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It generally doesn't matter what MMR you have
Regardless of your MMR, most of the time you can meet both bad, decent and good survivors and good SWF.
This is because, when a survivor dies they lose MMR,
good players can die regardless if it was intentional or not,
soloq is one of the reasons why good players can get sacrificed,
tied to soloq are campers and tunnelers:
- good players know that they should slam gens or have someone with BT rescue if the killer isn't instadown (which usually it is a killer with instadown)
- but if your teammates don't understand that and attempt to save or waste their time watching a Bubba facecamp an unfortunate survivor, you probably are going to lose even if you were doing gens the whole hook duration
Sometimes people don't care about escaping or Grades,
bad players can still hold M1 at Gen and Exit while good players chase the killers, and than escape.
People that rely on good builds can lose because they tried a meme build,
decent killers can lose because they were lucky enough to encounter multiple sweatiest SWF's they've ever seen,
decent survivors can lose because the killer played perfectly,
also imo, plenty of survivors that should have won - lose because a player camped with an instadown killer..
anyways have a nice day whoever you are.
Comments
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good players can be sacrificed but it's quite obvious bad players gets sacrificed more, if you think about it it's working fine.
The reason why MMR is wacky is because there is not enough playerbase to make reasonable que time across all skill levels, simple as that.
Also "bad players" and "good players" in this context is their will for winning, not what they can actually do, so of course "bad" player looking for win is much more skilled than "good" players just playing around.
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good players can be sacrificed but it's quite obvious bad players gets sacrificed more, if you think about it it's working fine.
no, I can have a full day of playing DBD let's say 30 games and only 2 of which I escape
The reason why MMR is wacky is because there is not enough playerbase to make reasonable que time across all skill levels, simple as that.
There is more than enough playerbase for that actually
Also "bad players" and "good players" in this context is their will for winning, not what they can actually do, so of course "bad" player looking for win is much more skilled than "good" players just playing around.
Bad player looking for win will still get downed in 10 seconds, while good player screwing around can still loop the killer for 5 minutes
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If there is enough players to make SBMM actually work with decent que time, you definitely will not lose 28/30 games, it's not the fault of system, it's fundamentally impossible to make it work.
And it doesn't matter how long they live till downed, the strongest survivor is obviously the one who don't even need to chase, so that's irrelevant, this game is about survival and not running around with killer.
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If there is enough players to make SBMM actually work with decent que time, you definitely will not lose 28/30 games.
and where do you get the idea that there is not enough players?
here, fetch your eyes:
And it doesn't matter how long they gets downed, the strongest survivor is obviously the one who don't even need to chase, so that's irrelevant, this game is about survival and not running around with killer.
Why wouldn't he need to chase?
Should he hide all game never touch generator?
Should he let the bad survivors that he gets in soloq chase the killer and than lose because all of them don't even last 10 seconds in a chase?
Should he never try to unhook because that would risk him being chased?
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Apparently 55k steam+ CS players aren't enough to make SBMM properly work, actual gameplay experience always wins over statistics in this matter tbh.
He should do the things that is most effective for his survival, so as long as one can finish all generators, there is no requirement of chase, rescue, or even healing.
If something doesn't contribute to his own winning and he still keep doing that "thing", he is certainly not skilled, or "adapted" in current environment.
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You can't repair all 5 gens alone if everyone dies,
why do you believe so hard in the SBMM based on kills and survival? it's a bad metric that doesn't work in soloq especially
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So that's the thing, since no one can repair all 5 gens alone, they have to value other's life as much as possible, while trying not to let it invade their own life, which is probably most skillful part of matches.
It's not that I believe in SBMM, it's just a fact winning and losing include everything that will be considered skill.
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ok I will ask you again, you are a good survivor,
killer finds everyone else, he downs them in 10 seconds,
you value their life and save them, safely, without killer, you heal them,
they get caught again, meanwhile the killer got another hook while you were saving the first guy,
the othe survivors are barely doing any gens, they are scared of the killer regardless if people are getting injured and downed,
some are even scared to do anything because they are injured and don't have self care or someone ot heal them,
or they feed Oni and get oneshot one by one and fall like apples from a tree,
how is one supposed to "win" if there is no way you will be even able to get to the point of going to exit gates?
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I mean the system doesnt even pair you with the same mmr to begin with...
I escape quite alot, more than I die yet I'll still see players that have no idea about certain killer powers or even touch generators. Theres no chance these players escape as much as I do yet we end up on the same team.
MMR just doesnt work
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ofc it doesn't work, why do you think I made the post about that the MMR doesn't matter?
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I mean, I think MMR is not even active anymore (or much less effective), so yeah. It doesn't matter.
It was easy to get to "high" MMR as a killer and you basically needed to be way better than killer as soloQ survivor (Ayrun level), or you needed decent SWF.
MMR system was / is flawed and it just made dbd worse. I am sure everyone is happy it's kinda gone.
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My games always feel so random no matter how many kills or escapes I get so I'm not even sure if the mmr works. Though, I have a feeling that it prioritizes quicker matchmaking and filling lobbies if it cannot find closer mmr matches.
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Thing is that during the morning to midday, there are far more killers than survivors, like over twice as many. Then during the late evening, around 7-8pm and till a little after midnight it's about 20 survs to 1 killer, which is why the queues are 10 seconds long on killer. It's hard to actually make balanced matches there.
So I think what they do is aim at a loosely balanced lobby "mmr wise", but making one guy that's super good play with others that are of wildly varying skill levels. Or you just get flung into backfill outside of your own MMR range.
It's odd because if BHVR wanted better queue times, one of the best ways to do this is to shorten the time spent in game, time spent in lobby, time spent wasted basically. I suggested a "ready up function" and then right into loading screen, or letting killers surrender after gens are done. All this would speed up matchmaking because matches would start faster and end faster when they were truly over.
Or how about matches where everyone is slugged? Maybe the survivors should get a vote on whether they want to surrender or not, and if they do you just give the killer the equivalent of hook states? That's the most elegant way I can think to solve it. Unanimous vote means game ends. How has this not been implemented yet I don't know.
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You'll just lose when you can't win, I think?
If you are a good survivor, you can secure a victory bad survivors can't secure, and eventually your MMR will go up.
If you can't win due to your teammates despite losing multiple times, there is two possibility:
- SBMM is just not working
- You are much worse than you think
In this case, I think it's former.
It's not like messing with math does anything, the fact is we don't have foundation to make SBMM work for now.
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Well if it behaves like that the whole system doesn't work,
say you are a high mmr killer playing late, but even if you 4k everyone,
since everyone is so low mmr you get barely any increase even though,
and even if it gave flat amount based on kills, why does it matter if it prioritises fast matches?
Honestly I don't understand why you cant DC during the sacrifice animation...
It's neither, and everyone knows that.
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