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fan made new killer oswell spencer (abandoned)

hooliganBR
hooliganBR Member Posts: 20
edited July 2022 in Creations


Speed 4.4 m/s

Terror radius 24 m

Chase music (when controlling the biological weapon manually)


POWER :The omnipresent

Spencer has an arsenal of biological and mechanical weapons to make life difficult for survivors press the left button to switch between 5 surveillance cameras press the right button to place a biological weapon or device at the target location biological weapons are active for 120s leave a survivor in the dying state and paused.

Tyrant c lethal biological weapon designed to hunt and destroy targets


Disintegration Field an energy field dispositive that is active for 3 seconds and deals damage to anyone approaching

Survivors can sabotage cameras with the skill button. Toolbox increases sabotage time


ADDONS

Protection grid

A common guardrail to protect cameras from vandalism and depredation

Increases the time survivors have to sabotage cameras by 0.5 seconds


Solid State Drive

A fast data disk that speeds up your computer and video recorder

Decreases camera activation and maintenance time by 1.0 seconds


Antibodies

Antigens secretly extracted from one of the US agents. Decreases harmful effects of parent virus variants increasing efficacy and control in hosts.

Decreases Tyrant 103's activation time by 1.2 seconds and increases its speed to 4./5 ms


Graphene

A lightweight and durable carbon-based material has a high affinity for energy. Recently applied in the production of Umbrella corp weapons and devices

Significantly decreases disintegration field activation time


PERKS

Virologist

Years of viral research have made you able to sabotage healing items easily. Survivors with healing items suffer from the broken state.


Reconnaissance Drone

At the beginning of the game up to 1 reconnaissance drone flies over the area revealing the aura of survivors from 13 meters away.


Hex : Relentless Hunt

The fear of becoming guinea pigs makes survivors vulnerable. Survivors who enter a locker in a dash generate 1 progression point maximum of 3.

1 Progression Point: Disturbances left by Survivors last 5 seconds longer than usual

2 progression points: Survivors drop items by jumping over barricades and windows

3 progression points: Survivors lose 5% more healing and repair progress when they miss skill checks


Post edited by Mandy on