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The Vessel Killer Idea.
The Vessel Dbd original Killer Idea
The vessel is a character who was taken in by the entity and given the power it has (to a much lesser extent of course). The weapon he would wield would be a normal hand but when attacking an entity claw would come out to stab the survivors.
Teachable perks:
Cruel Regret: This perk blocks survivors that are on a hook with entity claws for 10,15,20 seconds after a survivor has been downed.
Hex: false opportunities: This perk blocks all totems besides trap totems and this hex totem for 30,40,50 seconds. Whenever a survivor breaks the trap totem This hex activates again blocking all totems and removing boom totems.
Hex: All seeing eye: This hex perks allows you to see the aura of a survivor who has stopped doing an action (generators, unhooking, chest opening, and healing) for 5,10,15 seconds. If the survivor hasn’t done any actions in 45 seconds they are affected with oblivious status effect until they have done an action for 20 seconds.
Here is the Power.
Entities gambit: The entity has chosen you to be the punisher for those pesky survivors. Use its power to suppress their advantages.
Activating entities gambit allows you to use the entities claws to damage survivors, block specific generators, block locker, block windows, and inflict random status effects on survivors. Entity claws are used to block things such as generators, windows, lockers, exit doors, and other things. entity claws don’t attack instantly but have a wind up. You have 3 uses of these claws before you have to wait for them to disappear. Entity claws last for 25 seconds each. Ones that relate to perks don’t count (example being corrupt intervention and repressed alliance). The cooldown on each of them is 20 seconds.
Add ons:
Common add ons:
Huntresses hatchet: allows you to block off lockers instead of windows.
Deathslingers broken chain: This add on gives the survivors the deep wound status effect if hit 3 seconds after given bloodlust 1 2 or 3.
The clowns tonic: This add on gives the Hindered status effect to survivors when hit by an entity claw.
Hags broken totem: This add on gives survivors the oblivious status effect when around a blocked totem (about 8 meters from one)
Uncommon add ons:
Amanda’s reverse beartrap: Whenever a survivor has been hit by an entity claw they must sabotage a hook before they leave the game. A toolbox will be the next item you get from a chest no matter what.
Ghost Face mask: gain the undetectable status effect when 8 meters away from the entity's claws.
Blade of Marseille: survivors 15 meters away from entities claws are shown via killer instinct.
Artist death crow: entity claws have a longer range of 2 meters.
Nurses bandages: entity claws don’t hurt survivors but medkits the survivors are holding are dropped.
Rare add ons:
Legions four masks: Attacking survivors while 25 meters within entity claws gives them the deep wound status effect. This add on also increases your vault speed.
Bubba Sawyer’s Leatherface: survivors within 4 meters of entity claws can be instantly downed.
Plague's Profane Censer: Survivors around entities claws for 1 minute become broken.
Electroconvulsive headset: Attacks from entity claws build the madness status effect as well as being around them slowly builds it up.
Tricksters Blades: small entity claws will start to attack survivors
instead until they have been injured (claws attack once per second and it takes around 40 stabs).
Very Rare add ons:
Freddy's hand claw: Going within 20 meters of entity claws will make you scream and be hindered for 3 seconds. It has a 10 second cooldown between screams.
Cursed videotape: you can now teleport to entity claws which will remove them from the area.
Empty serum syringe: gain a 7% haste boost when 15 meters from entity claws. Also extends the lunge you have for 0.3 seconds.
Michal Myers mask: If survivors spend 1 minute around entity claws you will be able to down people one hit for 1 minute.
Ultra Rare:
Executioners Great Knife: If survivors have been hooked once and then are downed near entity claws you can mori them. This is only if they have been tormented (hit by an entity claw with this add on)
Iridescent Sacrificial Hook: Gain the ability to block hooks with survivors on them for 15 seconds. Survivors that save after 5 seconds of the claws going away become exposed.
Side Info:
Height: Average
Terror radius: 28 meters
Real name: Benjamin Arnold
Weapon: entities Poker.
Short backstory:
Benjamin Arnold was a mass murderer who never got caught in his life. This boarded him as there never seemed to be any danger or thrill of the kill. Until one fateful night he was cornered by the law and didn’t have any way out. His cockiness was about to be his downfall but before he got caught he started to pray. Not to god but an ancient being he and his family had worshiped for years, The whole reason he killed in the first place. He prayed that the being would give him great power to kill these people and in a way he got what he prayed for. Just not as he would have liked it.
I know there could be more to it but I just wanted to get your guy's opinion on it so far.
Comments
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Cruel Regret: Well damn, that's pretty scary to think about.
Hex: false opportunities: That sounds like a fun hex totem
Hex: All seeing eye: I feel like this could be a regular perk reducing it to 5 seconds.
Power: So is it like a channel? Is it like Demo picking a portal then hitting CNTL? Going to be funny blocking 6 gens with corrupt and this early game haha.
Amanda’s reverse beartrap: I get the idea but that just seems weird.
Nurses bandages:Where's my added bloodpoints, this is like speed limiter right? haha
Bubba Sawyer’s Leatherface: Haha, I picture the claws from a gen hitting the survivor I just hit.
Tricksters Blades: Wut. I think I know what ya mean.
Iridescent Sacrificial Hook: Again, scary.
Terror radius: 28 huh
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I like how the TR is mentioned but not the speed. Those two tend to have some correlation.
I also worry about the abuse that can be done with the idea of blocking objects, unless that these blocks are like the others in that "progress on blocked objects is not affected".
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It would be kind of a charge up thing but you could be slightly mobile while doing it (sort of like freddy's snares but with less movement speed).
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Sorry about that. His speed would either be average (4.6) or slightly slower due to his ability to block things. Also the blocks would be similar to corrupt and bamboozle where it's blocked but doesn't regress or become unusable. Also I forgor to mention that the power can only be used once on doors, twice on generators, and twice on hooks. Windows and lockers can either be as many times as you want or 4 times.
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