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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Hex: No One Escapes Death (suggested rework)

Hello everybody on these forums. I am suggesting a rework to this perk, since the current one simply does not work and cause its intended effect. I won't go very in-depth here since there are hundreds of posts and videos out there explaining why NOED actually discourages people from cleaning Totems, since unless you are a coordinated SWF, you will never be able to prevent it from happening. It always applies the same effects whether there are 2 or 5 Totems left on the Map. Here is a proposed rework to fix this. I'm open to all feedback.


Hex: No One Escapes Death - Once the Exit Gates are powered and there is at least one Dull or Hex Totem remaining in the Trial Grounds, Hex: No One Escapes Death activates: 

* Your Movement speed is increased by 1/1.5/2 % by every Dull or Hex Totem remaining in the Trial for up to 5/7.5/10 %. 

Depending on the number of Dull or Hex Totems, Hex: No One Escapes Death grants additional effects: 

* 1 Totem: Survivors suffer from the Blindness Status Effect. 

* 2 Totems: Survivors suffer from the Haemmorhage Status Effect. 

* 3 Totems: Survivors suffer from the Oblivious Status Effect. 

* 4 Totems: Survivors suffer from the Exhausted Status Effect. 

* 5 Totems: Survivors suffer from the Exposed Status Effect. 

The effects of Hex: No One Escapes Death persist as long as at least one related Dull or Hex Totem is standing. 


I'm open to all feedback and any questions about this :)