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Mending Idea

xmenfanatic
xmenfanatic Member Posts: 816
edited December 2018 in General Discussions

What if they make it so that you can never recover from mending.

  1. Make it so you can only raise it to 95% like the ground recover. You need an ally to complete it.

  2. Add a status effect while under the effect of Deep Wound. It can slow all actions while under its effects by 3%, including movement speed.

  3. Make it so the mending meter slowly regresses when not mending yourself. Maybe the speed of a damaged generator? Also make it so it depletes 3% faster when working on gens, breaking totems, etc.

How Deep Wounds works is the overall issue I believe, especially since the killer relies on it to slow and eventually down the survivor. This will make stabbing a bunch of survivors at a generator way more fun because you won’t get frustrated with them actually recovering while you chase others.

Paired with Nurse’s calling if they let it work in tandem would make Legion way scarier/stress inducing to go against.

What do you all think?

Post edited by xmenfanatic on

Comments

  • Avariku
    Avariku Member Posts: 608
    I'm honestly way more onboard for this change than I thought I would be when I read the title. 
    (there has been so many terrible ideas going around lately.) 

    It's not a massive hindrance to the survivor, but would actually add some challenge and purpose to the effect.
  • Delfador
    Delfador Member Posts: 2,552

    I personally don't believe that the legion is supposed to get downs with his/her power. This is why I disagree with what most of people propose for the legion.

    I think devs' intention was that the legion would go into frenzy mode, injure multiple people at once, and start to chase the last survivor. While he is chasing the last survivor, others will have enough time to mend and heal themselves and start to work on generators.

    They most probably thought that the legion deserved 110% ms because getting hits and wasting people's time is really easy for him. They couldn't think that when a killer has 110% ms, it is so difficult to get hits that people actually don't even care to heal themselves up because the killer is not a threat.

    This is why changing mending mechanics, allowing nurse's calling, having other additional stuff doesn't really mean anything. At this point, they should give him 115% ms and evaluate him accordingly. If the legion is proven to be really weak even after 115% ms, we can start to think about mending mechanics etc.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    Thanks! It would be cool because you would constantly have to stop what you’re doing every once in a while to recover the bar, thus slowing the game down, and adding the stress of when you should/ shouldn’t . Plus it forces players to seek out others if they want to recover, thus encouraging them to group and make the Legion power a little more effective.

    Players would have to balance working together, or being healed and running away from other survivors. That would still combat gen rushing even without the Legion’s gen aura perk. But even better with it

    It’s a little bit of a mix between Freddy and the Spirit’s powers. But different enough that it think it would feel like a new play mode in the game.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    @Delfador said:
    I personally don't believe that the legion is supposed to get downs with his/her power. This is why I disagree with what most of people propose for the legion.

    I think devs' intention was that the legion would go into frenzy mode, injure multiple people at once, and start to chase the last survivor. While he is chasing the last survivor, others will have enough time to mend and heal themselves and start to work on generators.

    They most probably thought that the legion deserved 110% ms because getting hits and wasting people's time is really easy for him. They couldn't think that when a killer has 110% ms, it is so difficult to get hits that people actually don't even care to heal themselves up because the killer is not a threat.

    This is why changing mending mechanics, allowing nurse's calling, having other additional stuff doesn't really mean anything. At this point, they should give him 115% ms and evaluate him accordingly. If the legion is proven to be really weak even after 115% ms, we can start to think about mending mechanics etc.

    So what is the direct issue you may have with my suggestion? How do you feel it may negatively effect the game versus positively effect it?

  • Delfador
    Delfador Member Posts: 2,552

    @xmenfanatic said:

    @Delfador said:
    I personally don't believe that the legion is supposed to get downs with his/her power. This is why I disagree with what most of people propose for the legion.

    I think devs' intention was that the legion would go into frenzy mode, injure multiple people at once, and start to chase the last survivor. While he is chasing the last survivor, others will have enough time to mend and heal themselves and start to work on generators.

    They most probably thought that the legion deserved 110% ms because getting hits and wasting people's time is really easy for him. They couldn't think that when a killer has 110% ms, it is so difficult to get hits that people actually don't even care to heal themselves up because the killer is not a threat.

    This is why changing mending mechanics, allowing nurse's calling, having other additional stuff doesn't really mean anything. At this point, they should give him 115% ms and evaluate him accordingly. If the legion is proven to be really weak even after 115% ms, we can start to think about mending mechanics etc.

    So what is the direct issue you may have with my suggestion? How do you feel it may negatively effect the game versus positively effect it?

    He definitely needs 115% ms, we can all agree on that and I am sure he is gonna get that. The problem is that we don't know how he will be after his movement speed change. He will basically have NOED throughout the entire game. If the survivors decide to heal themselves, then he will save a lot of time and waste a lot of pallet.

    Your suggestion is easily the best one in this forum but I think we have to see him having 115% ms. Him having 115% ms and + your suggestions might be overbuff.

    Also if they give him 115% ms, that 3% ms debuff for the survivors shouldn't happen.

  • xmenfanatic
    xmenfanatic Member Posts: 816

    @Delfador said:

    @xmenfanatic said:

    @Delfador said:
    I personally don't believe that the legion is supposed to get downs with his/her power. This is why I disagree with what most of people propose for the legion.

    I think devs' intention was that the legion would go into frenzy mode, injure multiple people at once, and start to chase the last survivor. While he is chasing the last survivor, others will have enough time to mend and heal themselves and start to work on generators.

    They most probably thought that the legion deserved 110% ms because getting hits and wasting people's time is really easy for him. They couldn't think that when a killer has 110% ms, it is so difficult to get hits that people actually don't even care to heal themselves up because the killer is not a threat.

    This is why changing mending mechanics, allowing nurse's calling, having other additional stuff doesn't really mean anything. At this point, they should give him 115% ms and evaluate him accordingly. If the legion is proven to be really weak even after 115% ms, we can start to think about mending mechanics etc.

    So what is the direct issue you may have with my suggestion? How do you feel it may negatively effect the game versus positively effect it?

    He definitely needs 115% ms, we can all agree on that and I am sure he is gonna get that. The problem is that we don't know how he will be after his movement speed change. He will basically have NOED throughout the entire game. If the survivors decide to heal themselves, then he will save a lot of time and waste a lot of pallet.

    Your suggestion is easily the best one in this forum but I think we have to see him having 115% ms. Him having 115% ms and + your suggestions might be overbuff.

    Also if they give him 115% ms, that 3% ms debuff for the survivors shouldn't happen.

    I agree that if he gets that speed boost it would make this idea less considerable of an option. Id prefer changing Deep Wounds to giving him a speed boost.

    I also agree that if most people want him to be faster instead and it helps make the killer viable, then it should happen in place of the concept I’m putting forward.

  • Animalheadskull
    Animalheadskull Member Posts: 478
    edited December 2018
    Delfador said:

    @xmenfanatic said:

    @Delfador said:
    I personally don't believe that the legion is supposed to get downs with his/her power. This is why I disagree with what most of people propose for the legion.

    I think devs' intention was that the legion would go into frenzy mode, injure multiple people at once, and start to chase the last survivor. While he is chasing the last survivor, others will have enough time to mend and heal themselves and start to work on generators.

    They most probably thought that the legion deserved 110% ms because getting hits and wasting people's time is really easy for him. They couldn't think that when a killer has 110% ms, it is so difficult to get hits that people actually don't even care to heal themselves up because the killer is not a threat.

    This is why changing mending mechanics, allowing nurse's calling, having other additional stuff doesn't really mean anything. At this point, they should give him 115% ms and evaluate him accordingly. If the legion is proven to be really weak even after 115% ms, we can start to think about mending mechanics etc.

    So what is the direct issue you may have with my suggestion? How do you feel it may negatively effect the game versus positively effect it?

    He definitely needs 115% ms, we can all agree on that and I am sure he is gonna get that. The problem is that we don't know how he will be after his movement speed change. He will basically have NOED throughout the entire game. If the survivors decide to heal themselves, then he will save a lot of time and waste a lot of pallet.

    Your suggestion is easily the best one in this forum but I think we have to see him having 115% ms. Him having 115% ms and + your suggestions might be overbuff.

    Also if they give him 115% ms, that 3% ms debuff for the survivors shouldn't happen.

    I think mending should be more like snap out of it, skill checks and can be seen on NC, but not be affected by sloppy butcher. Sloppy would be to much to go through twice. And if they had the 115% movement speed it would pressure people to heal completely, besides making a joke out of them.