There should be a suicide button if you’re bleeding out for over a minute

FlameLickVA
FlameLickVA Member Posts: 158
edited June 2022 in Feedback and Suggestions

(I play both sides)



Plain and simple, survivor’s shouldn’t have to wait 4 minutes to die and do nothing after queing up and unfortunately going down. Be it their fault or the killer is abusing ultra blink nurse, just because the killer wants to fuel their superiority complex.

I can understand if the killer cannot physically hook the survivor (deadzone), but this will also help the killer in that scenario. Win win for everyone.

so if a survivor has been bleeding out for longer than the 60 seconds on the bleedout timer, they can press e to die instantly.

nobody deserves to bleed out for 4 minutes, its agonizing in wait time.

(Also don’t turn this into us vs them, this is a QOL suggestion)

Post edited by Rizzo on

Comments

  • GillyBeannn
    GillyBeannn Member Posts: 554

    I like this idea, I would like to add to it on how it should work

    After bleeding out for 1 min, press the action button to bleed yourself out 500% faster.

  • DrDeepwound
    DrDeepwound Member Posts: 2,557
    edited June 2022

    I know survs think this will make their life better, but changes like this cause other things, for example this would make killers slug more imo. The incentive to slug everyone will increase, slug em all and theyll bleed out even faster.

    I dont think things like this will fix slugging, it will increase it.

    ps slugging is a tactic used to create pressure in a match nothing really broken about it.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    This won't fix slugging, and it's not a good idea. Survivors do not get to decide what is considered an appropriate amount of time for killers to find and pick up their slugged bodies, because as we've seen time and time again they refuse to account for the variables the killer has to account for.

  • FlameLickVA
    FlameLickVA Member Posts: 158

    If the killer slugged everyone and chooses to let everyone bleed out, they can hook everyone but choose not to, for sadistic reasons.

    should they really wait 4 minutes?

    If the killer can’t find and hook everyone in a minute once they’re all slugged, then the match should end, killer wins, next game.

    4minutes is a long time

    The only people this change would punish are the sadistic killers who want to ruin peoples’ matches by slugging everyone to death

  • foxsansbox
    foxsansbox Member Posts: 2,209
    • How do you measure the killer choosing to do this, versus it being out of their control?
    • The killer doesn't always slug because they want to, they should be penalized for some survivor crawling off to some obscure corner of the map?

    If you show me how to measure those things accurately, I will take your side in a heartbeat. Until then, survivors do not get this power.

  • bittercranberry
    bittercranberry Member Posts: 454
    edited June 2022

    agreed.

    I had a dredge hard tunnel a Feng and by the time it was her 2nd hook I decided to step in and body block.

    Killer doesnt care so I go back and take another one ( killer is set on Feng) i end up going down but killer slugs & she still ends up dying like 20 seconds later but by the time she died there was still 4 gens up...

    killer decides to leave me while he hunts down the others.. at this time I just want to hop in the next game as this game is pointless & boring.

    for me I dont even want to play the game if someone is hard tunneling & camping right off the gate especially if its on one of my nooby teammates... I do everything to take agro, clicky clicking & tbagging but still no theyre just dead set on one person.

    I just dont see why or we should expect survivors to be ok with tunneling, camping & slugging especially if it all happens in one game.

    REMOVE DC penalty or just let me bleed out faster, sitting there for 4 minutes is just dumb.

    edit:im sorry for including tunneling & camping to this post but my last game was that BAAD.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I really don't think giving survivors more ways to kill themselves early and dodge the dc penalty is a good idea.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    Uhh you are not a developer and you are not in any position of authority. I don't really get how your heart being in this is the one thing to turn this into a legitimate issue?? Do you really think developers listen to you a lot more than they would any of us? What are your qualifications here?

    How do you intimately know the exact side effects every feature being implemented would cause? How would a lack of this feature help out in an unwinnable situation for all 4, say. All 4 get slugged. None of them have Unbreakable. They MAY be able to wiggle out of the Killer's grasp if they're in a single cluster, but maybe the Killer is clever enough to just slug them anyway to not risk that.

    So in an unwinnable situation, no one can help and everyone is going to get hooked, how is this too crazy?

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    I agree this should be a feature, give the Killer a similar reward as if they hooked the person and if they can't wiggle off, their DS ran out or they had no DS or they don't have Unbreakable then make it work!

  • foxsansbox
    foxsansbox Member Posts: 2,209

    You don't understand the expression 'in a heartbeat'. I'm not taking the time to explain it, this has nothing to do with my heart. I don't know what the devs are doing, and I certainly don't require qualifications to respond on this forum, but it's very easy to figure out why Devs DO NOT make certain changes that have been thrown around forever on the forums. Because they are bad suggestions. This is not the first time this topic has come up, and it won't be the last.

    Spoiler alert (Since I know you won't do the bare minimum of checking out those topics): The last time this came up, the people who were pro-bleeding out faster were not able to put up a compelling litmus test for how the game can determine the killer was genuinely BM'ing, either.

    It appears you aren't able to either, so unless you're willing to actually respond to the crux of my argument, you do you, but don't expect me to respond to your word salad again.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417
    edited June 2022

    No you don't require qualifications, but you certainly aren't owed an explanation or the essay I'm writing out for you now. You're not in a position to demand from anyone anything and you are certainly not holding any potential feedback hostage with your awe inspiring authority. You are just a guy. You are pooling information like all of us.

    So please, random guy on forum, enlighten us with your far better suggestions on this which so far appear to be "don't put this change in the game at all, also I'm not willing to consider any good reasons for this or to look at how my own argument might be flawed, please do it for me."

    Not to mention, the game can be coded to check for lots of conditions and can technically check if a failstate for the survivors is guaranteed in a few ways.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Calm. Down.

    I'm not putting up a suggestion because I don't believe there is one, and I agree with the current system. The time to bleed out is adequate and fair to both sides. Your impatience is not a factor in balancing.

  • Krazzik
    Krazzik Member Posts: 2,475

    Removing the DC penalty would just result in the first downed/hooked survivor always DCing. It happens commonly enough even -with- a DC penalty.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417
    edited June 2022

    I could see also how this feature would be abused in certain circumstances, but it's still pretty simple to check if any living Survivors have a second chance perk like Unbreakable or DS when all 4 are downed, or even just the amount that are alive.

    You could check for that and if all second chance perks are unusable and in the case that a Killer just flat out refuses to pick anyone up despite an availability of hooks, you could make the bleedout timer shorter. In cases where slugging is actually intentionally abused by a Killer just to make a game boring for all Survivors, it would be decently easy to check for this happening and at the very least end it faster. If the Killer decides to pick up and immediately drop a survivor during this time, they could receive a free wiggle off if he was trying to pause their timer instead of hooking them.

    This ends up giving a Killer who isn't trolling and really can't find some of the survivors a chance if there's even one Survivor currently up and able to help anyone or any of them have a second chance perk.

    It would be a somewhat simple anti-trolling feature for the rare cases that Killers try this and Survivors can do nothing.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    You still have not offered up a way to determine the killer is willfully not picking someone up.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    It's not necessary to find a solution for this when the Survivors are in an unwinnable situation. Drain everybody's timers faster but the person with the most time remaining, who can attempt to crawl to a hatch. In the case that a Survivor doesn't have ANY perk at all to help them wiggle off faster, to charge their wiggle timer while downed or second chance perks, there is no physical way for anyone to get up. It is a video game. People are busy, we have jobs and limited free time. The exact last thing this game needs is more timewasting and meaningless waiting around to bleed to death in a completely unwinnable situation.

    Your suggestion of magically mindreading Killer intent and that being a requirement exists only to detract from the argument in a meaningless way while still not contributing any suggestions of your own. You don't want this to happen, you don't care if your questions actually make any sense to ask.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    I would completely disagree with removing a DC penalty because people would just DC any time they encountered a Spirit, Blight or Nurse and other petty things. I do think Bloodpoint benefits for the team that won because of a DC should be a lot higher.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Survivors being in an unwinnable solution is a personal problem. You clearly want your fix without considering the consequences. This isn't a discussion or even a good-faith argument, it's you demanding the game play around how you feel. It's not about you.

    Feel free to afk if bleeding out has harmed your personal time constraints. Or DC.

    My question makes, literally, perfect sense. The OP understood where I was coming from and said they will respond later. I don't owe you anything if you can't understand why measuring the killers intent, for the purpose of a frivolous fix, is necessary.

  • INoLuv
    INoLuv Member Posts: 464
    edited June 2022

    If the survivor suicide with the kill switch, killer should get the kill counted, so it is fair and rewarding for the killer, otherwise no. Even tough it is pleasant to see survivors bleeding out when they go to the corner of the map and dont make it simple.

  • Lycidas
    Lycidas Member Posts: 1,170
    edited July 2022

    Survivor has 3 crows circling above their head.

    There.

    Crows don't spawn while you are recovering from the dying state or if you're moving, and 3 crows means the killer is receiving notification about your position.

    If the killer hasn't hooked you at that point, they most likely never will.

    Holding a button down to speed up the process hurts noone in that case.

  • drsoontm
    drsoontm Member Posts: 4,898

    As a survivor, you should always thrive to stay alive the longest possible time.

    In a four-slug without survival option, it could be considered to give an instant-hook to everyone so nobody has to wait (in case the killer decides to let everybody cool down). It would discard any hope for hatch though.

    In any other case, I don't see how it can work without being abused one way or another.

  • MrMori
    MrMori Member Posts: 1,611
    edited July 2022

    Why not just give survivors the option to surrender once every living survivor is either downed or on hook? Surrendering would sacrifice the downed survivors and count as a hook for all intents and puposes. Requires unanimous vote, so a surv running Unbreakable/Deliverance doesn't get robbed out of using their perk thanks to their team srrendering.

    Same logic as letting the killer surrender once EGC starts. Game's over and one side won't end it? Let the other side surr and get it over with.

    I've thought that exact thing, if no one can self pickup and everyone is downed or on hook, the game is in theory over. Except now the killer has to stand and watch four unhook attempts after one another. Complete waste of time.

    It's just silly. Would save tons of time, but I don't think BHVR will ever implement something like that. I mean why not try how it would feel in a PTB, can't be that hard to code right?

  • ItsDigDuck
    ItsDigDuck Member Posts: 44

    I just spent 35ish minutes in a game. Our 3 stack had a random rage dc on first hook. Our 3rd got tunneled out of the game (was the next 3 hooks) freddy then hooked me twice, and proceeded to slug me, over and over because he wanted to mori my last teammate. My last teammate is MUCH better at surv than me. I was slugged NINE times that game. I would get up , he would run after my friend, he would lose the killer, freddy would come back, slug me again. Finally I bled out after being slugged, NINE times. You know how frustrating that is? We had no chance of gens, we had 2 done when our 3rd teammate went down (the random dc'd in the first 60 seconds of the game) so 'thriving to stay alive as long as possible' doesn't really make sense in this scenario. Let me bleed out so I can get out of this game and go next. 10 minutes on the ground/in freddys arms does nothing for game experience.

  • drsoontm
    drsoontm Member Posts: 4,898

    You bleed out in only a few minutes and you can wiggle out pretty fast. I can't fathom how that story works.

  • AnchorTea
    AnchorTea Member Posts: 1,021
    edited July 2022

    How would this be implemented?

    How would the mechanic even work in the first place? Is it like a COD/Fortnite thing were you hold a button and you automatically die and go into the next match? Would you have that option the moment you go down? 


    What if you try to rescue someone and they automatically suicided cuz they felt like it? That would suck. What if you could suicide to exit the game so you wouldnt dc to face a penalty? That would also suck. If some players want that, then that option goes away while the killer is carrying you. You can try suiciding on hook but you can still have a chance of unhooking yourself (you could be running deliverance that match). What happens then? You just keep playing the game till you get downed and suicide again?


    "But everyone being slugged is boring!"


    Yes. So is playing killer and watching the exit gate being opened at a distance. It's a loss. Some defeats in DbD is a slow-burn sometimes and you just gotta accept it. Everyone being slugged in the first place mostly happens if the survivor team lets it. It's only a situational tactic by the killer.


    "But solo que sucks at communicating when to recover!"


    True... but a suicide mechanic would make solo que even worse (assuming it would work the way i described).


    So what if you you're like say... 3/4ths dead and you have the prompt to suicide. What if there's still people alive who are willing to rescue you?

    And if everyone is down, what if someone has Unbreakable, Soul Guard, or Exponential? Does the feature deactivate for the whole team? Or is it optional? If you have Unbreakable and a teammate suicided then that Unbreakable is nearly worthless because that team falls apart when a survivor is gone (Assuming there's 2+ gens left). 


    When you think about it it becomes an obstinate feature with many cons. It just wouldn't work. In very few, and specific circumstances it could work for the sake of convenience but what outweighs it would make it bad game design. Terrible idea.

  • KateMain86
    KateMain86 Member Posts: 2,374

    Yep I agree. Survivors do need a "give up" option when left in the dying state for too long and under certain conditions. You always want to be sure no one has unbreakable or other ways to pick themselves up first.

  • Mat_Sella
    Mat_Sella Member Posts: 3,556

    I literally just had a killer watch me bleed out for 4 minutes. There was a hook nearby, I didnt have any perks that wouldve allowed me to free from their grasp. The hatch had already been closed. They just wanted to watch me bleed out the entire time.

  • Deathstroke
    Deathstroke Member Posts: 3,508

    Slugging last survivor and letting him bleed out while headnodding for him is not stragedy it's bullying and those killers must have miserable life to do that.

  • SkeletalElite
    SkeletalElite Member Posts: 2,705
    edited July 2022

    If a survivor crawls to an obscure corner of the map to deliberately avoid being hooked just so they can bleed themselves out, they could have just instead waited for the killer to hook them and then just hook suicided.

    A survivor that wants to die won't go to the corners of the map because it's faster to die by being hooked. A survivor that doesn't want to die won't use this feature.

  • foxsansbox
    foxsansbox Member Posts: 2,209

    That's the point. They get to crawl to an obscure place to use this feature to deliberately deny the killer a shot at finding them.

    It has been proven time and time again that if there is an avenue for abuse, it will be abused.

    We've seen survivors DC on last hook, dude. Spite is a measurable metric.

  • ItsDigDuck
    ItsDigDuck Member Posts: 44

    Like I said, watch the vod. I am not a good survivor, I do not claim to be, but games like this make me want to never play it. You don't have to 'fathom' it, you can watch it happen.

  • SkeletalElite
    SkeletalElite Member Posts: 2,705
    edited July 2022

    If it's a problem, make it so a survivor who is holding the "succumb to death" button or whatever it's called has their aura revealed to the killer.

    Or just make it so a survivor who uses the button gives full sacrifice points to the killer when they die.

  • FilthyLegionMain
    FilthyLegionMain Member Posts: 1,148

    If we're going off of lore here with how the entity's realm works then I think it shouldn't give that many points to the killer or survivor if the survivor gives up on the ground. It can't really feed on hope if it's already gone.