Why not remove grab survivors at the hook?
Since killers get a buff to hit, remove the grab at the hook so camping isnt that strong? (Except for Bubba anyway)
The only one who needs a hook grab are camping killers anyway.
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Nah. Grab games are fun.
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Healthy survivors shouldnt be able to be grabbed from hooks imo. It makes the obnoxious grab-unhook-not really scenarios
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Grabs are a fun game mechanic and punishes people for going for risky unhooks which you ideally should not do.
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Only counter to hook swarm against m1 at the end of the game. So no.
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yea and remove the killer's ability to m1 near the hook as well or literally do anything......
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It only punishes solo q anyway, which is in a bad spot already.
Exactly.
With the new update you can recover faster and hit faster. Also there will be no DS at the end anymore.
Or maybe atleast, only let the grab be at the end game?
I think its just not justified if the killer camps the first surv and can directly grab it.
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I think removing hook grab not gonna help with escape rate.
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I disagree with everything, if we nerf Killers based on the Solo Queue experience then Escape Rates will drastically go up which they currently don't need and it will HUGELY benefit coordinated SWFs. This is NOT THE WAY TO HELP SOLO QUEUES. You are only using the argument to help Survivors get buffs, you might not even Solo Queue ever and only play in SWFs.
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"Thats on you entirely! If they make it to endgame with no death thats your own fault and you don't deserve any death, entiteled killer!!!11"
There, I proxied some half dozen responds.
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I'd rather no more grabs at hooks, but you can now grab people while they're healing
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That's the thing I'm not a camping Killer but I have stopped many hook rescues by grabbing the rescuer. All this would do was make hook swarming more of a issue because the Survivors would know hey they can't grab me I'm safe.
Also with the huge buff to OTR that would mean the killers would be at a major disadvantage.
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With the cooldown for successful hits reduced, it's now much more viable to simply whack a prospective unhooker twice. They might still get the unhook, but they're definitely going down.
This is an entirely fair outcome to any camping or chase-to-a-hook scenario. The survivor reached the hook, they get the unhook, and the killer still gets a hook trade.
This seems like an entirely fair and reasonable scenario for either side, and makes hook-grabs entirely unnecessary.
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Except the main "strategy" these days is hard camping the first hook and waiting for a skilless grab on a healthy survivor that the killer never bothered to injure. It is time to change this.
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Yes. And while we at it, Killers hits shouldn't injure the survivors. Actually, better yet, Killers shouldn't be able kill at all. And survivors should be able to to do all the gens in 30 seconds. And 32000 BP's all the time in every match.
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I'd rather remove something that skews data tbh.
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And survivors should start on the hook, while killers can mori after 1 unhook. If survivors dont heal themself near hook in 2 secs, they go down again and will be automatic put back on hook.
Killers get then 128k BP, cause its 4 vs 1. And survivors bad. BAD!
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Anyone who played OG Freddy knows how it used to be.
You could not stop an unhook, they would rush an unhook in front of you every unhook
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And survivors should have DS, as a basekit which triggerers EVERYTIME a Killer picks up a survivor. And DH, BT and IW also. Flashlights should last forever and give blindness for the rest of the match. And the doors should be open immediately. And survivors should be awarded for toxic behaviour in every match 600% worth of bloodpoints
Because Killers bad! BAD, I tells you.
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I had a game the other day when a healthy survivor tired to unhook very soon after I hooked a survivor. They spammed the unhook prompt trying to make me m1 them for a free unhook but I got a lucky grab and hooked them.
They still had several Gen's to go.
If people make bad decisions don't coddle them bt is going to be base kit let's see how the changes effect the game before suggesting mechanic removal.
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Hmm makes sense, I didn't expected such sophisticated and smart suggestion from this forum.
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Grabs on healthy survivors activated in EGC just like how decisive strike is now deactivated in EGC. Pretty easy.
This change would only negatively effect those who were planning to hard tunnel one survivor out of the game anyways. That's what the devs want, isn't it?
Killers who were planning for the trade will get it anyways with this change.
Every game is the same recently. First hook is always protected by the killer, no matter how many gens. Doesn't matter when the survivors go for the save, if they were far from the hook or close. So it is quite funny when some other comments say that survivors should make a safe save. How? The killer is always looking for that healthy grab because of how much value, especially against solo, is recieved for what is a skilless play.
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No no no. You both have still made (pick a side) too OP.
The Killer starts the game stuck in the position they spawned at. This is now called the Rage Cage. Survivors can blind and tease the Killer all they want. Every time someone works on a gen, the Rage Cage opens and the Killer may go and try to stop them. When they get off a gen, the Killer is put into a Rage Cage again.
If/when the Killer manages to get a Survivor down, they are fatigued for 30 seconds. Then, they may pick up the Survivor and put them on a hook. If the Killer is within 64 meters of a hook with a Survivor on it, they are put in a Rage Cage again until the Survivor is removed. This includes right after putting a Survivor on a hook. There is no grace period or cooldown for this.
Once the required amount of generators is completely (which is now one), the gates are powered. The Killer is no longer in the Rage Cage unless they get within 32 meters of an exit. Once an exit is open, anyone that tries to leave triggers the very end of the EGC, and all Survivors on the map die, because they should have used a key to get hatch.
Nobody gets any BP, because BP is overpowered and (pick a side) is too OP.
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I am a streamer with almost 6k hours in the game. I am telling you the ONLY meta at top mmr on the Korean server. If you do not see this kind of play regularly I would say that says a lot more about your games than mine.
Grabs are not hard in the least. I have an insane number of grabs, so many that if healthy hook grabs were counted on the stats site I would be way up there. I almost never get grabbed. The issue is that when the survivor is alone trying to make a save the killer has a huge advantage, again, because grabs are super easy. If there are two survivors, it becomes advantageous to the survivor. Super easy for SWF, super hard for solos.
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Punishes the players for unhooking against campers that arent bubba*
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Soul Guard will be my new endgame perk since DS no longer activates there anymore. Hope I get slugged.
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Shouldn't have to explain this, but I guess you are a newish player. I can count on one hand the number of times in my entire playtime I've been grabbed while trying to make a save.
What healthy grabs do, essentially, is make it so the camping killer is rewarded way too much, while unaffected against SWF. The SWF will be able to easily coordinate several players to go make the safe save, which is manageable to easy with 2-3 players.
Against solo players, however, the camping killer is guaranteed either a healthy grab if only one survivor comes because it is extremely easy to make that grab on one player, or a second hook stage on the hooked player and then an extra hit on the nearby single player who came to make the save but couldn't because no one came to help.
And before you say someone else should have come to help, you want to know what all these killer-only players say? "you should have just done the gens", ignoring the fact that the absolute strongest strategy in this game now is hard camp/tunneling the first hook. There is not enough time as solo players to deal with this skilless, over rewarded "strategy". What do you think they do in competitive games? Play like this, because it is the best way to play if you want to win.
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Of course it's a terrible mechanic. But it benefits the easiest strategy killers use against weaker teams, and they love to to destroy them. So obviously they won't want to change it. Let's just forget that the 'strong' teams often referenced are never at risk of this sort of grab anyway.
If you guys desperately want to win by camping, just keep playing Bubba. Stop trying to make camping stronger on everything.
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All 5 gens done rather than EGC actually sounds more fair. You're right.
Sure, a lot spam the unhook button, and it is super easy. It is also easy for the killer to wait out all the spam or attempts by good players to. The animation is long enough that just waiting it out all but guarantees either the grab or 2nd stage. If they stop the fakes and go for the save the animation is long enough for the true save that decent reaction time guarantees the grab.
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Most of the time grabs do not work anyway. Sometimes a killer will go through the animation but then stops and nothing happens. This is terrible when it happens at vaults. But to keep with the general theme of other grabs in the game, maybe hook grabs should only occur when the survivor is injured. But then another question occurs due to this: should gen grabs also only occur when the survivor is injured? I'd say if they made the grab mechanic be from the killer's server perspective, then yes all grabs should only occur when the survivor is injured and then the mechanic would he more consistent on both sides.
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My honest unbiased opinion: I understand that killers don't like SWF swarming the hook to save their buddy, especially when all gens are done and gates are open, I've been in those situations and it's not fun.
But at the same time grabs are so cheesy, especially when you play soloQ vs a camping killer, that feels unfair.
I would be ok for me if grabs on healthy survivors are removed, but only until EGC starts. With all the killer buffs, it would be a fair compromise, especially for soloQ.
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So you only want to face swf as I can quarantee soloQ will die after the new updates and all survivors you face will be sweat swf:s then.
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Sounds to me like you don't play solo queue. Sounds like you and your friends only play SWF, and have no idea that this happens in I'd estimate at least 75 percent of games at top mmr on the Korean server. Or when you play killer that is your main play style and you are hoping this skilless way of playing doesn't go away.
Twitch: omansonion
My account. But go ahead, don't look at mine, doesn't bother me one way or the other. I don't know what server you play on, but please, go watch any Korean stream and you will see, within the first 30 minutes guaranteed, exactly what I am talking about.
Funny you mention it. They actually changed the hitbox not too long ago, so actually blocking the unsave attempt from the sides became easier, which also makes it so some situations in close-quarter hooks easily blockable through no skill of the killer.
But please, keep ignoring what I am telling you that the issue is not me getting grabbed, but the situation that arises when the killer stands there and does nothing against solo queue players.
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Nothing to do with camping? In most scenarios of this happening it is by a camper, unless it's an insta-down killer. To say it has NOTHING to do with camping is a downright lie, even if it's not applicable to you.
If you've failed to injure the survivor beforehand, then the play is likely to get a trade. I do not think you deserve two people down (one on hook already) because you've either failed to zone them away from the hook or couldn't execute a trade. In any case, these scenarios have always led to someone being downed very quickly afterwards in my games, so I end up usually with a net positive, as the other remains injured, and often I'd even get a slug to go with this play.
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In what way are these semantics? Going from -nothing- to -not always- is more than semantics, from nothing to something. And yes, in my experience hook grabs happen more when the killer is married to the hook. It's actually intuitive. And yes, I do know it also happens mid-chase or during a farm. In the end, yes it has to do with personal experience and that moulds some exaggerations, but to say it has -nothing- to do with camping was just ignorant.
Okay and when I get killers that don't play like you, what do I do? Those that don't actually leave the hook and fish for these grabs all day? I mean, I know what I do if I have a team, these killers get ######### on in this case, but in the default state of the game where coordination is very difficult to come by, what do I do when the killer refuses to leave the hook? Normally I'd be fine with a trade, but I can't even get that, and the killer is rewarded EVEN MORE for just standing by the hook (again, excludes insta-downs). You can say 'do gens' but we're talking about solo here, it's not happening.
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Oh, so you want free unhook xD.
This survivors, every day is a surprise.
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"Nice" logic. If you are a camper and grab a healthy survivor, that's a free hook for the killer. If survivor doesn't get grabbed he will at least get injured or go down. There's nothing for free for survivors.
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Yes, there is One thing.
Do not try to save survivors if the killer decided to Camp, easy. This is the major mistake of survivors, altruism.
Rush gens and GG.
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Keep grabs, if they are gone you'll probably just have swf bomb the hook everytime someone is hooked. The perk changes are meant to deal with camping and tunneling not getting rid of grabs, as someone said grabs are very finicky for killers to actually get and favors survivors WAY more. I'm sure I've only gotten maybe between 10 to 20 grabs total out of 2 and some years. As survivor you really shouldn't unhook if the killer is camping, at that point just hurry and finish the game as to not waste the person on hook time. As devs said kill rates are a bit low so I don't see why people still want to nerf killers, maybe they want better buffs for killers? 🤔
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Let's be real here: Nothing is stopping Killers from just not bothering with weapons and instead always just grabbing Survivors while they run. :P
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That excess of altruism is what makes Camping really worth it. If survivors sticks to the plan and rush the gens, every camper gets 1k per game, never pip once they reach Silver rank and gets 15k Bp.
But no, they must farm the team mate and then they blame killers for doing their job, killing xD
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It is time to stop this useless lie. If the first hook is done quickly enough then camping that first person to death will give the killer ample time to get up to a 4k.
Why do you think playing that way is the best strategy in competitive games...?
Sure, if the killer camps the first hook, has no slowdown perks, no NOED at the end, the survivors don't waste any time going for the save just to see the killer camping, and the killer somehow can't find any survivors after the first person dies, then it will only be a 1k.
But if it is against solos, there are slowdown perks, survivors spend even a little time going to the hook to initially try to make the save (because how else are you supposed to see if the killer is camping or not.......), NOED, or any combination of the above, then the killer can easily turn that into a 4k, just because they stood still at first hook waiting for a grab.
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Easy, run toolboxes and Prove xD
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Let's remove survivor mid/fast vaults while we're at it.
It's oppressive that survivors can fast vault against M1 killers.
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So a situation that happens often compared to a situation that never happens. Literally no survivor just continues to heal when the killer is practically on top of them.
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Oh stop it
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Same thing with removing healthy grabs. No.
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