We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Two disappointing things that the devs didn’t decide to address
WishIcouldmain
Member Posts: 4,082
While in the anniversary they did announce huge changes that will improve the game. Two huge design issues were left out map design and spawns. Why is it acceptable to have maps like Badham, Fractured Cowshed, Groaning Storehouse, Family Residence, Eyrie of Crows, and Garden of Joy, maps where minus top few select killers you’re guaranteed to loose if you gave competent survivors. And additional maps like Shelter Woods which encourage the worse in design and leave little options for survivors. For spawns the killer shouldn’t spawn on top of survivors and survivors shouldn’t all spawn separate, and the classical why do hexes spawn next to survivors and on gens.
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Comments
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Not surprising, tbh.
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