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Rework of core mechanics; Gen speed and Hooks

as people discuss how to make Legion playable i realised a way to not only to do so but also makes the game possibly balanced and enjoyable first Gen mechanics; gens need appromixately 80sec to be completed so we can say it has 800TP needed and each survivor adds 8points per second as Gens have 4 phases being worked, how making that the 2nd phase onward each phase decrease the progress points per second by 1 second that slitghtly decreases gens as well gives killers more presence if they kick high progressed gens as for Hook mechanics: as of now survivors got two timers; the bleedout timer lasting 3min in dying state as the hooked time lasting 2min with 3 phases triggered by presence of hook timer (no hook timer: activates hook timer and idle mode over 50% hook timer: decreases hook timer to 50% and initiates struggle mode below 50% hook timer: initiates sacrifice) how bout making it a general bleedout; the survivor got maybe 800health in dying state he looses 3health per second regardless on ground or carried if he get hooked he lose maybe 150health and after that 5health per second as the 2 phases triggered on hooks take over but sacrifice only initiates if count reaches zero that way alot of issues may get fixed (gen rush, camping, tunnelling, DS and other common toxicties) as for Legion buff; deep wound afflicts dying state even wounded, stopping timer during chase and mending and removes the insta down timer however Legion can inflict a increased deep wound effect wich stops timer during chase and mending however mending don't got progress anymore as u get only cured from deep wound as being mended by a teammate like Freddys wake up what are your thoughts of this proposal?

Comments

  • Youkari
    Youkari Member Posts: 53

    wow... writing it on the PS4 really screws up the space bars without , and ! . i apologise if it's hard to read, it's my overall first thread here...

  • Youkari
    Youkari Member Posts: 53

    just seeing that i commentet on a different thread against the idea of mending needing a teammate as final survivors would fall guaranteed wich wouldn't be balanced. also after rereading it i realized i did a embarrassing amount of math calculating errors... like gens having 800 TP u get 10(!) points per second ofc... so just not take the numbers too serious but think more of the overall idea i'm suggesting. Another note: moris work that u can kill a survivor only if he reached 50% below his health, much more fair since a survivor can get hooked twice and still could have over 50%health if they're victim of farmcamping or were rescued too fast

  • se05239
    se05239 Member Posts: 3,919

    Just a tip but please include paragraphs in your text. That'd motivate people to actually read what you've written.

  • Youkari
    Youkari Member Posts: 53

    i know it's hard to read... but i'm not that knowledgeable how to type here...