New Dead Hard Obliterates Nemesis.

Thats it....thats the thread.


Alright I'll explain. With basic math. Nemesis is the only killer in the game who has to fight through extra health states in order for his power button to have any form of an acknowledgeable effect on survivors.


The maximum amount of health states a killer can go through to kill all survivors is 24, that assumes every survivor heals to full after being hooked.

So thats 12 hooks and 24 health states.

Nemesis under these same circumstances requires at least 32 health states instead of 24

If 4 survivors bring dead hard and use it at least once per chase Nemesis has to now deal with an extra 12 health states maximum.

Bringing his overall maximum health states required to 4k a game up to


44 MAXIMUM HEALTH STATES <--- This assumes every survivor uses dead hard per chase. Assumes every survivor uses their medicine to remove infection. And assumes 12 hooks To complete.


BHVR, why do you insist on increasing the disparity between top tier and low tier killers even further by making changes like this to the game? Nemesis was not ever, has not ever, and will never ever, be some meta ideal killer, he was weak from the get go.

Now before some Nemesis main comes in here high on COPIUM, remember those health states.

Before some survivor main comes in here pretending to care by saying "OH BUT MUH ANTI LOOP SKILL!"

^ Doesn't matter, his base skill has always given you a free health state, you did not take actual damage, thus its not an anti loop skill as his base power set will EXTEND THE LENGTH OF SURVIVOR LOOPS.


BHVR....why do you insist on leaving him like this?

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