if bbq and wglf's problems were the bonus bp...
... then they should be basekit instead of being removed. removing the bonus bp just because you reduced the grind is a poor excuse imo... you should incentive new players to play, and this change will just upset people and increase the grind for the new players
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Ironically this whole grind reduction is gonna end up doing the exact opposite.
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I'm not surprised honestly... BHVR showed us more than once that they are reluctant regarding reducing the grind...
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Nope. They have made it basekit, just in a more roundabout way.
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"if bbq and wglf's problems were the bonus bp..."
I don't think they were the problem, so much as the reason they had a meta-level pick rate, or, at least, Barbecue did going by the quoted post above this one, and reducing the pick rate of the most used perks and offering alternatives is the whole point of these of these updates.
We're Gonna Live Forever likely got its point stacks removed because they were removed from Barbecue and Chili. Though it being a much weaker perk than Barbecue without those BP gains is also why it got its Soul Guard effect added in.
They tried to leave the perks as something worthwhile even as they remove one of the main incentives for using it. Barbecue was solid enough on its own, WGLF got an effect added that makes it play largely the same but used in a different way.
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In my book this isn't basekit at all, they just incentive more playing killer/survivor based on the role that needed to be played in order to have a short queue, this isn't a thing that they implemented due to the bbq and wglf rework...
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How many threads do we need on this? Like DH? One for each person to have a whine.
BP's attached to perks is bad design. It's bad perk design. It's bad game design. Perks should be elements that adapt the gameplay, not the scoring of said game. It's been a crutch for (mostly) killers and SO boring to go against almost every game. And enough with the basekit nonsense, that just shuffles the issue sideways.
This change should have happened already long ago. Thank goodness at least it's soon.
If there is an issue with grind / currency allocations, there are multiple other avenues to address it - perks is not one of them.
Sheesh.
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While I can't really say much for WGLF, BBQ having a bp boost per unique hook was 100% a good idea as it gave a reason to not go after 1 person over and over.
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By my math the combined reduction for killer and survivor is 14.8%
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4 seconds of aura reading IF the survivors are 40 meters away from you, not in a locker, not behind a gen and without perks that can counter aura reading... decisely not worth it... the only reason that i took that perk was for the %bonus of bloodpoints, now with this feature gone i don't have reasons to take this perk at all...
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maybe, but they should have implemented it as a basekit feature... for your logic then prove thyself, beast of prey, thrill of the hunt and no one left behind should have their bp bonus erased... (despite those perks won't gave you more bp after the trial but they'll increase your bp earned DURING the trial)
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wow, i never actually knew you could hide behind the gen to counter bbq! well i feel silly, too late now i guess haha
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It's not even about the grind to me. I find it rewarding to use those perks and to get stacks. 4 BBQ stacks is my killer win condition. A few WGLF stacks can make a bad survivor match feel a little better. BBQ/WGLF let me see a dumb little counter on my screen increase, and at the end of the match it meant a reward. I enjoyed that.
I've played without BBQ in the past. I lost my motivation to hook, which meant I'd stop playing mid-match or I'd slug everyone. It was bad, it wasn't fun for me or the survivors. If there's no earning BBQ stacks, either with the perk or basekit, then playing killer will lose a lot of its appeal. And there's not going to be anything to take the sting out of a bad loss without WGLF stacks, it's going to make my friend miserable to play survivor with. It honestly might be enough to cause us to stop playing entirely.
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Not entirely no, but it has the same effect.
You will find that during peak times, you will invariably get +75%/+100% to the killer role. That's basically a basekit BBQ.
Off-peak times will be more variable.
It won't effectively round out queue times, because the reason why peak times are so survivor saturated is because that's when SWF are available to play together.
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The opposite, they should apply those types of BP bonuses to more of the healthy perks they want players to run. They give you a bit of a boost and make it easier to reach a higher score, but they don't break the 32,000 max, so they're not essential to the grind.
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The issue is people will pick other perks. The changes make it so we won't see more variety: meta changed, but we'll see the same perks. Just, for now, the meta will be something else.
I was hoping for more perks to be good, so we would have more choice to create variety. I don't play Killer often enough to have a real opinion, but for Survivors, we will see the same few perks again. Depending on how Dead Hard works now, maybe people will still use it a lot. Off The Record will probably be on everyone's build.
Changing the meta is cool, but after a few weeks, it'll feel the same as before.
BBQ is still good for some Killers, like Huntress, Blight, Dredge... These Killers able to move fast or to launch a rocket-hatchet from the opposite side of the map. WGLF will still be nice in my opinion. Not OP, but not useless. I mean, the new effect is kind of cool if you time it right.
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The thing is that the BP bonuses are not a problem in the eyes of a vast majority of players. BHVR decided themselves that the bonuses are a problem. Once again they have determined that they know best about what the players want.
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One thing that I know for certain is I'll probably not spread my hooks much after this change. I've been going out of my way to hook everyone once, but with no bonus for this I'll just go for whoever I find without seeking out survivors I haven't hooked. I think a 12.5% bonus per unique survivor hooked would be great, just like survs would get 12.5% per 50% gen progress completed or hook rescue/flashlight/pallet save. You can safely add this on top of the queue bonuses, maybe even make the 100% bonus less frequent and only for the biggest disparities in players per role.
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It wouldn't be a bad idea to give BBQ a bonus like the other perks with BP bonuses. Basically each survivors first hook would give double Sacrifice points, meaning even if you don't get a 4K, you've still got an extra 500 per survivor.
It would maintain the effect of hooking unique survivors, and give a bonus, without screwing with the meta by making it essential for a double total score.
Meanwhile give WGLF double score events for unhooks and protection hits.
This would still help with the grind, as it would be easier to reach the maximum 8,000 BP per category, without sweating for a 4K or without securing 3 unhooks, 3 heals, 3 gens and 3 stuns plus an escape. but as I said, it wouldn't increase past the 32,000 maximum so you wouldn't be pressured to run them just for the BP.
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"We don't want people to use perks just coz of the bloodpoints" - Developers.
"So we lowering grind up to 75%"
Why do you need more bloodpoints? Basekit 100% to bloodpoints? Are you mad? xD
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I'm glad to be rid of the nagging obligation to use BBQ. I'm totally using that spot for Monstrous Shrine now.
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no, i'm being logical... after all the devs doesn't balance around high level play so for their logic they should get rid of the grind once and for all (or utterly reducing it), in that way casual players will have more fun experimenting perks and not being forced to use the same perks everytime...
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