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THE CALLING OF CRAP-chapter concept
Killer name-the crapper
TR-32 metres
Speed-4.4 metres
Height-short
Lore: Cousin of the trapper not much else is known of this legendary adversary.
Terror radius music-Here comes the crapper with flies in the background.
Power: The crapping
Passive-bowel problems
Survivors start the trail with 0 percent bowel progression. Bowel progression can be increased by the crappers abilitys and can only be removed if survivors find a sink. Sinks remove 10 percent progression.
Ability one-consitpation
The crapper starts the trail with 5 turds. Hold the active ability button to remove a turd... while doing this he cant move for 2 seconds, he then moves at 4.0 metres while carrying a turd. He can place a turd anywhere on the map. Once placed he can place another turd but must go through the same process, turds can be picked up. Survivors who step in turds while running are inflicted with the stink status effect, the bowel bar builds up and survivors move 7 percent slower. Survivors to remove the speed slow down must stop and wipe themselves off or by other survivors. Once a crap is stepped in its volume and density is reduced by one, a maximum of two steps gets rid of the turd and it returns to the crappers inventory.
Ability 2-diohrea
Why holding the active ability button for 3 seconds. Your turn rate is slightly decreased and your movement speed is Increased to 5.0. The crapper leaves a trail of liquid poo behind him as we moves forwards. The ability can only be active for 10 seconds. And has a cooldown of 20 seconds. The liquid stays on the ground for 30 seconds before evaporating, evaporation leaves some temporary ######### air. If survivors come into contact with the liquid their bowel bar will fill up by 7 percent every 3 seconds they stand in it. Survivors who stand in it have inverted controls. If survivors are within a metre of the liquid evaporating their bars will fill by 10 percent and they will scream.
Ability three-Dump
When a survivors bar is full activate killer instinct on that survivor and gain the ability dump for 15 seconds. The crapper during this period runs at 5.0 and leaves behind toxic gas in his wake. Toxic gas applies the hermorage status affect, survivors who are downed in it can be moried, the gas disorientates survivors vision and the base duration if the gas lingering is 60 seconds.
Alternate passive-######### hole
The crapper can dump survivors in an alternate hook placement. A hole. Holes are found on floor level only.
Mori
The crapper laughs in delicate and out of no where his cousin the trapper appears offering his latest product to the survivor. In boredom the survivor kills themselve with the trappers product.
Voiclines-"im the crapper hehe hehe"
"I even have a theme song"
Comments
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Stink status effect. Flies appear around a survivor. Survivors doing a an action with another survivor will cause that survivor to cough.
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