An idea to improve the hexes

First of all sorry for my english and thanks to google translate.

My idea is to keep a small effect of the hex when it is destroyed. In this way, even if you are flipping a coin when you have a hex, when it is destroyed you will not feel that you have one less perk.

Here some examples:

-Hex: Devour Hope: The 5% haste effect when you hooking on someone remains.

-Hex: The Third Seal: Survivors hit are  Blindness for 30 seconds.

-Hex: Ruin: Kick regression changed from 100% to 115%.

-Hex: Undying: You can see the auras of the survivors who are breaking a totem.

-Hex: Retribution: While the survivor is breaking a totem they have the  Oblivious effect.

They are small effects but better than nothing. Thank you for reading. :)


Comments

  • Remedicist
    Remedicist Member Posts: 1,096

    I'd prefer better totem placements in general, but if they cannot do that then this is a really neat idea

  • DY86
    DY86 Member Posts: 570

    The point of hexes is high risk high reward. Devour hope is super strong but can be cleansed, that way its balanced.

    but totem placements should be better in general

  • Ruma
    Ruma Member Posts: 2,069

    Devour hope is hight risk high reward, i agree.


    But what about ruin after the nerf and the other hex perks?

  • DY86
    DY86 Member Posts: 570

    Yeah after the nerf it will be #########. I think its a stupid rework tbh.

    But the devs said they wanted to change the meta, and ruin was the second most used perk by killers, so I guess killing it was the solution /sarcasm

  • Yords
    Yords Member Posts: 5,781
    edited June 2022

    Like I have been saying the RNG aspect to totems in general needs to be reworked. No matter what you do to any hex totem to make it slightly more consistent it will never completely solve the problem of you sometimes never getting use out of it.

    People tend to argue that it is just high-risk high-reward, but I disagree with that. It is just stupid and RNG in all forms (Except maybe the chests for survivors) has no place in this game.

    However I don't think totems should be reworked to always work no matter what, there should be something that the survivors could do to counter them. But this would be a very tricky thing to balance around. Totems right now are just hit or miss, and that really does not feel good.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    It would be nice if the Devs could figure out why Hexes were good to start with but then fell of a cliff... and I think it's Totem placement

    The real reason Hex: Ruin was used so much was due to the increased regression and it being automatically applied (so I don't agree with that change)

    Devour Hope is used to gain an advantage later in the match (and a reason to cleanse the hex)

    The rest suffer from those two being really good

    Retribution and Hunted Grounds are decent Totem defenses...

    TOTH and Undying are Totem delay at this point

    NOED comes with it's own problems and not many solutions

    TTS is meh to terrible at this point

    Huntress Lullaby is laughably bad right now