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What Would You Think of a 4th Hook State?

RiskyKara
RiskyKara Member Posts: 804
edited July 2022 in General Discussions

I was thinking of this perk idea and wanted to see what other people had to say about it.

What if there were a perk that offered a 4th hook state. However with great limitations. From '3rd to 4th' hook (in lieu of dying outright) they would have 15-20 seconds of struggle.

If rescued they're afflicted with the broken status and permanent exhaustion, as well as maybe a few other things like blindness and oblivious. Additionally they could be mori'd without any killer perks or offerings that would allow it.

Would that be overpowered and game changing or do you think that would be greatly under powered with all the penalties and debuffs? What would you add or remove from it to make it viable or fair?

Comments

  • Cybil
    Cybil Member Posts: 1,163

    If they did something like that then I think the devs would have to make hooking the priority over killing survivors. I'm not sure if they'd ever go that route despite how much I'd love it.


    I think I'd rather have a borrowed time user give one of their hook states to the person they saved.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    I think not. Three hooks is challenging enough for a lot of the killer roster. Not to mention it would require reworking a core feature of the game, and a lot of associated perks.

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    Maybe the survivor with the perk starts hooked

  • RenRen
    RenRen Member Posts: 1,443

    Even with all the drawbacks that still is way to strong.

  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited July 2022

    LMAO NO. It is completely overpowered and impossible to balance.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    I don't know how they would balance that thought being pernament exhausted is prettty big thing as dh and sprint burst basically give free health state so you would only have to go through 2 health state while chasing that survivor. But I would rather see perk which allows you to give one of your own hook state for other survivor kinda like for the people but much bigger effect. It would counter super tunneling and would also encourage killer to go after the one who gave the hook state too.

  • gilgamer
    gilgamer Member Posts: 2,209

    I think its a cool idea but having an extra hook state is exceedingly strong even with the mentioned debuffs. Another hook state would mean a massive time sink for the killer especially if the whole team brought the perk as that would mean you would need to(in the worst-case scenario you have to get 16 hooks to end a game with a 4k and depending on how strong the map is and how well the survivors have played they could still have a lot of resources to work with for that last life even playing carefully.

    Another note as I'd assume to accomplish this you would have to increase the base hook timer to give way for this 4th hook state, you would essentially just be giving people free kinship albeit a lesser version but without the requirements

  • DY86
    DY86 Member Posts: 570

    I hate the idea. Unless getting kills stopped being a requirement to get “wins”, and hook states replaced them kills

  • tensu950
    tensu950 Member Posts: 51

    They would not be able to balance it because no amount of debuffs or anything would be a downside because the other option is you are dead. The only way it would be able to be balanced is if it was something like +1 gen needed to be done per person with the perk and that would be terrible also.

  • Deathstroke
    Deathstroke Member Posts: 3,522

    Basically it would delay first kill but it's still would be 12 hook game. It should be only one time use.

  • xEmoGirlxAlexisx
    xEmoGirlxAlexisx Member Posts: 613

    Hell no its already way to hard 4 a Killer to get a Survivor on 3 Hooks a 4th hook state would Break the Game even more

    Already are 3rd Health state like Survivors did from Perks like Dead hard is already way to OP and unbalanced

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    Even though it's a assymetrical game you can more often then not see if something is doable by reversing it to the other side.

    Killers have perks that can skip hookstates, rancor and devour hope come to mind. They are fine cause they have a requirement that might not come into play every game

    So in theory as long as the requirement for it is hard enough it could be fine in theory

    For example get a token everytime you finish a gen, safely resque a survivor or spend 30 seconds in a chase without getting hit and at 5 or so tokens you get your 4th hookstate

    Something that you have to work for and won't be doable every game. I think then in theory it could be a perk that could work without being busted.

    Giving it for free and penalizing the survivor after it is not the way to do it though

  • Marigoria
    Marigoria Member Posts: 6,090

    No, that would be way overboard

  • Slowpeach
    Slowpeach Member Posts: 707

    i think it would work under one condition: Once somebody has activated the perk it is disabled for everyone.

    That is, it’s anti tunnel but doesn’t make the killer have to hook 16 times. Alternatively you could make it so you can absorb a hook state between a survivor every so often like for the people as to protect someone being tunneled. Of course this would require the killer being able to see hook states which is something that should have happened a while back.

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I think I would maybe go on Killer vacation and play something else or just Survivor lol.

  • GoshJosh
    GoshJosh Member Posts: 4,992

    I don’t like that idea; because then when it is my turn to be camped on hook, what is left for me?

    I would like them to consider fluctuating the sacrificial timer based on the killer’s proximity to the hook. Obviously goes slower when they are too close, but perhaps it could also be sped up if they go away. The only problem with the latter part may be teleporting killers, who can start a faster timer sooner, but also go right back to the hook.

  • fogdonkey
    fogdonkey Member Posts: 1,567

    It is bad luck if you are camped for multiple hook states. Ideally the other survivors finish the gens and the killer learns that it is not a good strategy.

    I think it is impossible to fix every possible corner case, or you would need a large set of complicated rules.