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Isn't the grind increased now?

What I mean by this is for the people that try to get all the stuff. Like I always prestiged because I want those bloody cosmetics. I'm also a completionist to a point. I don't go super crazy into that but I do want to P3 every killer which I'm very close to doing. But since the blood cosmetics are being pushed up, doesn't that mean the grind is increased for people like me? Like I love RE. When Wesker comes out, I'm getting him to P9 to get those charms and P3 cosmetics asap. But it's gonna take for goddamn ever to do that though because I have to prestige more and probably spend the same amount of BP as we did before. I just do not agree with making the bloody cosmetics higher. I'm glad the perk grind will be much better but I don't think that should mean make something that's been in the game forever just harder to do for people like me. I'm fine if they keep those new charms how they are. Those are new.

Comments

  • Marc_123
    Marc_123 Member Posts: 3,683
    edited June 2022

    Maybe - i lost track a bit with all the explainations.

    You can manage the perks you want a lot better but if you want everything on everyone i also would guess it is kinda the same as before. More prestiges mean you can higher which i also assume is more grind in fact.

    Some expert really has to do correct maths here.

    But what i think:

    You have every killer on P3 - all perks available.

    A new killer comes with 3 perks.

    Old - To get these you need three bloodwebs on all your killers - 150k x 28 = 4.200.000 + you need the teachables first

    New - Now you need to prestige the new Killer to P3 - how much cost all webs to level 50? ... x3

    Only difference now - that the new Killer has all perks and you don´t need to grind to unlock these. (common perks i am sure you get on the way to P3)

    I think this is less - but now you can go to prestige further... so...

  • jesterkind
    jesterkind Member Posts: 7,945

    Getting absolutely everything unlocked on every character gets progressively easier the longer you do it though, right?

    Because for every character you get to P-9, that's three perks you don't have to grind to get unlocked on any other character. The only perks you'll ever have to grind for are generic perks, and that seems pretty likely to happen on the way to P-9.

    And that's just for getting everything, if you're newer or only want certain things unlocked, it's reduced to an even more staggering amount.

  • Marc_123
    Marc_123 Member Posts: 3,683

    Yes, i think so too.

    For new killers it is less and if you only do certain things - and some perks you don´t really need (this might be difficult for new players to know).

    But if you want to max out - i am not so sure if this is much less.

  • jesterkind
    jesterkind Member Posts: 7,945

    I think it's still a lot if you want absolutely everything on absolutely every character, but for more practical purposes it's absolutely less, right? Maybe I'm missing something but I really feel that's the case.

    Even if you do want everything - like I said, since you never have to grind for any perks that aren't generic and just get characters to p-9, I think it's going to work out to less anyway. You're "done" with a character at P-9 and won't have to spend hours grinding for specific perks after prestiging other characters because they're automatically added.

    And in fairness, there are a lot of perks, I think if your goal is getting Absolutely Everything it's always going to be a considerable amount of work.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    I'm talking about the bloody cosmetics not the perks. The grind has the increased by 3 whole other prestige levels or 6 more if you want the new cool charms.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    It's not about the perks. It's about the bloody cosmetics. They just increased the grind I think.

  • Advorsus
    Advorsus Member Posts: 1,033

    Right now if you have all teachables on all killers unlocked, from level 50, it would take 6.5-7 million bp per killer to unlock all perks on a single killer. For 28 killers that's 196 million bp needed. Even if you averaged 100k bp a match on all of your matches, it'd take almost 2000 matches to get that. This isn't including survivors which there is more of.

    With the new change there is still a massive grind for new players. It's about 1.5-2 million for 0-50. So that x3, which is about 4.5-6 million. So we'll say an even 5 million bp per character. So from 196 million to about 140 million. That's definitely not 75% reduction for new players lol.

    In fact it's not for existing players either. Because right now if a new killer dropped tomorrow, you'd need about 50,000 per bloodweb, and since the web only allows you to get two perks and 1 tier at a time, you'd need about 5-6 webs to get all 3 to tier 3 on one person. So about 250k bp, on each killer. 28 killers that's 7 million bp when a new killer drops.

    With the new system you only have to P3 that character, which using the numbers above means about 5 million bp. It's definitely a reduction there, but it's not even half.

    However, they removed our ability to get bp from perks, cutting the amount of bp we earn potentially in half.

    So I don't really expect the grind to change too much.

    The best I can recommend for new players is focusing on one character at a time, and just ignore the perks you see on bloodwebs. Focus on yellow and brown addons and offerings, and the bonus bp ones as much as possible.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    I'm saying they definitely increased the grind for the people who want to get the new charms and even the old bloody cosmetics. The perk changes are not really my concern. There was just no need to decrease one part of the grind but then increase it for others like me.

  • jesterkind
    jesterkind Member Posts: 7,945

    If it's just about the bloody cosmetics completely agnostic of perks, then yes, I think that'll be a little worse. The characters you're prestiging are at least still fully playable with no loss of progress while you're grinding, though, so that part's a little easier.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    They just increased the grind for people like me by 3-6 prestiges. It definitely went up. What is the point in making everything unlock at those levels?

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    Yeah but I just don't understand why they would make it a lot worse. Once Wesker comes out, by the time I even hit P9 or 6 a new chapter will already be coming out. I just think the new grind is gonna be very annoying. You'll also be spending more BP than before since there isn't perks to help eat other perks and chunks up as much. People will be stuck buying iridescent and very rare add-ons over and over for a longer period of time for some that was decently fast before.

  • RenRen
    RenRen Member Posts: 1,443

    Increased for newer players. For people who have played this game for a long time the grind is significantly decreased.

  • jesterkind
    jesterkind Member Posts: 7,945

    Because the point of grind reduction and progression in general is about perks and other gameplay aspects, not cosmetics. The cosmetics exist as a reward for grinding, so it makes sense they'd still take a while to get to.

    You're also gonna have role queue incentives to help out with BP gain, on top of offerings. I don't think BP gain is going to go down that much, you just won't get it from BBQ anymore.

  • xfireturtlex
    xfireturtlex Member Posts: 419

    The perk grind, long term, will be better simply because theres a guaranteed route to get the perks you want, on a character you want.

    To OPs point (one i havent considered), yeah...if you want the bloody cosmetics and dont have them by the time this goes live, your grind for those just effectively doubled since they will be tied to p4-p6. That kinda sucks.

  • TAG
    TAG Member Posts: 12,871

    Technically yes, but I can't say I'm bothered by that.

  • Kev19915
    Kev19915 Member Posts: 117

    Yeah, that’s what I have been saying. When they first announced a grind reduction, this isn’t what I had in mind. Awesome perks will be easier to gain and you don’t lose your items. However getting to P9 with 60 something characters is too much. Yeah it’s nice goal to eventually meet but I feel this grind is a bit much personally. I mean I have multiple P3, and the rest at 50.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited June 2022

    It's not really that different.

    If you wanted bloody clothes on a character before, you'd need to drop 150 levels on prestiging, plus another 180-200 to re-acquire all your perks.

    It's just reversed. First 150 gets you your perks, next 150 gets you your bloody clothes. Which is much fairer.

    The only additional grind is the new charms.

    They're new, so the fact that they require more BP to obtain, isnt unreasonable.

  • Bran
    Bran Member Posts: 2,096

    It's kind of as I said. If you've already grinded, your grind has been reduced.

  • Omputin
    Omputin Member Posts: 142

    It’s more grindy if you don’t play every single character in the game. This update is gonna suck for most players in terms of grind.

  • TAG
    TAG Member Posts: 12,871

    If you only play one character, for example, you can get level 1 of every perk on that character without having to hope you luck into it on the bloodweb by just prestiging the character whose perks you want. You're also not wasting any bloodpoints unlocking a character's teachables. That's a reduction right there.

  • Omputin
    Omputin Member Posts: 142

    Is that better tho? Firstly you need to reach level 50 instead of 40 like right now. Also you need to do that while earning a lot less bloodpoints as of right now. I don’t think getting 3 tier 1 perks are gonna offset those extra levels and lower BP gains.

  • anarchy753
    anarchy753 Member Posts: 4,212

    If your goal was to get everything P3 with all perks maxed before the change, then your grind will be reduced. If your goal was just all perks no prestige, much the same, if you're a new player just looking to get perks on a character, or one maxed out survivor etc, it's worse by far.

  • Exxodus21
    Exxodus21 Member Posts: 1,170

    You only have to get to P3 to have the perks unlocked and level 3 on all other survivors or killers. It really doesn't take many BP at all to do that. The grind comes from having to complete several level 50 bloodwebs to even get a perk then get it to level 3, and that's just on one character.

    As a side bonus this will encourage people to play new characters more as getting them to P3 will be the easiest way to get their perks for everyone.

  • thrawn3054
    thrawn3054 Member Posts: 5,897

    I think it'll be a net gain, but nowhere near what is claimed. At least that's my guess.

  • MrMori
    MrMori Member Posts: 1,687
    edited June 2022

    The grind for cosmetics is increased, yes. But the grind for gameplay elements aka perks and addons is massively reduced. I don't care if it takes longer to get all unique cosmetics and stuff. That's fine, gives people an incentive to play.

    It's not worse by far at all. The optimal way to get all perks on a character now is just P1 every single character so you'll have tons of already unlocked perks, go for P3 on the characters you want, then P3 the characters you only want the perks of. With all the Tier 1 perks you'll have from having every character P1L1, you'll be super far into the grind by the time you reach P3, and it only gets easier for every character.

    Remember you don't lose any perks when prestiging now. It's absolutely better. Sure, BBQ is gone, but for survs, the BP bonus is gonna be much better than WGLF. The bonus is still worse than BBQ for killers though.

    Getting these perks still takes a long time to get going. 1.5m BP per prestige is a very large amount for the average casual. But once you have a few characters prestiged, you'll be in a far better spot than before.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited June 2022

    Is the grind for cosmetics increased?

    Current system requires you to level to 50, 3 times for the cosmetics, then on top of that, you'll need to level further to re-acquire all of your perks, likely around 200 additional levels to get 3 tiers of 90+ perks. So maybe 350 levels in total.

    The new system will require you to get to 150 for all perks, then another 150 for the cosmetics. 300 levels maximum.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited June 2022

    For 1 main character, no. For multiple characters, it'll add up in your favour.

    Tentatively, I'd say if you're aiming to level up 4 characters in a role to use all perks on, then you'll end up in credit.

    Also do you really only stop at level 40 for the characters you don't regularly play? I'd say I have half of my survivors at level 50 already.


    And no, you're not going to be earing a lot less BP as of right now. Other than the fact we're currently in an event with a bloodhunt.

    BBQ bonus does not make up as big of a BP contribution as you think. It's only one of the possible sources of bonuses, and isn't reliable or globally used.

    Offerings will continue to play as big of a role, if not bigger, and the new role incentive bonuses will, averaged across all players, roughly equate to the lost bonuses on BBQ/WGLF.


  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited June 2022


    Seeing as not having bloody cosmetics doesn't affect gameplay the same way not having perks does, I feel like after prestige 3 any grind becomes largely self-inflicted. At that point, no one but you is making you do anything. If you feel the reward is worth it, go for it. If not, don't worry about it and you may just get it incidentally while levelling for addons and such for normal gameplay.

  • burt0r
    burt0r Member Posts: 4,163

    It's still offsetting the hundreds of thousands of BP waste trying to get a specific of the 3 teachables in other killers bloodweb like right now. Especially on every new coming killer with a mutlitude of teachables from all the other killers already cluttering the potential perk spots.

    i think @Seraphor said it perfectly already.

    The mandatory perk grind gets way easier and the optional cosmetic grind is harder.


    Sorry about the unrelated @ below but for some reason i couldnt correct my typing error or delete it (I'm on mobile, maybe that's the reason even when it never was a problem before)@seraphicwolf87

    @seraphicwolf87

  • DivineParadox
    DivineParadox Member Posts: 23
    edited June 2022

    Previously you needed to grind 150 levels then at least 300 level 50 bloodwebs to get all perks to tier 3. You need to do this on every character. So 450 bloodwebs per character for a total of 13950 blood webs

    Now you need to grind 150 levels on each character. No extra bloodwebs required (unless you got extra lucky to not get the general perks to tier 3. So 150 bloodwebs per character for a total of 4650 blood webs.

    If you want to get them to P6, you will need 300 bloodwebs per character for a total of 9300 bloodwebs.

    If you want to get them to P9 for the charms, you will need 450 bloodwebs per character for a total of 13950 bloodwebs.

    So technically, to get everything from a character, the grind is the same, but you are only needed to do 33% of the work to get what you really need, gameplay wise.

    This calculation is only for survivor. The grind is a bit higher for killer, as a percentage for mandatory gameplay progression.

    Also, there is a big different in BP investment between doing 50 level 50 bloodwebs (what we did before) and taking a character from level 1 to level 50 (what we'll do now). So technically, if you are lucky, you actually get everything faster than before.

  • TAG
    TAG Member Posts: 12,871

    Yes, that is better. You are spending less time on average hitting level 50 instead of an undetermined amount of levels hitting the add-ons in question. Also, they've added a bloodpoint boost into the base game to help with matchmaking.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065

    Plus for every prestige that's one less round of bloodweb gambling on every other character hoping the perk(s) you want show up.

    I recently spent over 900k Bloodpoints getting tier 3 Barbecue and Chili on one character. That kind of grind is what's being reduced.

  • Sepex
    Sepex Member Posts: 1,451

    With no extra BP from perks this may incentive people to play out matches a bit more instead of trying to escape or kill as fast as humanly possible.

  • TAG
    TAG Member Posts: 12,871

    I believe I spent almost 2 million bloodpoints and didn't get BBQ tier 1 on a character once.

  • Zeidoktor
    Zeidoktor Member Posts: 2,065
    edited June 2022

    And that's the grind I'll be happy to see reduced, even if not necessarily for Barbecue since it's no longer going to be a BP boost.

    Incidentally, that while thing have me incentive to try out Blight, since he became my most perked out Killer.

    For post update grinding I'm actually considering Cenobite since Deadlock and Plaything are solid and Gift of Pain is being buffed.

  • GreenDemo
    GreenDemo Member Posts: 276

    For the bloody clothes, yeah it will take a bit more time to get.

    For perks, the amount of bp you have to spend in the long run is way way reduced.

    And yeah, BBQ and WGLF having the bonus bp removed is sad, but you will get a similar effect (I think that's how it will work) with the match incentives. (As in if there are less survivors at a current moment, you will get bonus bp for playing as survivor. And vice versa).

    So all in all, it's still a big grind reduction.

    And hey, there will still be events and bloodhunts from time to time (bloodhunts mostly before some bigger updates) to earn bp a bit quicker.

  • ChurchofPig
    ChurchofPig Member Posts: 2,769

    In the case of completionists like yourself, and kinda myself, yes the grind has been substantially increased. Between the removal of both BBQ and WGLF bloodpoint bonuses, it's going to take much more to get to those higher prestiges and earn those cosmetics/charms. Personally, I know I'm not going to run the charms so I'm not sweating those, but I love the prestige cosmetics. For some characters, that's their only cosmetic or only GOOD one. So it is kind of a bummer to hear "Yeah you need to prestige 6 times to get those rewards from now on and oh btw now you will need to rely solely on puddings/cakes/codes/grade reset in order to reach those goals quicker." I get the main point of all this was to decrease the perk grind, but I'd rather they hadn't messed with the bloody cosmetic rewards in doing so.

  • TheDarkTyrant
    TheDarkTyrant Member Posts: 2,074

    That's exactly what I mean. The perk grind being reduced is awesome and all but the bloody cosmetics should have just stayed the same. They were fine as is. It was only the perk grind that was a problem.

  • Seanzu
    Seanzu Member Posts: 7,525
    edited June 2022

    I would say it's about the same, the amount of level 50 bloodwebs at P3 you'd have to do to get all the perks unlocked right now (before the change) would take you well into P5 / P6 territory.


    In fact I'd say it's less as every prestige you'll be starting at Px Level 1, so you'll have smaller bloodwebs as opposed to grinding out hundreds of Level 50 sizes webs,

    Grinding the bloody clothing will take more obviously, but for someone that wanted to max out a char it won't matter I don't think.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,978

    If you are primarily concerned with getting your characters fully perked up, the grind is going to be waaaaay easier. And I may be wrong, I feel like more people fall into that group than those for whom the bloody cosmetics and charms are most important.

    You're never going to please all the people, but I feel like this does a good job of addressing the major grind issues for most people.

  • Omputin
    Omputin Member Posts: 142

    It’s gonna be better if you want all character perked out but significantly worse if you only want to unlock perks for handful of characters.

  • Seraphor
    Seraphor Member Posts: 9,429

    You should be in credit once you hit about 4 characters per role.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Not for me. I'm gonna unlock a LOT of perks on a LOT of killers that I don't need to blow hundreds of thousands of bloodpoints fishing for anymore.

  • OutbreakJack
    OutbreakJack Member Posts: 62

    I do feel bad for new players as the grind really hasnt changed enough for them I feel. It's still a pretty massive mountain to climb.

    For long time players like myself though this is fantastic. Now when new killers drop I only have to spend a few million BP to max out perks as opposed to the 14 millionish I would have to otherwise.

    No more praying for perks to show up in the bloodweb.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,978

    Maybe I'm missing something here, but I'm not so sure about that. Even if you're just trying to fully perk a handful of characters, under the current system you'd still have to

    1. Level the character with the teachables you want to level 40
    2. Find the unlocked perks on the bloodweb of the character you are outfitting, which can vary from a short to a seemingly eternal process

    Granted, if that character already has all the other perks, the new ones will show up on their bloodweb right away. But if you don't, and especially if you are starting from scratch, the new system is going to save you time. In the latter case, it's going to save you a TON of time.

    In the new system, you'll have to go an 10 extra levels once, but that will apply those teachable to all of your characters instantly. It seems to me that those extra levels are going to be balanced out by all the levels you won't have to burn through trying to find them on the bloodweb. Even in s scenario where you have characters will all other perks already, the extra burden would be pretty negligible.

    Again, this isn't a solution that is going to be optimal for everyone, and I don't know that there is a magic bullet here that would be. If you are already maxed out on most of your characters, or just the ones you want to use, it might even be barely noticeable. But for a new or newish player looking to outlift their characters with all the perks, this will be significantly easier.

    I think it's a case of meeting the needs of the many, at the expense of the few.

    Also, the new shrine of secrets may help as well for those looking for quick access to only certain perks, but we're not sure exactly what that is going to look like yet.