Deathbound Rework Concept

Deathbound is one of the worst perks in the game, and for a perk with such a cool concept that is really disappointing. Essentially the concept is to force survivors to stay together after healing, creating groups of survivors that are more easily pressured.

To create a more threatening reason to avoid healing or stay together, I would suggest to change deathbound to,

If a survivor is healed by another survivor outside of your terror radius, they will both scream, and for the next 60 seconds they will suffer from a 6/8/10% hindered status effect when outside of a 12 meter radius from the survivor(s) they healed with. This effect goes away when either player becomes injured or downed.