We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Killer Shadows
emetSdidnothingwrong
Member Posts: 329
This has bugged me for a while, I realize it's not a huge issue or anything but why do the shadows for Killer's always look extremely deformed from the Killer's POV? Is this intended, if not will it be fixed?
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Comments
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I'm pretty sure the shadow you see are the models used for your first person camera. So, demo has his hands up high so you can see them in your camera and they reflect that in the shadows.
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Basically this.
From the Killers PoV, the model is actually very deformed in order to get the hands and such in a good spot, while having the body be visible to the player when they look down. For MOST Killers, this means their head is stretched several feet behind their head (which ensures their head model doesn't clip with the camera).
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