http://dbd.game/killswitch
Deception should not work if someone is in the locker
My lovely teammate decided to decept my locker after seeing me go in after last gen popped. of course what they didn’t know was the killer had rancor and I was the obsession. I’ve also had this happen when I was using head on.
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It makes the perk more realistic some people sabotage others to get ahead its morally a very complex and interesting perk you getting rancored feels like that's on you
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For the record, I escaped that match and they didn’t. If I hadn’t though, how do you suppose that’s on me? I don’t have a choice of being the obsession and I certainly didn’t deception my own locker…maybe you should check your logic before making asinine comments.
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It's a fun perk was all I meant lol
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🙄🙄
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why would you hide in a locker against Rancor, when Rancor shows the location - and a locker doesn't hide that?
As someone who often runs Deception, I've randomly Deceptioned lockers where a survivor has been hiding, lockers aren't always a safe space! Making the perk not work on a specific locker because someone has decided to hide in there I doubt would be a thing, as it would nullify the perk.
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The perk probably isn't used enough for that to be a real issue. I've never been deceptioned while hiding in the locker, I never see anyone run it either.
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Indeed, trying to use deception and have it completely whiff because someone happened to already be in the locker could be just as detrimental.
But Rancor only shows the silhouette of all survivors for 3 seconds though, right? I don't believe it comes with killer instinct for the obsession or anything like that.
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pretty sure they were hiding in the locker after the gens were powered so they did not get mori'd by Rancor
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Which as the killer gets a notification bubble of where the obsession is with rancor - the locker doesn't protect from that, as it's not an aura.
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yea I know lockers do not hide that, but I am pretty sure the gens were already done and they were hiding from the killer in a locker somewhere on the map in order to avoid the killer since they were the obsession and did not want to get mori'd. They hid because they wanted to not be found, not in order to cancel the notification bubble.
Anyways back on topic, i see nothing wrong with deception working on lockers with people inside. Sure it can be used to grief other players but so can almost anythin. You can simply not unhook them when they need it, you can off yourself on hook, you can go afk or even disconnect. Imo griefing with deception is a lot rarer + a lot less bad than other option.
Sure it might ruin the round for you once or twice which is not good but some people probably use this to goof around with friends. It's more complicated than just "this perk can be used to grief, please change it" as sometimes maybe forcing a teammate to exit a locker is a good thing.
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I like how you’re making this about my decision to go into a locker (after the initial snapshot of survivor locations btw) and not that the game allows surviviors to sandbag each other like this. I’ve also had this happen when I’ve gone into a locker with head on. It doesn’t happen on accident either, it is intentional. It should nullify the perk on those occasions and that’s my point of this particular feedback, I guess you won’t be passing that along though since it would affect a perk you use frequently.
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It absolutely should work because it's one of the most hilarious things that can happen in the whole of Dead By Daylight.
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The whole sandbag part - there's actually many perks that can be used in that respect if one so desires it. Bond, Empathy etc nerfing a perk because this could happen in rare cases isn't practical.
Deception is not a super strong perk, it's one of those fun ones that happens to have some decent synergy with other perks, and most often when I've revealed someone hiding in a locker I never even had a clue they were there in the first place. That's part of the risks you take when you go into lockers as well though.
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You must have a low bar of what is hilarious.
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Mandy out here just giving away Rancor's most closely guarded secrets as though they're just in the perk's description or something. 😫
But seriously, Rancor is my comfort perk because of the info it provides - I've gotten a lot of sour cheating accusations out of it as a result because it has zero range/context restrictions like every other info perk carries. If a killer snaps to your hiding spot the moment a gen goes off - suspect Rancor (assuming you aren't the obsession, at which point it should be unnervingly obvious)
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Keep in mind removing this would also just provide confusion from a gameplay perspective - if you attempt to use it on a locker and it doesn't work for some reason, or just does nothing then you have a survivor wondering if their perk even worked/it was a bug/there was someone there.
If someone's using it to sandbag you, I get it, it's frustrating - as is any form of sandbagging in this game, but if they stop Deception from doing this when a user is in the locker, the user sandbagging you is just going to move on to opening your locker constantly, or standing in front of it and pointing at you - they're not going to suddenly stop attempting to sandbag you just because this perk no longer allows it.
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:)
1 game deception was used in a way that is harmful to you and suddenly the perk needs to be changed.
Perks can grief you and that is part of the game.
People can lure the killer towards you with Bond, Empathy and even Pebble.
People can explode a gen 5 times by intentionally failing skillchecks.
People can off themselves on hook.
People can have useful perks to save you and not use them.
People can disconnect.
Just because something can in certain situations destroy your fun does not mean it is badly designed (unless it is being able to off yourself on hook, that is horrible objectively)
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You run by a locker to use Deception and unbeknownst to you there was someone hiding in that one locker on the map? Yeah that's funny.
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The reason I don't see this as an issue is that survivors can totally reveal you in lockers without the perk. Your teammate could have stood in front of the locker spam-opening it or just pointed to it. It's not like it's some special new form of sandbagging.
Usually it's just a hilarious and unfortunate coincidence when it happens.
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I'm well aware of how survivors can sandbag with other perks, however that is done passively and there wouldn't be a way to help that. I'm suggesting that a perk that interacts specifically with lockers shouldn't function if a survivor is already in one. You're actually proving my point since it happens accidentally most of the time. Most survivors don't try to sandbag each other. Maybe it's funny, but it's not logical.
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You originally said 'hilarious' not 'funny'...sure it can be funny in an accidental situation. Like randomly opening a locker as killer and grabbing a survivor you didn't know was there.
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I stand by my suggestion, take it or leave it. I'm kinda done talking about it.
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If you're splitting hairs over these kinds of semantics I can understand why it's hard for you to not take things seriously.
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It makes sense that deception would open a locker when a survivor is inside as you can walk up to a locker and open it when a survivor is inside. They close it, sure, but it still opens. Some other things to consider:
-How often does this even happen? I've been playing for over two years and this has happened to me once. And to be honest, it was so long ago, I don't even remember if I was in the locker, or was the one who opened it with deception.
-Finally... its SUPER hilarious when it happens. Not if its used to sandbag, I mean when a survivor is using it in chase and you happen to be in that locker. Why take away one of these rare gems? I mean whether its actually hilarious is a matter of opinion, but I choose to live in a world where its funny. This isn't a mechanic that will ever change, I'll eat my hat if it does, so may as well roll with the punches XD.
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dude that was a joke.. It is a subtle joke, but you can tell its there because I agreed with you that it's funny in accidental situations.
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