Regarding Rubberbanding (PC)
I found guide like this where they told us to set our frame rate limit to 90 to reduce or remove current rubberbanding. If anyone wanna try out, there it is: https://steamsplay.com/dead-by-daylight-rubberbanding-issue-fixed/
I haven't tried it personally, only saw a streamer who I follow doing this and it worked for him. Just wanted to share this here if anyone didn't do it yet.
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It sounds unlikely. The frame-rate has nothing to do with the netcode. The rendering part of the engine, something that's most likely 100% Epic Games, is time-based.
The effects of the network message are changing internal states independently.
The rubber-banding also seem to happen during interactions which don't affect the work required for the rendering significantly.
That issue happens for everyone, no matter the power of the machine, which also points away from rendering.
Finally, the rubber-banding usually appears like a stutter or a step back but not always.
Once, it happened to me while I was opening the lockers and the animation replayed : that stuff is messing with the game time. I've considered the possibility it was the side effect of some kind of anti-cheat (speed-hacks) messing up.
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I could be wrong. Giving a try doesn't hurt. I will test it, but I have no reason to report back anything, because I have done my job here.
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You have a reason to report back : ii you do as you said and rubber-banding disappears you can tell me how wrong I was.
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I played first match with 120 FPS (my usual FPS cap). I got rubberbanding.
I set my FPS cap and limit to 90, I have played for 3,5 hours now. No single teleporting or warping on my side.
Have I had questionable hits from killers? Yes. But laggy hits are normal. Here is my report.
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I personally haven't uncapped my FPS so I play at 60. I'll still get rubber banding on occasion, but it's not very frequent. I've seen streamers who play at 120 FPS and they'll get pretty intensely bad rubber banding every game.
I would personally guess that the issue is something independent of the FPS and that a higher FPS makes it worse or happen more frequently, but reducing your FPS cap does seem to help until they figure out the real cause.
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I'll try next time I play. I'll report the result back.
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Can confirm lowering it to 90 from 120 helped. Don't think I've seen rubberbanding since lowering it.
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I believe lowering it to 105 works as well. At least for me personally, the rubberbanding stops at a limit of 105 or lower.
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Can't be that, I've been rubberbanding badly at 60 and that's definitely below 105.
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It is strange that people have had different rubberbanding experiences. I'm honestly not sure what could be the cause of it or why different fps limits solve it for different people.
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if framerates above 60 are a factor in rollback then there are some serious issues with how desync correction is applied in the game. Not only should that not be the case, I can almost guarantee it ties into the optimization of the game being ignored for so long if its actually related.
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I agree the frame-rate should have nothing to do with this. These are supposed to be independent systems that communicate together (in a nutshell)
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Me too, 105 is the magic number! Any higher and the rubber-banding is back.
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out of curiosity, why 105 and not ex. 100 hmm? Is 105 someone's recommendation?
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I've lowered to 90 and the I got almost no rubber-banding. I'll continue with these settings tomorrow and see if it was a fluke (I've been playing much later than usual)
My computer is relatively powerful (TR 2950X, 64GB RAM, RTX 2080, full nvme) in case it matters for the threshold.
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I have weaker computer with only RTX 2060 GPU and Ryzen 7 3700X CPU (had game running actually total 5 hours with instant Ques. I did this topic when I was playing, thats why I said 3,5hours then), so I think you are gonna get same result than today. Good luck with testing. This whole situation is just so unclear to me...
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105 is the highest number I can run without rubberbanding. I used to be able to set it to 144 (nVidia G-SYNC monitor) without rubberbanding. Once the rubberbanding started, any number above 105, or leaving it at the default 60FPS..... I get the dreaded rubberbanding.
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Yeah, it makes no sense technically. As a side note, it appears I've been wrong, provisionally.
edit: t may come as a surprise but your cpu is more suitable for games than mine. (Mine is great for high-bandwidth, sustained heavily distributed computations. It's basically a workstation).
I wonder where @GoodBoyKaru 's computer stands.
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Okay, thanks.
I am fine with whatever result it is. I wasn't lying from the beginning, which is most important to me. Even if someone still has problems with 90 FPS or 105 FPS, doesn't mean every has. :shrugs:
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Weirdly, I've had no problems with the rubberbanding at all, it never happened to me. My PC is not the best and frame drops got worse for me with the last updates, but no rubberbands.
My bf plays with 60 fps but does rubberband sometimes.
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I rubberband at 60
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