We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
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We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
Deathbound Rework Concept
BanbaGanoosh
Member Posts: 11
Deathbound is one of the worst perks in the game, and for a perk with such a cool concept that is really disappointing. Essentially the concept is to force survivors to stay together after healing, creating groups of survivors that are more easily pressured.
To create a more threatening reason to avoid healing or stay together, I would suggest to change deathbound to,
If a survivor is healed by another survivor outside of your terror radius, they will both scream, and for the next 60 seconds they will suffer from a 6/8/10% hindered status effect when outside of a 12 meter radius from the survivor(s) they healed with. This effect goes away when either player becomes injured or downed.
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