Delete Circle of Healing. Period.
Comments
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They aren't going to simply remove a perk they put all that time into.
What we should be having a poll for is reworking it. You're wasting your time asking for it be deleted.
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No
gee i wonder why BHVR hates listening to its community
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They're not going to delete it, rework maybe but not delete it. afaik they have never deleted a single perk in the entirety of the game.
The option of breaking boons should be basekit though, getting it as a perk was a really really dumb decision.
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No
I honestly think CoH is fine now at 50%
Takes 14 seconds to boon + time to find a totem every time it gets snuffed.
Takes 21 seconds to self heal + travel time to reach the area of the boon.
And if you're playing a killer that really gets hurt badly by CoH you have the option of using shattered hope. You get a global notifcation letting you know a boon is in play, so you can't really get hit by it without expecting it.
You take away CoH and the survivor just equips a medkit and an additional second chance perk. And spends more time doing gens instead of healing and booning and the gens finish a minute or two sooner, bonus points the second chance perk they replaced it with was adrenaline and finishing all those gens faster just heals them anyway. Which is pretty much just as bad for the killers that can't handle CoH because generally those killers are weak.
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Yes
Honestly yeah. It should be changed to a different effect entirely or only 'aid' with healing, not actually heal. It just hurts too many bad killers as it stands now. I don't hate it that much and would be more 70%/30% for against but...
It 'could' be reworked but it runs counter to every other boon there is. The other boons work best when chases or action takes place near them, Circle of Healing is best when used as an area to retreat to. There's a reason most of the others are niche and you hear a boon you automatically assume healing rather then any of the others.
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Yes
*delete its current effect.
It should be reworked into Boon: Vigil
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I'd be fine with CoH having its strong effect if it were able to be destroyed. If your placement is careful, you'll still get quite a few heals off before the killer catches on, and they still have to go out of their way to remove it (really tedious for slower killers like Huntress and Hag).
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No
If I have to cope with regularly being told to just run kindred because soloq always gets the short end of the stick, then killers can cope with being told to run shattered hope. I'm an equal-opportunist perk slot waster. If we have to do it, so do you.
And I have to agree with the others who have said it's better to ask for a rework. They won't get rid of it just like they didn't get rid of dead hard.
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No
I hate it but i think it should get reworked instead
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No
Leave COH alone please…
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No
I would've said yes shorty before it's 2nd nerf.
However since then I've seen it used in a lot less games. Don't see why it would need changed now.
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No
Stop, stop! It's already dead.
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No
No.
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No
They shouldn't just delete a perk from the game, but CoH from a design standpoint is a very hard perk to balance and it still isn't in a healthy state right now.
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Yes
I voted yes, cause I hate it SO MUCH. But I actually do not want it removed. I just want it nerfed to either not give self care. or not increase healing speeds.
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No
Ok if you revert self care
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No
Circle of Healing is a good perk but it’s not broken, it doesn’t need to be deleted. The nerfs to its healing speed definitely made it weaker. I’ve for sure had matches where the survivors lost because they kept trying to reset Circle of Healing multiple times after I snuffed the Boon rather than just spending that time on the gens.
I think the only time Circle of Healing is a bit problematic is on multilevel map totem spawns where you can have a Boon that is in a super awkward location to snuff it (e.g. RPD, the totem spot at the top of the ramps in Ironworks). In those cases survivors can place it once and get the benefit from it but it takes the killer so long to walk all the way around and up to the totem to snuff it that doing so can be a losing proposition, making the Boon effectively permanent in that location once placed. Fortunately most maps don’t have this issue so it’s more a case of maybe tweaking totem spawns on certain maps or tweaking how ranges work on multilevel maps than needing to get rid of Circle of Healing altogether. (Note that killers don’t get the same benefit from multilevel totems with Hexes since the Hexes are all map-wide effects anyway, for Hexes what matters is how well hidden the totem is versus how long it takes to reach it.)
Either way worst case Circle of Healing is annoying on certain maps but definitely still beatable.
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