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The biggest issue with solo queue...
Isn't killer: it's your teammates.
Just went against a Clown on Ormond with solo-queue team mates. Clown finds me first, and I loop him for quite some time, and three gens pop which is when he finally downs me. He camps me (not face camp, but proxy camped in the general area of the hook). I always run Kindred so my teammates could easily see what everyone else was doing, and frustratingly, two were sitting on gens and another was just walking around opening chests/cleansing totems. The final gens pop and they just leave me on the hook to die whilst they escape. After I was sacrificed I observed the match, and what annoyed me most was they were all tea bagging at the exit! All they did was sit on gens and open exit gates: not exactly the most taxing or skillful match, is it? In the end game chat they said they didn't save me as Clown was camping and it would've just been a hook-swap, which makes no sense as two of them had BT (one of which was running it with Guardian). Also, the killer wasn't face-camping, so a bit of team effort could've easily saved me off the hook.
Honestly, other than the occasional toxic/face camping killer, my teammates are often the ones to get each other killed, not the killer. 😂
Comments
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Yea the matchmaking is still the number one issue, even after mmr. How surprising
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That’s why we play in swfs because solo que is unplayable
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This is one of the reasons, why i think basekit Kindred or a updated Hud wouldn´t do anything.
You can´t fix bad teammates.
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That's generally my experience too. As a solo player I get far more frustrated with my team mates than I ever do the killers
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Altruism in solo queue is usually one of two extremes. Either your team ignores you on hook and let’s you die or they rush in for unsafe saves and don’t even bother trying to take protection hits.
I’ve noticed in my games this week that less people are definitely running BT. Not sure if that’s in anticipation of the upcoming mini base-kit BT but it’s definitely appearing much less in my games.
Personally I wish there was a collective blood point reward that was available to all survivors for escaping and it would get reduced to the 5K you get for escaping. So if 4 survivors escape you all get 20K BP, and if you’re the last one alive you get the standard 5K. Anything to encourage a bit more altruism.
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I feel your pain! Happens to me all the time. Solo queue is the worst experience of this game to me and it's what i play when I play survivor lol.
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i had a pretty similar game like that yesterday. But i wasnt the One being chased. It was a Jeff. And i went in for the Save and gave him the Opportunity to escape cause i felt like he deserved it. I died but i know i did the right thing :)
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matchmaking is broken even as killer, if I'm grade iri 1 and have 600hours in game I shouldn't play constantly against beginners, I hit people and they run in circle in front of me not gaining any distance, they can't even hold W then I realise I play with these people in solo Q it's a bit sad
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Can't fix bad team mates but can save me a perk slot for something that could be basekit so I can run deliverance instead. Would have saved me a lot of times but no space in build.
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The counter to camping is to do gens and leave, sounds like they made the right play to me
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Against a face camping Bubba, perhaps, but not against a newbie Clown who wasn’t hard camping (just patrolling the general area). It was absolutely nothing a BT save and my DS couldn’t have dealt with.
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Just had an infuriating match where I went for a Mikaela that was being left to die, just to die on first hook afterwards. That was not the bad part, as that is the average solo survivor experience, what made me mad was that the Mikaela hit me with a "you should have been doing gens" in ps chat. I saw her literally booning twice for no ######### reason and goofing around until she found a gen, that she didn't leave even when I was halfway through second hook stage. God, some people really make solo absolutely miserable.
Post edited by Sadako_Best_Girl on3 -
Then he just double hits the unhooked as they go in for the unhook, puts them on the hook and camps them after you come off of it.
You should only ever go for hook trades if you need to buy time for your team to finish all the gens, if you have all the time you need, its best to let the person on the hook hang. Also, for all they know the clown could have redhead's pinky finger. Going to unhook is taking a massive risk that could potentially turn into a losing situation due to factors out of their control when they have the safe option of just finishing all the gens and leaving.
The clown got punished. He camped, he got 1 kill, and he lost with probably little to no points. Id rather have teammates that do that than give the killer loads of hooks and points thus rewarding that behavior.
Kindred did exactly what it was supposed to do in this situation, give the info needed to make the optimal play.
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Then just use deliverance instead of kindred?
Teammates will ignore it anyway.
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you can, if SoloQ gets a Callout/Ping system.
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It does, at least those 2 guys saw proxy camper and just sit on Gen, instead of 1 or both of them leave their Gens - run for 15sec to the hook - another 10sec to realize its a proxy camper (with camper you can tell instantly) - run for 15sec to their Gen. For total of 40sec, which x2 survivors for total of 80sec Equally to 1 Gen done.
It will not fix the players who decides to do totem. But it does help with players who knows its a camper but without info from Kindred.
It he didnt have Kindred, it would be another story.
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If the killer is proxy camping, then some decent survivors could have gotten him out.
Just saying.
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My mom always said Solo Q was like a box of chocolates. You never know what you're gonna get.
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I feel the same. Been saying we can give them all the tools in the world and it won't fix anything if people don't use them.
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If you ignored kindred that's on you but a lot of times people dont.
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Then whats the issue?
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Having to use a perk slot for info that SWF gets for free. But you already know that's the issue, you just dont agree bc killer bias
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Us vs them
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If you define 'optimal' as plugging gens and getting a free 3-man escape, sure. However, that misses a really important point: the three survivors that escaped were also punished because their BP's were measly due to a lack of killer interaction or altruism points through healing/hook saves/protection hits, etc. Does it really matter if some other survivors took some hits or even some hooks? Sure, the killer would've got BP's/pips but so would the survivors. The game is so boring if you decide surviving and escaping is the most important thing, I'd far rather take some risks and use perks that are specifically designed for these situations in order to at least try and help teammates. If you consider these factors then I'd have to disagree; ignoring a fellow survivor being proxy camped when you could've easily gotten a save (I'd done it many times myself) was not by any means an 'optimal' play. All for the sake of what? Watching a gen progression bar and opening some exit gates. The game is far more rewarding if you actually play it and interact with the team/killer, who cares if the killer gets free downs/hooks. GG, next game.
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