Deathslinger Add-on pass suggestions

Krimbar
Krimbar Member Posts: 200
edited July 2022 in Feedback and Suggestions

Most of his add-ons are pretty useless AND don't make much sense (Jaw Smasher), so I thought of some possible ways to improve them:


Spit Polish Rag: Can stay the same

Snake Oil: Increases reel speed by 9%

Rickety Chain: Can stay the same

Modified Ammo Belt: Can stay the same

Rusted Spike: Can stay the same

Poison Oak Leaves: Can stay the same, maybe up it to 5 secs

Marshal's Badge: Hitting a survivor with the redeemer causes them to drop the item they were holding

Jaw Smasher: This addon deserves an effect that is worthy of its name. A successful hit with the redeemer now always injures survivors (change rarity to purple)

Chewing Tobacco: Can stay the same

Warden's Keys: Can stay the same

Wanted Poster: After injuring a survivor with the redeemer, reveals the aura of that survivor for 7 seconds

Tin Oil Can: Increases the projectile speed of the redeemer by 20%

Honey Locust Thorn: Now also inflicts hemorrhage

Bayshore's Gold Tooth: Increases reel speed by 15%

Prison Chain: Increases the time it takes to break the chain by 15%

Gold Creek Whiskey: A survivor that is colliding with the chain for more than 2 seconds will get exposed until they move away. the effect lingers for 0.5 seconds (change rarity to green)

Bayshore's Cigar: Can stay the same

Barbed Wire: Reeling in and hitting a survivor that already has the deep wound status effect inflicts the broken status effect for 60 secs

Iridescent Coin: Can stay the same, but the chain takes 10% longer to break (only for 12m+ shots)

Hellshire Iron: If you hit a survivor further than 12m away, your Terror radius gets transferred to that survivor for 30secs (starting the moment the survivor gets unchained, lower rarity)


You might disagree with some of this, but it would certainly be better than +1% movement speed while ADS...