"Slowdown perks should be an option, but not the only option"
Overcharge: 500% Regression
Thanatophobia: 22% Slowdown
Eruption: New Semi Dead Mans+Pain resonance
Gift of Pain: More Regression
I am just curious... Everyone will play some of these new meta slowdown perks. Nothing will change at all. Slowdowns will be even worse especially on the top 3.
Yea I know, off rescord
I just wanna make clear how bad this meta change is. Slowdowns will still be meta
But hey.. at least they nerf good and fine perks to dictate how people have to play the game instead of making other really bad and boring af perks playable.
lets take "This Is Not Happening" People would play it if it was active by default, for any skill checks and if it increases the chance to receive a skill check by 30%. People would play it. And not: nerf Iron Will? What a waste. Every Dev knows that Iron Will was absolutely fine. They just nerf it because it's meta. What a mindset
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"Making sure you don't do your job while I do mine" will always be the meta.
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Super fun thing to take note of: longer gen times and survivors taking a ridiculous number of hits to go down = longer matches. However, the number of Bloodpoints per trial is still capped at 32k, meaning players will be earning fewer Bloodpoints per minute than they are now. That's without taking into account WGLF/BBQ having their BP bonuses removed.
Not to mention, gens taking longer sounds extremely boring for survivors, and survivors taking multiple hits to go down sounds really frustrating for killers. Who is supposed to be benefiting from this change to the meta?
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It would've been nice to have increased base Gen regression... while making further changes to all Gen regression perks
.25 charges per second isn't enough right now... which is why Gen regression perks were so prevalent... just look at the 2 most used Gen regression perks: Ruin and Pop (or Pain Resonance)
Ruin: increased Gen regression and it being automatic
Pop: took 25% of progress away after hooking a Survivor and Kicking a Gen
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