,586

    Yep, some maps are still broken. If you have a few strong tiles connected (which some maps do), you have effectively infinite loops for killers that have weak in-chase powers

  • Mewishis
    Mewishis Member Posts: 305

    If that was the case dead dawg wouldn't even have been created. If I had to guess the developer's design maps more leaning toward the being creative side than the balance in mind. I mean it's kind of silly thinking that a single killer is solely responsible when there have been plenty of maps good and bad for a said killer that came out.

  • Jinxed
    Jinxed Member Posts: 248

    It's a shame, because killers are most powerful at low/mid mmr and these new changes will mostly effect newer players.

    Bhvr will get their kill rates up, sure, but it will be on solo queue and new survivors. High mmr swfs will adapt to the changes very quickly.