A suggestion for OTR: Higher risk, higher reward anti-tunnel
To start off with, here's my projected problem for Off The Record:
With the excellent change to not allow endurance to stack up unconditionally, OTR is taking a hit to the part it played in that awful looking meta. That part is fine. However, this now makes OTR worse for both sides of the fence than its functional predecessor: Decisive Strike.
For the survivors, it is now possible for this perk to become disabled when the baseline BT effect kicks in. If you get hit within 5 seconds of getting unhooked, OTR now no longer functions. This means the anti-tunnel aspect stops functioning if the killer tunnels hard enough.
For the killers, and this is a bigger issue, OTR can be used offensively much more effectively and safely than DS. A survivor with DS can attempt to bodyblock the killer, but if they get smacked down but not picked up, they'll be left slugged out, wasting their own and their team's time. In this way, trying to use DS offensively, outside of its defensive purpose, punishes the user for its misuse.
OTR doesn't have this. If a survivor uses OTR to bodyblock the hit, they're still up and running, and can mend themselves or work on generators/totems. In this way, it reduces the punishment a survivor suffers for misusing the perk.
So what is my suggestion for OTR?
Simply kick it into overdrive. With the limitation of the conspicuous action being added, OTR gets its effectiveness greatly diminished.
But instead of endurance, it should simply make the survivor practically untraceable. In addition to the blocked aura reading and the silenced grunts of pain, OTR should remove scratch marks and bloodstains, and perhaps even remove footsteps. Make it really hard for the killer to track a survivor under the effect of OTR.
That way, OTR becomes an alternative to DS, but one that is more reliant on skill, and one that cannot be used offensively in any way, but if you can succeed in breaking the chase with the tools it provides, it can prove more powerful of a tunnelling deterrent than DS.
You could even let it stay active in end-game, as it's not a free escape ticket whatsoever.
Comments
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I like it.
That change would also make way more sense than just giving it Endurance as your existance is literally "Off the Record".
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A survivor with DS can attempt to bodyblock the killer, but if they get smacked down but not picked up, they'll be left slugged out.
Survivors can use unbreakable to pick themselves up to avoid penalty of being slugged when using decisive strike offensively.
That way, OTR becomes an alternative to DS, but one that is more reliant on skill, and one that cannot be used offensively in any way.
the problem is that it doesn't work if the killer has clear line of sight on the survivor. Those bonus only help when the killer has lost sight of the survivor and the survivor is not in a chase.
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If bodyblocking off the record becomes a problem, The solution would be to grant survivors intangible such that the killer can walk through the survivor similar to how certain killers powers such as Myer's stalking allow the survivor to walk through the killer. There is no evidence currently to suggest that this is a problem, as such there is no reason to fix it.
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Survivors can use unbreakable to pick themselves up to avoid penalty of being slugged when using decisive strike offensively.
That's not an issue though, since that expends another perk, which is single-use at that, plus it still wastes a lot of time for the survivor to be able to get themselves up.
the problem is that it doesn't work if the killer has clear line of sight on the survivor. Those bonus only help when the killer has lost sight of the survivor and the survivor is not in a chase.
It would work in a chase, and could work under many different circumstances. It would require the killer to lose line of sight, certainly, but that's why it could be considered a more high risk, high reward kind of anti-tunnel perk.
The solution would be to grant survivors intangible such that the killer can walk through the survivor similar to how certain killers powers such as Myer's stalking allow the survivor to walk through the killer.
At that point, I'd still rather go back to DS being the only anti-tunnel perk, since it won't risk interacting poorly with other endurance perks.
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That's not an issue though, since that expends another perk, which is single-use at that, plus it still wastes a lot of time for the survivor to be able to get themselves up.
that isn't conversation. your saying that decisive strike cannot be used offensively. I am saying the perk can be used offensively if paired with unbreakable given that both perks present lose-lose situation to the killer. onto 2nd part of sentence. Both perks will waste the individual's time in bodyblocking. neither perks waste the team's time. Both perks are self-sufficient and accomplish goal in bodyblocking if used offensively.
It would work in a chase, and could work under many different circumstances. It would require the killer to lose line of sight, certainly, but that's why it could be considered a more high risk, high reward kind of anti-tunnel perk.
It will not be high risk, nor high reward. it simply does not work. Anti-tunnel perks need to add time sink for the killer so that the killer is disincentivized from going after the same survivor twice. The reason being is that killers will prioritize chasing survivors that are on 1st hook or 2nd hook(Death hook) over survivors with 0 hook states. While your version off the record provides many bonuses that make survivor more difficult to down, it does not add any additional time sink.
At that point, I'd still rather go back to DS being the only anti-tunnel perk, since it won't risk interacting poorly with other endurance perks.
As of latest update, Survivors that are affected deep wound will not be affected by endurance status effect so you do not need to worry about the risk of interacting with other endurance perks. They simply do not stack.
Post edited by Devil_hit11 on0