Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Dead By Daylight Survivors & Killers Feeback

Ive been playing Dbd since 2018 and at that time things were going pretty well for me even theyre was hard times. But I was getting use to it but then since 2021 things ive experience it has fallen really short on game balance. Not gonna lie. Im not very happy and some may say that the game is not meant for me and maybe might be true. But what about for other players. Like how do they exactly feel with this different dbd. The way its running n new future update coming with the perks. First off I like playing both sides. But Im more intrigued with killers. However most of these gameplays survivors r getting more buffed n stronger every single game since past every updates since last year.

Before it wasnt like that. It was more between well balanced on both. Now is more survivors winning more than killers. Killers have been getting more struggled to stop survivors from gens and looping around areas including 360 movements.

Survivors buffed benefit was all 4 groups r using: dead hard, deceisive, borrowtime, boon totem healing, spine chill and prove thyself all the time

360 moves manipulate killers visions before they attack.

Looping around the walls n vaulting two windows close to each other causing too much to distract killers slow chasing mode without having frequent bloodlust.

Hex totems are completely visibly shown to survivors to cleansed very soon before the effect starts n makes the devour, hex ruin, undying, hex blood favor gone between beginning of the game or 2 mins after. 

Thanatophobia effect doesnt slow survivors from opening chest, cleasing totems n opening gates. I find that completely off.

All survivors r in easy, while some killers like The Nurse, The blight, The spirit, The twins, The oni being very hard mode that beats the purpose of playing them in the game specially when they less expect to see after buying some of them in dlc pass.

Im not saying how really bad it is. Im saying that i think the tean could rework things out the game by balancing well. N tbh i saw the perks update. Survivors seems pretty decent n winnable. But the killers like: 

Scourge of Pain Resonance Survivors will no longer scream.

Hex ruin progression is lowered instead of upper n remaning unhidden totems locations.

NOED Showing Survivors where the hex totem is located to any of them when it starts.


I dont find it helpfull for killers or right well balanced in the game. It shows that ur nerfing killers n might convince players not playing killers for that exact reason. I just think that the Team needs to think about it before releasing those part of update perks. Cuz for example any hex totems i add to my killers perks. All survivors found my totems completely. It never last long in the game.

Dont u agree?