Idea: Perk for Killers to prevent Decisive Strike hit when Survivor uses DS
It just came into my mind and this could be interesting
When a Survivor uses DS he/she needs to do a skill check and if it hits you get off.
But what if the Killer has a counter perk that activates once the Survivor hits his/her
skill check. The Killer will then get a skill check his own. If he hits his skill check, he will
prevent the Survivor from stabbing him and then move on. The Survivor still can try to struggle free.
If the Survivor misses the skill check, the Killer's perk wont activated, but he will be notified that the
Survivor missed it.
The Killer can use this perk on every Survivor, if they have DS equipped and have a successful skill check.
This would a real counter and both have a 50-50.
Sounds good?
Devs?
Comments
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Ok but why not give counter perks for every perk on both sides then? You also get killers complaining why should they have to give up a perk slot and vice versa. If no one uses DS the killer just wasted their perk slot.
If only 1 person brings it but either doesn't use it or the killer fails it's wasted.
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That's the risk you take when bringing certain perks
Ruin: gone in 20 seconds after the game starts = wasted
DS: used but missed skill check/got dribbled/was never catched = wasted
Devour Hope: cleansed before it activated = wasted
Sabotage: Killer plays basement build/You was catched first = wasted
Unbreakable: How often does a Killer leave you on the ground so you can actually use it... not often = wastedand so on.
It's always a risk for certain perks not being able to use them.
I don't think many Killers would complain about such a perk. We need an actual counter
to DS and this could be it. DS wont be removed from the game, nor will it be changed in a
way that the Survivor can't jump off. So an actual counter perk might be the best thing we
ever get.0