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Idea: Perk for Killers to prevent Decisive Strike hit when Survivor uses DS

It just came into my mind and this could be interesting

When a Survivor uses DS he/she needs to do a skill check and if it hits you get off.
But what if the Killer has a counter perk that activates once the Survivor hits his/her
skill check. The Killer will then get a skill check his own. If he hits his skill check, he will
prevent the Survivor from stabbing him and then move on. The Survivor still can try to struggle free.
If the Survivor misses the skill check, the Killer's perk wont activated, but he will be notified that the
Survivor missed it.

The Killer can use this perk on every Survivor, if they have DS equipped and have a successful skill check.

This would a real counter and both have a 50-50.

Sounds good?
Devs?

Comments

  • powerbats
    powerbats Member Posts: 7,068

    Ok but why not give counter perks for every perk on both sides then? You also get killers complaining why should they have to give up a perk slot and vice versa. If no one uses DS the killer just wasted their perk slot.

    If only 1 person brings it but either doesn't use it or the killer fails it's wasted.

  • bendermac
    bendermac Member Posts: 772

    That's the risk you take when bringing certain perks

    Ruin: gone in 20 seconds after the game starts = wasted
    DS: used but missed skill check/got dribbled/was never catched = wasted
    Devour Hope: cleansed before it activated = wasted
    Sabotage: Killer plays basement build/You was catched first = wasted
    Unbreakable: How often does a Killer leave you on the ground so you can actually use it... not often = wasted

    and so on.

    It's always a risk for certain perks not being able to use them.

    I don't think many Killers would complain about such a perk. We need an actual counter
    to DS and this could be it. DS wont be removed from the game, nor will it be changed in a
    way that the Survivor can't jump off. So an actual counter perk might be the best thing we
    ever get.