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BHVR Please consider the Map Balance for the next Mid chapter Updates.
I just got from a Clown Game in Gideon with me having Brutal Strength and STBFL. To simulate the 1.7 speed boost for Survivors, I even hit Survivors with the Pink Bottles before hitting them.
To make sure I was at High enough MMR that everyone actually knows what they are doing, I got to a Ten 4K Streaks just by abusing Pinky Finger and the Best slowdowns for 10 whole trials.
Clown Game(No Add Ons) in Gideon with me having Brutal Strength and STBFL, I avoided tunneling and camping as much as possible, nothing change much, I got to 8 Hooks. It's still frustrating with the 8 Stacks of STBFL and Brutal Strength, A Clown can't do much with the Hold W + pre Drop pallet Meta.
Base Killer Buffs would help and all but the best thing to balance out escape and kill rates is actually balance the Maps. Gideon has 20+ Safe Pallets. Haddonfield has the most annoying Buildings as every building has multiple strong windows or Pallets. Garden of Joy has three G O D windows plus a God Pallet at the side of the main building. Badham has 5 Iteration of a stupidly big map with Loops that can be chained for some reason. I can list more like Map Sizes of Red Forest Maps and How Crow Temple has so many pallets every where.
The Best neutral Map out there is Father Campbell Church (Granted you don't get the 3 strong windows rng).
I rather have the current Meta in balanced Maps rather than the incoming Meta with the same frustrating Maps.