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Two disappointing things that the devs didn’t decide to address

While in the anniversary they did announce huge changes that will improve the game. Two huge design issues were left out map design and spawns. Why is it acceptable to have maps like Badham, Fractured Cowshed, Groaning Storehouse, Family Residence, Eyrie of Crows, and Garden of Joy, maps where minus top few select killers you’re guaranteed to loose if you gave competent survivors. And additional maps like Shelter Woods which encourage the worse in design and leave little options for survivors. For spawns the killer shouldn’t spawn on top of survivors and survivors shouldn’t all spawn separate, and the classical why do hexes spawn next to survivors and on gens.

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