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Thanks for buffing Camping&Tunneling!- sincerely yours, now only killer main
Honestly, I can't find enough words to stress out how much I love this update.
The lie about 75% grind reduction (only for perks and only if you play the entire roster, otherwise the number is getting gradually slower up until grind becomes bigger and addon/offering grind has got worse, oh I don't even talk about 50k forced fee);
The lie about changing meta (which is probably the only half truth, but it was handed in such a terrible way that some previously meta perks are just dead and some are arguably stronger than before, while we've got even more annoying and unbearable stuff to deal with on top of an already existing one, a lot of perks that needed nerfs didn't get any or their nerfs are so weak they change nothing, while other perks got murdered for no reason, wow)
lie about addressing camping and tunneling. Let`s...let`s just list everything they have allegedly done to "ADDRESS CAMPING & TUNNELING ISSUE" as it was gloriously stated in the devblog. Although, let's not limit ourselves and list EVERYTHING they have ACTUALLY done in regards of this issue.
- Borrowed time & guardian basekit -> 5 seconds of enduring & haste after being unhooked.
- Borrowed time buff - increases the duration of both effects by 10 seconds (I think?)
- Off The Record buff - gives
8060 seconds enduring & disables in the endgame - Decisive Strike - stun reduced to 3 seconds & disables in the endgame
- Gens take 10 seconds more to complete
- BBQ&Chili lost bloodpoint bonus part.
These are the main things that truly affect tunneling&camping issue. So, let's summarize.
Before the update, killer who wanted to tunnel&camp had (on average) 50 seconds less of gentime, 2 seconds more of decisive strike stun, endgame decisive strike (although I think tunneling in the endgame isn't an issue, it still technically is tunneling) and 100% more bloodpoint bonus incentive to look out for other survivors.
After the update, killer who wants to camp&tunnel has 50 seconds (on average) more of gentime to do his dirty business (say hi to deadlock bubba <3), 2 seconds less of decisive strike stun, no DS/OTR in the endgame (although fairplay players don't get punished even more for playing fair, tunnelers get even more room for tunneling) and no incentive not to tunnel, because devs decided to free their perk slot by nerfing BBQ (although they never used BBQ in the first place, kek).
Idk whose BRILLIANT idea was to remove one of the few things (if not the only thing) that actually gave a reason to hook 4 people instead of just focusing on 2 or straight up tunnel&camp, but you should give him a bonus and a big golden medal.
Why would any killer not want to tunnel in current meta? Just don't be an idiot to get DH`d and you are 99% fine, because the possibility someone would actually bother to run full endurance is so low, that it is not worth considering. You have to deal with lesser DS stun, no OTR/DS in the endgame and you don't have a single conceivable reason not to do that.
Remember that sweaty nurse that tunneled you through old anti tunneling stuff? Now she does that even faster. Remember that deadlock bubba who got a quick down in the deadzone and just sits afk in front of the hook? You lost again him, because there's now no playing around him, neither rushing gens or trading would realistically work.
Sure, there are some positive, a lot of positive sides of it for killers, like the mentioned endgame part where it was indeed unfair to deal with OTR/DS during endgame, however the rest of it is an overkill. There is nothing really stopping you from tunneling the person you want right off hook or facecamping them if you can trade hooks well.
but you know what is the most hilarious part of it? if you do actually play fair despite everything telling you not to, you enable the so called "fully healed otr survivor tanking more hits than armstrong with his nanomachines" thing you all were so worried about. yes, exactly, don't tunnel and get a tank bodyblocking 5 hits and getting away with it. wonderful
Comments
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What an essay.
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ye
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Caps ...
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ur never gonna be able to fix tunneling or camping tho unless u can get banned for it
or make it that the guy who gets unhooked is immortal until someone else gets hooked(fixes tunneling but not camping)
and if they wannna fix camping then they gotta do smth about or killers cant come near the hook or killers cant use their abilities near the hook
or the timer just gets paused if they are too close to the hook
wich they are never ever gonna do since 80 or 90% of the killers use camping/tunneling
Post edited by Gcarrara on0 -
Let just correct you on one point.
The gen time increase won't be 50 seconds ON AVERAGE but AT MAXIMUM not taking gen slowdown perks into consideration because you can't possibly put an average on all different slowdown/gen speedup perk combinations coupled with killer characters, maps and survivor premade group sizes.
If you talk about average, the only one you could halfway reliable mention would be the 12,5 extra seconds it would be with all 4 survivor working non stop on separate gens and even that doesn't add up because they would start working together for the last one messing up that average.
And normally it isn't even 4 survivor working at all times but 2-3 gens popping at first hook (then less likely with the time increase) and then 2 survivor tops working parallel.
And I am not up for the task to calculate that in every possible combination.
Tldr: it is impossible to put an average on the increased trial length due to gen time increase.
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Play killer then. Let's see how long until you decide to go back to Survivor. LOL.
1) Tunneling does not exist, it's called playing Killer.
2) Camping is called "guarding" and it's a valid strategy like any other. Plus Survivors other than the one in the hook actually love it, it kicks their dopamine level while they body block, rescue, etc.
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Is this bait? It feels like bait. Killers are better in chases. No only E for Distance is dead, which means you have a chance at getting them, but they also went ahead and reduced killers recovery from some actions. Plus the stackability of some killer perks remains ( at least until further notice) the same and they nerfed the distance survivors get from being hit. All together makes for more engagement in chases which favours killers. There's more incentives to chasing than camping and slugging.
The 10 extra seconds for each gen amount to 50 seconds in general, something that Prove THyself, 2 survivors or a toolbox compensate for and will still be troublesome if you're stacking these conditions. Thus those 10 seconds are relatively short when it comes to improving camping.
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I'm just going to adapt to the changes like I always do....in response to your essay. I think... I really couldn't read through it all I tuned out. I'm sorry
Ignore me, y'all be good! Live great lives homies!💚
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right, but it's still is an increase, on top of everything else it's just a sick joke
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why would I want to engage in different chases if I can just pull off ol` reliable proxy camp & tunnel right off hook every time? I eat DS once (if they even have it) and get a free kill in a minute.
Sure, chases got easier and tunneling got even easier, just as not tunneling lost any incentive because no BBQ bonus or anything else like it.
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You're mistaking Tunneling being an effective tactic vs how easy it is. In a way you're right tunnelling is easy to do, you're only focused on 1 guy however there's plenty to counter it , BT, DH, DS, Bodyblocking, OTR (soon).
Tunneling has worked since always because it's one of the options. How effective it is is debatable. If you enjoy tunneling or think tunneling is the only thing you can or should do then that's you but i sincerely disagreee both in it's effectiveness and in it's ease of use.
Why do you think DS is strong in endgame? It guarantees the Survivor a huge distance lead. You can't tunnel them. For you to tunnel them they either have to Miss the skillcheck or they have to be completly clueless on where to go and even then the distance they can make is so big that wasting that lead and not knowing where to go is a double gigantic mistake from the survivor. Even with NOED you can still lose a survivor because of DS.
DS deactivating in endgame is great for killers and general health of the game because of the base kit BT changes and the changes made to OTR. You're still guaranteed an Endurance effect so you still have the same chance as you had with DS. Now if DS remained the same and killer somehow downed the survivor with another hit, then they'd still have DS, it would take another hit to take them down, can you long this would take? DS needs to deactivate during endgame.
What the hell does BBQ have to do with Tunneling or camping? If you're camping or tunneling then you're only looking for 1 guy, how is 25% more BP worth it over chasing and hooking all 4?
You're getting more BP from securing the 4 stacks then camping 1 guy and you're also making better match progress since Hooking all 4 survivors once is one the Emblem requirements. Therefore having BBQ does not promote camping or tunneling...Same as not having the stacks does not promote camping and tunneling. Camping with 1 BBQ stack is the exact same as not having stacks. The difference is minimal. If that's your reasoning then use a Pudding, it's guaranteed 100% more points instead of that 25% from 1 stack.
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I`m not going to respond to the rest, because it doesn't address any single of my arguments, but there's one thing that has something to do with it.
>What the hell does BBQ have to do with Tunneling or camping? If you're camping or tunneling then you're only looking for 1 guy, how is 25% more BP worth it over chasing and hooking all 4?
Probably because it encourages NOT camping and tunneling by giving you bloodpoints for hooking different people. I thought it was very obvious.
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Developers want games with 4 slow perks (they'll get them) Good luck solo survivors
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OTR is worse for both killers and survivors, in comparison to DS. It's quite impressive, really.
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I used to call it Goalies cause dbd is like Hockey.
To the OP this just seems like a massive rant.
They also said something about putting Killer bots in the game.This could all be of some big plan to change the game forever and we do need changes. Some I hate but happy they'll finally do something.
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We've been knew this.
I legitimately do not think that whoever thought of these changes, really thought of the game as a WHOLE.
This is suppose to be a "health" patch yet, the 2 common denominators (Camping and Tunneling) that are ruining the game experience did not get addressed in a way where it is no longer a convenient tactic that gets passed up. They just put a bigger band-aid over the old one.
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I think playing solo Q will become even more miserable...
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it's hilarious that whenever killer/survivor mains run out of arguments they pull out "we're the harder side" card. It's pathetic.
It is an objective fact tunneling&camping are more efficient wtih this patch and the fact you refuse to acknowledge it is sad.
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the survs got a even easier game, is a lie that the nerf was awful for survs and camping/tunneling is rushing the killer objective, no need to whine about it at all, devs did balance well
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hope you'll have fun being tunneled out even faster than before, lmao
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lmao call it whatever you want, it's still tunneling and camping.
By the way, it is not called "body blocking", it's called "strategic protective hits".
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Exactly, "protective hits" is what you always read from survis. But killing a guy is called "tunneling".
I always found ironic when a full team with Decisive Strike complains about the so incorrectly called "tunneling".
Like I said, those terms are fantasy and do not exist.
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I tunnel and camp (fantasy terms but ok) all day long and the patch will make it more complicated.
You are a main Survivor who does not know the Killer gameplay beyond the two matches per month against absolute noob Survivors.
Play Killer only for like a year, then we talk.
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lmao, you are so wrong with your guesses it's hilarious.
I'm literally a legacy nurse player with pretty much every killer maxed out, I know a lot about killers and I guarantee you that with the new patch tunneling&camping would go rampant with DS nerfs and a lot of discouragement not to tunnel in the first place.
But sure, keep coping and making futile attempts to dismiss my opinion by trying to call me biased, that is a telltale sign of your weak position.
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Yeah, yeah. Everyone is a legacy Nurse these days. Specially Survivors.
Like I said, I play killer since flashlights blinded you in real life and *today* 99% of matches. Yes, with Nurse too.
And it will make it more complicated. It will. Period.
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What other pathetic excuses will you make? Is this photoshop or did I borrow someone's legacy account in those 3 minutes that I conveniently had lying around?
Hope you feel ashamed and won't respond anymore, it would really help
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Solo Q is about to become way more miserable somehow. Devs really outdid themselves. Didn't think it was possible. They already changed the the hatch and keys making them utterly useless/impossible. I now have something like 77 "Ultra rare Pink keys" just on Bill alone. All the new Killers are high mobility or teleporting. Getting out as a last survivor is just about impossible.
I just cringe at the thought of loading into a match against Legion with the buffed thanatophobia. Those matches are already brutally long and irritating. Or the thought of a Claudette self-caring for 100 years in a corner while someone goes to struggle on the hook.
Hook suicides and d/c's are already a way of life in Solo Q, and I can only see that getting worse. God help us all lol.
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hot take, but keys should've been entirely reworked and based around chests to work as basically a pocket ace in the hole build.
since we already have locks, there should be ways to open the locks without breaking them
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True I play both sides 50-50 and I don't understand why solo Q need multiple nerfs, I mean yes some M1 killers have no chance against strong squads but most games against average teams are already killer sided, it's fun to play killer and I can't say the same about solo Q, really don't know what they're doing with this update
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They could have done SOMETHING with them ffs. Now they just pile up in my inventory and I resent having to spend 7k BPs on them when they're useless. That makes all the key Add-ons useless as well. I rarely if ever see anyone bring a key "for it's aura reading abilities".
It also encourages selfish BHVR if someone actually does bring one. Because they'll just let their team mates die so they get to use it.
Another change that crappifies Solo Queue even more. And I get SWF key escapes could be demoralizing for Killers. I've had it happen to me. All it took was one of them saying over comms "The hatch is by the tractor". And bam. So they buff Killers, nerf Solo survivors into the ground in the attempt to balance Killer vs the almighty SWF.
Solos are just the cannon fodder thrown to the Killers to make life less frustrating after an SWF game.
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Doing bloodwebs does not mean #########.
I also have my chars at max level, even the freaking Trickster that I have barely played.
The point stands: it will make camping and tunnel more difficult because it will.
I camp and I tunnel and I can tell you that much.
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Tunneling most certainly does exist. As does camping. They're both valid strategies, of course, but changing the names of said strategies doesn't erase them from existence.
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So "protection hits" instead of body blocking or lurking around the hook is just right but going for a kill as killer is tunneling.
Ok, well, make it so the Killer has to touch a wall and count to 10 before it can attack, maybe next patch.
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i dont whine when i get tunneled, sometimes the killer gets punished for tunneling me, which is fine since is okay to get 1k, sometimes he kills more, no need to be salty on postgame chat like a entitled toddler
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like I said, hope this works out for you, because tunneling is going to increase so much with new patch =)
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oh, you actually did a pathetic excuse.
Im sure the fact that BT/DS disable in endgame, DS has 2 seconds shorter stun, there are no real incentives not to camp&tunnel, not camping&tunneling is punished by new meta perks is making tunneling & camping harder is just as correct as the fact that water is always dry.
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Deliberately targeting the person fresh off the hook, knowing full well they've just been unhooked, with the intention of hooking them again is tunneling.
Simply chasing and downing survivors as part of normal, expected gameplay is not tunneling. Similarly, sitting at the hook just for the sake of sitting at the hook is camping.
Tunneling and camping are valid, albeit boring, strategies. It sounds to me like you're shaming yourself for using these strategies and you're being defensive about it for absolutely no reason. Play how you want, but don't pretend that changing what you call these strategies magically erases them from existence.
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