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THE REGULAR SHOW-chapter concept

The_Scarlet_Witch
The_Scarlet_Witch Member Posts: 209

Killer name-The Muscle Man

Height-Medium

Speed-4.4m

TR-32m

LORE: They said he had a skin condition when in reality it was something more, something darker. Even after enduring four deaths this beast of mans still carried on to carry out his goals. After cracking a my mom joke on Mortdecai and Rigby a dark cloud appeared around the trio. Muscle man was transported to the realm, he felt an unease pleasure, the figures he sees are aspirations of Mordechai and Rigby along with those who had made fun of his mom. He gets up and starts the chase.

Appearance

Weapon-HIS FISTS

Power-Muscle Complexity

Passive-Items that are used will respawn onto a random location on the map. The muscle man can have two chairs, 1 gravy satchel, 3 cans of coke and 3 boxes of chilli nachos at the start of each trail.

Ability One-Pure Muscle

Hold the active ability button to activate pure muscle, muscle man's speed increases to 5.5m and is able to throw objects at survivors. When aiming to throw an object his speed is lowered to 3.8m. Each Object picked up has different effects and properties. All objects are scattered around the map highlighted in auras. Object one: Chair-deal one health state of damage to a survivor. Object two: Chilli nacho's box-Upon a direct hit the survivors aura will be shone to muscle man whenever they perform a rushed action for the next 15 seconds. Missing will result in it to splatter everywhere if touching an wall, pallet or generator the effects will apply for the survivor but the duration is instead five seconds. Object three: can of coke or whatever he drinks-Hitting the survivor will cause the survivor not to be able to vault quickly for the next 5 seconds. Fourth Object: Gravy Satchel-You can either throw or consume this object. Throwing it will cause a splash affect which causes the effected area the following bonus for the killer, successful hit cooldown reduced by 15 percent, miss cooldown reduced by 15 percent. These effects remain active if the muscle man is within the radius upon leaving the effects linger for three seconds. The gravy will disappear after 15 seconds.

Ability two-Brining the hurt

Muscle man brings out a baseball bat which has twice the lunge range than a regular attack with a lower miss cooldown, when using the bat his speed is lowered to 4.0m. Requires an activation time of 2 seconds. Muscle mans bat goes onto cooldown whenever picking up a survivor. The duration is 30 seconds, cooldown is 30 seconds.

Voice lines

Upon hitting a survivor-WHOOO HOOOO, YESSSS, you know else likes getting hit MY MOM

Upon being stunned-Oh no bro, REEEEEEHEHEHHEHEHEH, STOP TALKING ABOUT MY MOM, WHAT DID YOU SAY ABOUT MY MOM.

Upon Missing-REEEEEEHEHEHEHEHEHHEEH, its reverse psychology

Upon hooking-Guard your pepperonis, you jerks are jerks you dont even understand comedy.

Mori

He gives the survivor a picture of his mom and tells them to kiss it, they kiss it, he then tells them to eat it, they eat it, he smiles and with his baseball bat his face turns into rageful and he swings at the survivors head knocking their head off into the distance. "Dont talk about my mom"

Survivors

Mordeccia

Ultimate slacker

Whenever a survivor disconnects or doesn't work on a generator for 2 minutes you gain the following stats.

20 percent repair speed increase and 20 percent healing speed increase, this doesn't stack with multiple disconnects and survivors not doing gens.

Groundskeeper

Survivors see the auras of the killer shack and main building if the map has one. If the map has neither then he can see the auras of generators when hiding in a locker for 3 seconds. Aura readings cease when they have left.

Player Two

You start the trail with another survivor unless the killer has an offering to prevent this. This survivor and only this survivor will be your player TWO. If you both perform a cooperative action together you both gain the following bonuses as long as your both working together. Gen speed is increased by five percent, healing speeds increased by 10 percent and killers Terror radius is increased by 2 metres.

Rigby

Second chance

Survivors are not killed automatically on death hook instead they are given a difficult skill check if they hit it, they have an additional 15 seconds of entity progression.

Father Time

When all generators are completed all exhaustion effects are fully recovered, when in a chase with a killer for more than ten seconds your exhaustion time reduces at the normal rate when running.

Trampoline

Survivors who crouch for more than five seconds reduce aura reading capabilities for the killer, reduced visual aura intensity of the survivor and duration. 0.5-1-1.5

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