http://dbd.game/killswitch
Being forced to play a role in order to get BPs isn't better than a perk
The amount of Bloodpoints earned baseline is low. Let's be honest for a second, you don't go far with 30k, so imagine getting only 10k/15k as a survivor.
Now, to make up for it, we had 2 perks. So that we could get consistantly around 50k as killer and like 30k as survivor (what I'd consider my personal average).
Now, tying this to a perk was bad design. I 100% agree with that, I shouldn't have to play with only 3 perks and 1 mandatory BP perk to grind the game. (or give up on those and make the grind more painful).
But now, I feel actually punished for not playiong the role which has a 100% bonus BP. Wasn't the goal to feel rewarded to play the role? Now, by making the grind (especially the add-on/item grind) worse than before, I feel like I'm not gaining anything out of it.
Really, giving up one perk was bad design. But giving up the role I actually want to play is much worse.
Comments
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Respectfully, I disagree. Encouraging variety in play from the playerbase is a pretty good idea, and it's definitely better than giving up an entire perk slot just for bloodpoints.
However, I do think that there should be more avenues than just that for gaining bloodpoints. That's where they should be looking in the next step of grind reduction.
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I tried playing survivor for the BP bonus. I sat in a long queue before each match and didn't even get a bonus the last two times.
I tried playing killer. The queue was much quicker, but there's no queue bonus and I don't have BBQ for stacks anymore. With no motivation to hook survivors, I ended up just killing some zombies and going AFK once my Deviousness BP was maxed out.
Don't know if I'll bother even attempting to play DbD anymore today.
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