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The Maneater - Killer Concept

b4d_p3rks
b4d_p3rks Member Posts: 39

Active Ability: Devour Meter


- During the trial every time you down someone they gain a tick in the Devour Meter. Downing someone atleast 1 time will put them into the Devoured State.


- Devour State: Survivors that are downed in the Devour State replenish their entire blood loss bar. They no longer lose blood while in the dying state. (Blood in the dying meter) Once they are picked back up, they permanently suffer from the Devoured State and will become active when downed.


Passive Ability: Divulged Dining


- You now have the chance to devour a survivors dying meter with in return a deadly and lethal weapon. Devouring a survivor will have them instantly lose 50% of their dying meter. You can only devour survivors that are in the devoured state. Devoured survivors also don't have their aura shown to other survivors.


Main Power: Fear Hunt


- Pressing the active ability button when gaining Fear Hunt will instantly have you let out a screech that blocks all generators, vaults, and pallets for 10 seconds and forces other survivors to scream. Your basic attack cooldown is also reduced by 30%. Fear Hunt will deactivate after 25 seconds. You cannot devour survivors or during Fear Hunt.


Teachable Perks

- Hex: Clenched Pain

"Suffered from so many things. All I could do is just clench down my teeth while killing and dining." Survivors who are in a chase with you for more than 10 seconds suffer from the Hindered effect.


- Bloody Sabotage

When a survivor completes a generator a random survivor becomes injured. The random survivor gains a 1% haste boost. All other survivors suffer from the blindness effect. Blindness deactivates after 5/15/20 seconds. This perk only occurs two times per trial.


- Bad Day

"No matter what, survivors won't get away from surviving." Each time you hook a survivor gain one token. 

  - 1 Token - Survivor vaulting speeds are decreased by 1%/2%/3%

  - 3 Tokens - Stun duration is decreased by 0.5 seconds.

  - 5 Tokens - Survivor item efficiency decreased by 4%/4%/10%

  - 9 Tokens - When hatch has spawned, its blocked by the entity for 20 seconds.