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BHVR proves they don't get the basis of the people that complain

A lot of changes going on. A lot of them that NEED changing but honestly a lot of them that don't need changed at all. Let alone touched in the way they have been. Yes, some perks are an issue currently. But more of an issue is the MMR system. And before you go typing in the comments you have to realize WHY it is an issue. Because you don't.

A LOT of people come and complain about how so and so perk is busted. It's op. It's too strong for X side. What we're not doing is stepping back and taking a look at WHY that is. And it's the MMR system. Lets break it down.

Lets use killer as an example for this. A killer camps and tunnels. Isn't necessarily "new" to the game but hasn't had a lot of practice against great survivors who work as a team. So, they essentially camp and tunnel their way to high MMR. Then are met with People who know how to "Abuse" things like DH or body blocking/swarming. Blame it on SWF, etc. (I have been in countless matches where I was accused of SWF'ing when I didn't know anybody because i queue solo, this happens ALL the time). But the sad truth of it is. These very same people will get a down, proxy or hard camp a hook then tunnel right off, if not hook in basement and then stand there. The system though is designed to think that they got a kill. It was skillful. When they could have hooked and gone afk for all the system knows until they knew somebody was down there for the save, downs both and proceeds to keep going. This gives them MMR. This shouldn't be the case. They didn't do anything but camp and make that one person not be able to play. now I know what you're saying. I'm an "Entitled survivor". So lets go look at the opposite spectrum.

Like I said before, I play solo survivor. It's a ######### nightmare but it is what it is. I do my share of gens (Average 2 if I can), I get unhooks when needed because I have no idea what randoms are doing, and I get in my fair share of chases. (I was chased by a Freddy for I kid you not 3-4 minutes last night and my randoms only did 2 gens in that time....). I ended up dying that game with 2 gens done, 2 unhooks, and that long chase and died finally while 2 made it out. Guess what? THIS is a direct deduction of MMR only because I didn't escape. All the things I did in that match? Didn't matter. Those things that mattered before in the old system where you actually had to PLAY the game to get said "Rank" don't now. It means nothing. Now all that matters is you getting out. You can be the most immersive Blendette and not do a thing and you'll get MMR to play with more "Skilled" people. I have 2.5k hours since Oct 2020. I've put my time in to knowing how to loop and when to drop pallets etc. The games i'm getting currently because I've been tunneled and camped out of existence? I'm being matched with players who have 100-200 hours and are trying to blend in, run the edges of the map, or when I get on hook, I see all three just running around and nobody on a gen. This isn't a healthy system. Why am I being punished in this new "better" system? Why do my actions not matter as a player in a match? Every action that mattered in the prior system should matter in this system. Not just 'Ooo ooo monkey escape match, gib points".

Again. I'm not saying that your complaints about X perk isn't validated. Because in some situation I know it is. But the system itself is completely flawed and it's matching people with others that shouldn't even be in the same boat because of how it's managed. Which actively makes perk complaints worse too because people don't' know how to play around it because they aren't being given the experience because they are being held back. Timmy No Thumbs shouldn't get MMR if he hid all match but found hatch or simply ran to the gate while the second to last survivor is being chased from the gen they just finished. That leaves him to then get in higher lobbies where he thinks something like, man idk pick your Killer perk that's complained about, is OP simply because he doesn't' know how to deal with it. And on the other hand, the person that WAS doing majority of tasks is being banished to MMR hell simply because the killer decided he had had enough of his hit and it was time to visit jesus.


That's it. That's the complaint/post

Comments

  • fulltonon
    fulltonon Member Posts: 5,762

    Another MMR blaming post?

    MMR is fine, it's there to separate someone who going (like going ENTIRELY for winning, of themselves) and someone who plays for fun, and it works as intended, if you are skilled enough you'll get to high MMR eventually anyway.

    The only problem is when it's not working, which is the case for most matches.

    Camping/tunneling killers matching against good squad is a right thing, if you utilize best strategy you should match those with best strategy.

  • Mozic
    Mozic Member Posts: 601

    I think that you're spot on that the introduction of the MMR system (and then fine tuning it to perform better) brought to the surface some new issues with the average efficacy of meta perk builds - essentially, as the devs noted themselves, MMR started making players encounter more consistent opponents and that consistency made what was previously the occasional run-in with some power perks intermixed with all kinds of confused builds into a nearly match-to-match certainty of seeing only the same builds every match. The devs are cognizant of this and it's also why they specifically went after perks based on pickrates rather than other metrics - they wanted to introduce some variety back into the matches after adding a system that made the game more consistent. This is an overall healthy change and, I think, a healthy design mentality.

    I think your perception of MMR as a currency that is something to be accrued is off-base. MMR's job is to provide you with fair, quality matches that are neither too frustrating or too boring. That's it. It's definitely not a thing you're supposed to accumulate indefinitely, or even a thing you're entirely meant to gain over time like you do pips for grades. The devs have specifically stated that they have had to design the game's MMR model in a way that avoids causing MMR inflation by introducing scenarios where the killer and survivors can both be considered "winners" simultaneously. It's also not flawless - MMR is designed to produce the best pairings out of who is currently available - if there just aren't people actively in queue who are right around your skill level at the same time as you, it's going to produce variance in order to minimize wait times. This is the thing the devs experimented on primarily throughout the MMR tests.


    All is to say - while MMR is definitely playing a role in introducing the need for this patch, casting it as "at fault" for doing so I think misunderstands the purpose of MMR and its ability to contribute positively to the game while also introducing consequences that themselves merit further changes to the game.

  • jesterkind
    jesterkind Member Posts: 8,071

    One match doesn't affect your MMR all that much, it's based on your overall performance.

    There's some issues with the matching portion of the system, not the calculation portion, but in my opinion it's a mistake to say that's "more" of a problem than the actual meta of the game. People complain all the time about [x] perk, but the crucial thing is that sometimes they're right and sometimes it really is something that needs addressing. Based on what BHVR have been tackling in these latest few updates, it seems like they've got a decent understanding of when that is, it's not based on random people complaining.

    In fact, I'm not sure how your posts really relates to BHVR's decisions? Sure, sometimes people complain about things just because they don't know how to handle it, but those things... aren't the ones being changed? Heck, complaints about strength aren't even the point of this latest update at all, let alone misjudged complaints about strength.

    (Also, you want camping killers to go up in MMR, so they won't keep stomping on newer/less skilled players.)

  • Lecruidant
    Lecruidant Member Posts: 162

    It does not base off of overall performance and has been proven so by content creators who have witnessed others using programs that show the MMR determining factors

  • Lecruidant
    Lecruidant Member Posts: 162

    No. Sorry. If i'm actively doing everything I can in a match, and on hook I see people hiding behind rocks, walking the edges of the map, or running around for no reason 700 miles from me and not towards me. Something is wrong. It's not matching me with anybody within my skill range. And only proves that there is a flaw in the system. At lesat with the old system you had people actively trying to do the things they needed to do within their respected ranks to either keep their ranks or move up in rank. All this has done is make it an every man for themselves type of thing, unless those same people are in SWF and are looking out for them and them alone.

  • jesterkind
    jesterkind Member Posts: 8,071

    I think you misunderstand- yes, it only looks at whether you win or lose, but the bracket of MMR that you're in is based on your overall winrate. It doesn't move you noticeably up or down based on just one game.

    Overall performance across games, not overall performance within one match.

  • Mozic
    Mozic Member Posts: 601

    I've had matches where I'm just negligently left on hook all the way until I am sacrificed while I watch the rest of the survivors just kind of runa round uselessly - but I've also had matches where my teammates and I were so well coordinated with saves & bodyblocks that the killer swore up and down that we were a SWF in postgame when we were all solos - keep in mind you're only experiencing every player in one snapshot of their MMR-entangled career. Some players have bad matches, make mistakes, play better-than-average, etc. MMR systems can't see the future, they can only respond to trends in performance. Players (like myself) who routinely sacrifice themselves to get other people their escapes as a habit will, over time, have that behavior factored into the skill bracket - but the frequency that my altruistic behavior across a match improves the team's odds helps counterbalance that. In the same way - survivors who take the first chance they can get to escape personally at all costs, and inhibit their team's collective survival odds through selfish play, will also have that counterbalancing factor that may impact their survival rate in negative ways that they don't directly connect to their own skills & playstyle.

    I can't really speak to your personal experiences beyond countering them with mine, but I rarely think about MMR now with the system tweaks following the MMR tests (which I participated in pretty actively) - it seems to be working just fine to me, now. Most of my matches are really enjoyable and land in the "just right" range of challenge.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434

    I personally think they are severely approaching balance in conjunction with "shaking up the meta" from the wrong angle.

    Like you said, Camping/Tunneling HAVE been a problem now for how long? Yet nothing was changed at the core of the problem which is hooks and the convenience of just standing at or by a hook. All these years since the last change to hooks and all they could come up with is give survivors a 5 second endurance, when the majority of that actually working is going to depend on Map RNG, because the killer can just wait it out. The same thing they were already doing with a 12 second endurance (BT). So you then bring BT (reinstating the meta AGAIN) and you get an extra 5 seconds on a playstyle that remains untouched and without a debuff.

    That piece alone for me shows me they are so disconnected from what the community was actually asking for.