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Why do survivors consider blight hard to counter?
Like this is my genuine curiosity. Whenever I play him, although not as well as blight one tricks, it doesn't seem very hard to counter his rush at all. (This is all from my perspective of playing as him and against him a couple time)
Simply being in something like a jungle gym is enough to turn him into an M1 killer and if you simply run circles around loops he can't really do much it seems. It's not like he can rush through objects unlike a certain S tier killer. The strongest thing about him i've seen so far is just plain mobility and map pressure since he can get around so fast, but people make it seem like mid chase he's super strong or something but I'm just not seeing it.
Or am I missing the picture and he's actually High A tier, arguably S tier, BECAUSE of his speed and map pressure?
Comments
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He also can't m1 you while he rushes until he bumps into something first, I see a lot of people overlook this. You can use that in your counterplay. Honestly, I think Blight is one of the funnest killers to play against since I started playing. I didn't say easiest to play against, but fun. I started during the Silent Hill chapter and he was the next one.
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Because good blights ARE hard to counter. He is S tier imo. When mastered his turn rate can be very manageable and guarantee hits survivors dont expect. I cant count the times I thought I was in the clear and got sniped senseless 2 secs later. but his skill ceiling is arguably the highest, if not its an easy top 3.
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Normal blight is fine and great and I love him, I only have a problem when he, uh, "techs" and I'm apparently supposed to expect he'll glide backwards across a wall and turn 180 degrees to whap me in a loop at several thousand miles per hour.
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I don't think blight base kit is hard to deal with. However is addons are really strong, and most people run some combination of strong add-ons because he has so many.
But if you watch an average blight players with not strong addons, the difference is night and day
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Didn't they patch that?
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That tech is extremely surprising to see but actually not that difficult to counter, as the places they can go is extremely limited while sliding.
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He is really only hard to counter when you don't think like a good blight, now you can just get the ones that use c33 but that doesn't fit in counter as compared to something being super strong in every aspect. Also a good blight can make a jungle gym just a normal tile. It's not as simple as "use power then win". It's more like demo where you know you can use your power in the loop.
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I don't know, but Blights have never let something being patched stop them from doing something as silly or even sillier before.
It's more the surprise factor of them doing something they're very clearly supposed to not be able to do.
Like yeah, if every other blight did it I'd be fine, but if all I have going for me is "expect this one blight is going to break the game over his knee this time", there's going to be a problem.
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That thing gonna be fixed someday anyway, or did it already? dunno, but more or less confirmed bug.
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Also the fact that he was some of the most op add-ons in the game
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No, a blight who's even slightly okay will know how to bump logic near enough any tile with no counter, rush down as you run to pallet or window with no counter and sprint all over the map at a moment's notice with no way to stop it or difficulty in doing so. He breaks the rules of the game like nurse, because he makes distance and even looping if the blight is good irrelevant. Pallets are also largely irrelevant as he can normally just flick around them, and he can break them very quickly. He's also 4.6m/s for some ungodly reason, and has hitboxes on his lunge that put huntress to shame. He's also got insane perk synergy and the most busted addons in the game, even better than nurse's. Alchemist ring, c33, c21, crow, rat, adrenaline vial, iri blight tag, even summoning stone makes you a guaranteed down in some areas.
No matter how much you like to play as him, blight is S+ tier and this is not an opinion. It's just a matter of what nerfs he needs. Personally I'd like ones that specialise him into a mobility killer, not the best mobility in the game + top 5 best chaser in the game + best catch-up tool in the game all at once with no movespeed penalty and a unnoticeable cooldown.
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Because I understand the basic concept of Blight, which is supposed to be running in straight lines and bumping off objects, but they aren't really running in straight lines, are they... They just do all of these things that I don't expect because I don't know what's possible and what isn't, because clearly he can do more than he's supposed to be able to do.
E.g. They can apparently make a U-shape around an entire wall of the shack in one rush??
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Because everyone is bug abusing
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Isn´t this thread a bit early? We´re still going with the "nerf Nurse" threads. The "nerf Blight" threads aren´t supposed to appear until Nurse has been nuked.
Anyway, on regard of the thread... Since all techs have been solved/patched. I think Blight is in a good spot. With the exception of him not bumping off all surfaces like he should and instead sliding into the nirvana. Once (if) they solve that, he´s perfect.
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I'll believe they're all patched when I see it.
No one is more adept at bug hunting than Blight mains.
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His add-ons are what make him difficult to go against. Blighted rat and blighted crow make it incredibly difficult to loop against because of how fast he can get, making it harder to either reach a pallet/window or get to somewhere safe at the next loop. It also makes it difficult to loop at filler tiles because you have to run perfectly to make sure you don't get caught too far from the pallet. Alc ring also makes it difficult to play against him because once he gets that initial hit, he can close the distance you got from the speed boost and down you almost instantly again.
It's still possible to try and loop a blight, but someone who is moderately good at them to very good at them with good add-ons makes him that S or A tier killer that everyone talks about. I enjoy going against a blight because some maps you can really abuse loops to make them miss rushes, but if they're good/very good, they'll usually get the hit anyway.
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That's what I call motivation.
Devs should really work closely with the community. They'd find more bugs and get a overall better balancing.
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Nurse is overrated. The biggest issue is, that people hear her and instantly disconnect or run towards her, to get downed.
If they would spend some time playing against and especially as her. Then they would learn about her dead angles and how to run her.
Same goes for blight. Doing something unexpected will totally take blight mains off guard and give you precious time.
Which I personally find a lot of fun. Finding out how to outmaneuver the killer instead of just running in circles or holding W is what keeps the game entertaining for me.
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Interestingly I suspect the new Dead Hard might be slightly better against Lethal Rushes because it’s a touch more lenient in timing when you can see an attack animation coming. Blight has a harder time “faking” a Rush attack than, say, baiting that he’s about to do a basic attack, so a survivor who has Dead Hard ready could use it as Blight rushes at them and that puts him in a position of either swinging and having it be blocked or not swinging and going into Rush stun, and either way the survivor survives a little longer.
I think the new Dead Hard is overall a bit weaker than the current one in a lot of scenarios, but Blight’s Rushes might be one of the exceptions.
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Baby Blights (and baby Nurses) are easy to win against. People who are really good at them are very difficult to counter, i mean the best strategy against them kinda feels like "make random movements and hope for the best", which only relies on luck and on the killer making a mistake, so that's not ideal.
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Its simple, majority of survivors do not master any killers, if they played Blight as killer they get a better feel for the movements and how to counter them.
Playing both sides of this game at a high level will make you understand the opposing side even more. But many do not do this.
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he's basiscally on the level of a pro nurse, but without any of the skill nessasery to master the killer
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What? Him too?
I'm starting to think some players never play any killer who requires self control, quick thinking and dexterity.
Then they struggle against them.
Who would find that surprising?
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>Like this is my genuine curiosity
Well, a lot of people don't know that he can't injure you until he bumps into something. There's nothing on-screen to indicate what kind of "Rush" he's using, and the description of his power is awful. (How many "Rush tokens" does he start with? How many can he carry? He long does he gets for each "Rush" before he has to Slam something? How long is the fatigue if he misses? How fast are the Rushes? How fast do the tokens recharge? Can you use one as soon as you get it, or do you have to wait for all X of them to come back before you can use any?)
Turning radius isn't even MENTIONED. Guess I'm supposed to just sit there and let every new killer hit me the first several times I face 'em so I can watch their approach, see the ratio of their forward movement to their rotation speed, and internalize that in real time just in case it was important against this particular adversary.
Not to pick on Blight... the game does a terrible job explaining what's going on against all but a few killers. (Do some have no terror radius? Or require line of sight? Or can teleport between lockers? Gosh, they didn't mention any of that in the trapper tutorial...) Some kind of "Practice Arena" is desperately needed in this game.
Until they address that, it's really not hard to figure out why players struggle. The game can be fair, but as a survivor, you have to go OUT OF YOUR WAY to make it so.
New killer? Ok, I have to learn a whole new set of strats and lose against them over and over until I figure it out
Killer main? No change
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Get rid of alchemist ring and you will probably see less complaints.
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I think this is the correct response, lol. Then again, he at least doesn't have the "no clipping" cheat.
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As a nurse main I disagree, I actually loved to play Blight from time to time and there were times when I was absolutely shat on by more competent survivors, he's absolutely not easy to master at all
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Honestly, normal Blight is fine. It's when he brings Alchemist's Ring + Blighted Crow and/or performs his "techs" that are uncounterable. Honestly just remove Alchemist's Ring and he'll be fine.
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No killer is on the level of nurse. You literally cannot compare a character that has to abide by the map environment to one that doesn't, and can also benefit from exposed effect for free.
Blight is EASILY the hardest character to learn in the game by far lmao.
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Blight is one of the easiest killers in the game. It took me no time to learn him, I had much more difficulty at all 6 of the killers I main than him. I main Billy and still have trouble with him. In fact, I would say Billy is one of the hardest killers to learn.
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I can agree with billy considering his power is so janky and god awful to use. But blight is absolutely the hardest. Hell the only reason i've seen so far as to why he's up there in killer tiers is because of literal techs that are harder to do than anything any other killer has. Without those techs blight is easy af to stop and it's hard to manage rushes in between loops against good players. Hard enough to where they can easily just turn you into an M1 killer.
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survivors think every killer is hard to counter when the counter is not braindead like a m1 killer, even anti-loop killers are weak.
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If the Blight player is good then that makes it tough but when you combine it with add-ons then it's impossible to react to anything.
Alche Ring, both rush speed add-ons or adrenaline vial all combined are stupidly strong together and give the survivor basically no time to react. Basekit Blight is perfectly balanced but the add-ons are just over tuned.
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I'd say he's top 5 or 10 in difficulty but I struggle more with pyramid head, twins, billy, deathslinger... he's definitely not the hardest for me.
And considering how fast he can travel maps, even if you change his base mov speed to 4,4ms he's probably still top tier, 4,6 doesn't make sense for him
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Riiight?!?! Bro some angles are just so unpredictable lmao I dont even get mad u know. I just go DAMN, and try to avoid it next time. But the element of surprise is pretty valuable
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People always find a way to avoid that cap the devs did to blight
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