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Stranger Things Vecna concept: The Tormenter. Perks: Tormenter, Dull: Killers Curse, Scourge Hook:FM

LuluTheLion14
LuluTheLion14 Member Posts: 283
edited July 2022 in Creations

Map: The Mind Lair

The Tormenter (Vecna)

Power: Mind Control

Start the trial with 5 power tokens. Moveable objects spawn on the map. When looking at an object, hold L2 and control it and move the screen around to place it somewhere else to block a survivors path. Moving an object spends one power token that recharges after 10 seconds. Survivors can perform the ‘push’ action to move these objects out of the way.

Blood Rocks: Blood Rocks spawn randomly in the air and cannot be seen by survivors, looking at a blood rock and holding L2 will cause it to drop down onto the floor, injuring or downing any survivors hit and leaving a pool of blood on the floor that will slow survivors down when running or walking through it.

Torment: Survivors have a torment metre that gradually fills when being chased by The Tormenter and when being hit by Blood Rocks. Once full, the Tormenter can place them into an episode where the survivor cannot move. Another survivor has to pick up a headset from off the floor and place it on the head of the tormented survivor to release them from the episode. If in an episode for too long, the survivor will float up into the air where they will be killed. (I know the mori part is similar to Pyramid Head and Sadako but it will fit the power perfectly as it is what happens in the series)

Perks: Torment, Dull: Killers Curse, Scourge Hook: Forever Mine

Torment:

You become obsessed with one survivor.

When the obsession is within your terror radius, every other survivor will hear what the obsession hears. When chasing your obsession, gain a haste status effect of 5/6/7% for the duration of the chase.

‘MAAAAAAAX’ - Vecna

Dull: Killers Curse:

The first 2/3/4 survivors hit will become cursed. When cursed, Survivors will have their auras revealed when doing their objectives. Every dull totem in the map must be cleansed to be rid of the curse. If all dull totems are cleansed before hitting the 4th survivor, a random dull totem will be rekindled.

’Everyone will suffer and there’s nothing you can do to stop it’ - Vecna

Scourge Hook: Forever Mine:

Survivors within 4/8/12 metres of a survivor on a Scourge Hook will have their aura revealed. When a survivor is sacrificed on a Scourge Hook, a random hook in the map will become a Scourge Hook.

’You’ve already lost, now I just want you to watch’ - Vecna

Survivor: Eddie Munson

Make Some Noise

Start the with a radio in your hand. Whilst holding a radio, you cannot hold any items. Place the radio on the ground and press ‘activate ability’ to play loud tunes and create a noise notification to the killer. The killer cannot hear the music until within 16/12/8 metres of the radio. You can pick this back up at any time during the trial. (The radio would be playing any dead by daylight theme tune, or Eddies rockstar moment in the series)

’Chrissy, this one’s for you’ - Eddie Munson

Who’s In Charge?

Who’s In Charge? increases the chances of being the obsession and can only activate when you’re the obsession. When you’re the obsession, all survivors see your aura and complete objectives 1/2/3% quicker when within a 12 metre range.

’She’s in charge. Are you kidding me? I made that ######### up’ - Eddie Munson and Robin

Post edited by LuluTheLion14 on

Comments

  • The_Scarlet_Witch
    The_Scarlet_Witch Member Posts: 209

    Its a decent idea but how much torment are we talking here that needs to be filled up. Plus the floating rocks in the air woudnt work in indoor maps.

  • LuluTheLion14
    LuluTheLion14 Member Posts: 283

    Completely forgot about indoor maps tbh 😂. They could potentially work, they’ll just be really close to the roof. Lmao. And I’m not quite sure how much torment it would be, but enough to make every survivor go into an episode atleast once per trial. As it not only kills the survivor if they don’t listen to music, but it also makes them idle and not being able to contribute to gens